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Mods King's Bounty: Crossworlds Mods

 
 
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Old 11-02-2010, 11:27 AM
The Rider The Rider is offline
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Join Date: Jun 2008
Posts: 76
Default Wait command - a question how to...

Does somebody know how to implement the "wait" option in the use of some skills:
it should work like this:
At the moment we have two possibilities either the creature can use its skill (like inquisitors resurrection) and spend his attack (endmove=1) or it can use an ability and than attack (like archmage's battle mage ability) - endmove=0
I want to make some abilities like this: use the ability then attack after all other creatures have acted (something like if you have pushed the "wait" button for abilities with endmove=0). The command "skipmove" makes the creature to act agan in the next round, so it is pointless
I tried this one but it doesnt work for some reason, I put in the posthitslave attribute:

Attack.act_again(0)
Attack.act_ap(0, Attack.act_get_par(0, "speed"))
Attack.resort()
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