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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #271  
Old 11-03-2009, 01:23 PM
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Liz Shaw Liz Shaw is offline
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Would cutscenes and new scripted dialogue work in DtS missions?
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  #272  
Old 11-03-2009, 02:11 PM
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Quote:
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Would cutscenes and new scripted dialogue work in DtS missions?
I think yes, but I don't know how to create them
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  #273  
Old 11-04-2009, 09:39 AM
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Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?
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  #274  
Old 11-04-2009, 10:47 AM
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Quote:
Originally Posted by Liz Shaw View Post
Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?
Voice over is possible. You just have to edit the briefing.shadvs
I tested it with the mission "Paycheck".
Attached Files
File Type: zip briefing.zip (412 Bytes, 6 views)
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  #275  
Old 11-04-2009, 10:48 AM
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Quote:
Originally Posted by Liz Shaw View Post
Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?
Yes, it's possible.
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  #276  
Old 11-05-2009, 09:07 AM
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Update on my additions to the mod - I corrected the interaction option for locking Shestakov in the sauna in "Renegades" (the text should say "LOCK THE DOOR" instead of "CLOSE THE DOOR").

About Jagdpanther, would the new uniforms be in other missions as well, even those in MoT?
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  #277  
Old 11-05-2009, 10:47 AM
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Quote:
Originally Posted by Liz Shaw View Post
Update on my additions to the mod - I corrected the interaction option for locking Shestakov in the sauna in "Renegades" (the text should say "LOCK THE DOOR" instead of "CLOSE THE DOOR").
Have you changed constant in strings.shadvs? This may affects to all doors in the game!

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Originally Posted by Liz Shaw View Post
About Jagdpanther, would the new uniforms be in other missions as well, even those in MoT?
No, in "Jagdpanther" only. Perhaps we'll publish reworked training mission together with "Jagdpanther", but I can't guarantee it now.
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  #278  
Old 11-05-2009, 11:06 AM
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Have you changed constant in strings.shadvs? This may affects to all doors in the game!
This interaction is in Renegades' LUA file, so it doesn't affect every door. It's possible to lock Shestakov in the sauna.

PS. Speaking of the LUA file for Renegades, I also changed one of the failed mission texts, from "A SOVIET MAN WAS KILLED" to "A SOVIET CITIZEN WAS KILLED". This is because you could kill a babushka and the text would say you killed a man...

Last edited by Liz Shaw; 11-05-2009 at 11:14 AM.
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  #279  
Old 11-05-2009, 12:01 PM
brucemendes brucemendes is offline
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Hey Forlik.
Myself Brucmendes I read your entire post But I want to make DtS authentic in my mod. What exactly is wrong with the things you mention above. I'm not a WW2 expert so please
help me out.
Thanks.
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  #280  
Old 11-05-2009, 07:45 PM
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Originally Posted by brucemendes View Post
Myself Brucmendes I read your entire post But I want to make DtS authentic in my mod.
What kind of mod is this. Did you do something till now?
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