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  #1  
Old 08-19-2016, 04:50 PM
CzechTexan CzechTexan is offline
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Default Ki-27 too durable & strange behavior

The Ki-27 is more durable in game than it should be.
The Ki-27 Rookie A/I is also very good.

When landing and taxiing on runway (tested on concrete and grass) the tail bounces and continues to bounce when the plane has stopped.

And, after Ki-27 planes land on the ground - when hit during a ground attack (even before the attack), they will flip over on their backs or noseover but not have any visible damage.

Tested in 4.12 and 4.13

I noticed this problem several years ago and I'm surprised that this has not been fixed yet.
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  #2  
Old 08-20-2016, 04:23 AM
Ice_Eagle Ice_Eagle is offline
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I can confirm what CzechTexan said. What up with that Sita?
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  #3  
Old 08-21-2016, 03:41 AM
Pursuivant Pursuivant is offline
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I did extensive testing of the DM for all the planes in the game last winter.

http://forum.1cpublishing.eu/showthread.php?t=229446

The "bouncing" when a flyable plane is destroyed on the ground isn't unique to the Ki-27, and is a common bug on many of the earlier plane models.

I believe that the "hook" that destroys a particular part of the plane also gives that part - or the remaining portions of the plane - a "push" so that the breaking part or destroyed plane will spin or flutter realistically as it falls.

On the ground, those effects are unrealistic since they make broken parts seem to explode or fly around for no good reason.

I've also pointed out that the Ki-27 has some DM errors which prevent certain parts of the plane from breaking when they should.


As to the durability of the Ki-27, I'd argue that the airframe durability of most planes in the game is UNDERmodeled, especially for early war lightly built planes like the A5M and the A6M2.

Early war Japanese fighter and attack aircraft were lightly built, but they were still fully aerobatic warplanes, which means that they were probably stressed to about +6G positive, -3G negative, and had some capacity for control surfaces, wings, etc. to survive overspeed dives.

Currently, it just takes 3-4 .50 caliber bullets to break the wings on some Japanese planes.

Think about that. Just 3-4 1-inch (2.5 cm) wide holes in a metal structure that is square yards/meters in size and masses hundreds of kilos/pounds will cause the entire structure to fail. The premise is just ridiculous unless several of those 3-4 bullets hit the wing spar and the plane then subsequently pulls a sustained high-G maneuver.

Realistically, what should happen is that airframe damage won't cause a plane to fail outright, but will weaken the plane's ability to pull Gs. Straining a damaged airframe further weakens it, potentially creating a negative feedback loop.

In any case, the plane will break when damage to the plane pulls Gs beyond its current G capacity. It will fall apart in the air if damage is sufficient to reduce the plane's capacity to sustain Gs below 1 G and/or air pressure on the leading edges of the wings and stabilizers.

For fuel systems, I think that the game has it right for unarmored fuel tanks, although realistically the first bullet - unless it is an explosive - isn't going to start a fuel tank fire. (First bullet starts a leak, allowing gasoline to flow from the tank and start vaporizing in air. The next bullet which causes a spark or explosion will ignite the gasoline vapor, starting the fire.)

So, in that respect the Ki-27 is about right.


My guess is that Japanese planes had a reputation for falling apart in the air because they were lightly-built maneuver fighters. Severe damage to the wing would make the plane break the next time it pulled a high G turn.

Second, if you look at gun camera footage of Japanese planes, you'll notice that wings fall off when there's a fuel explosion in the wing tanks. It's also possible, at least for the A6M series, that a lucky hit into the ammo trays might ignite the 20mm cannon shells causing them to explode.
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  #4  
Old 08-22-2016, 11:13 PM
CzechTexan CzechTexan is offline
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Quote:
Originally Posted by Pursuivant View Post
I did extensive testing of the DM for all the planes in the game last winter.

http://forum.1cpublishing.eu/showthread.php?t=229446
ah, good to see the testing has been done!

IMO I still think the Ki-27 is tougher than it should be.
Quoting you: "For example, the Ki-43 series is far more durable than the A6M series."

It's true the Ki-43 is tougher and I'd have to say that so is the Ki-27. They should be flaming easier.
And, if a plane's wingtanks are on fire, they should not keep flying forever.

Thanks for the testing, Pursuivant. We can only hope the models get fixed for better realism.
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  #5  
Old 08-24-2016, 12:20 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by CzechTexan View Post
IMO I still think the Ki-27 is tougher than it should be.
Sadly, reworking DM so that they match the high quality of the FM in the game would require a huge amount of effort, almost a new game. It's a shame that IL2 was so careful with its flight models, but its damage models are so mediocre and so error-ridden.

I think that the Ki-27, A6M2, and Ki-43-I, being roughly contemporary planes, mostly built to higher pre-war quality standards, from the same materials, should all be equally vulnerable in the fuselage, stabilizers or wings. But that it should be much tougher to break wings, stabilizers, or fuselages on any plane due to damage alone (vs. damage from G forces + battle damage). Planes are big machines which are built to take extreme forces; putting a few small holes in them usually isn't going to make them fall apart.

The Ki-27, A6M2, and Ki-43-I are all desperately vulnerable to fuel tank hits, which is realistic, except for the fact that it should require a minimum of 2 bullets - one explosive or incendiary - to start any fuel fire. Also, since all three planes had wing fuel tanks right next to the wing spar, fuel fires or explosions should quickly cause wing failure, as well as injury to the pilot.

All three planes are also extremely vulnerable to crew hits, which is also realistic.

Fix the errors in the Ki-27's DM, and make all three planes approximately equal in ability to absorb engine, airframe, and control surface damage, and I'll be happy.

Last edited by Pursuivant; 08-24-2016 at 12:29 AM.
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  #6  
Old 08-25-2016, 06:39 AM
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Nil Nil is offline
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I confirm, the ki27 is bouncing, dancing on the tarmac!
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  #7  
Old 08-25-2016, 09:19 PM
Sita Sita is offline
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Quote:
Originally Posted by Ice_Eagle View Post
I can confirm what CzechTexan said. What up with that Sita?

yes we know that Ki27 is too strong plane ... don't want to promise any fix for it soon ..but who knows ...
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  #8  
Old 08-26-2016, 11:57 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Sita View Post
yes we know that Ki27 is too strong plane ... don't want to promise any fix for it soon ..but who knows ...
I don't think that the airframe should be much weaker than it already is. All the Ki-27 needs is bug-fixing to make its DM correct.

If anything, all the planes in the game might benefit from making them harder to destroy. Currently, there are planes which literally lose their wings if you hit them with half a dozen .50 caliber bullets scattered across the wing. There are road signs tougher than that!
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Old 08-29-2016, 06:52 PM
Ice_Eagle Ice_Eagle is offline
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Quote:
Originally Posted by Sita View Post
yes we know that Ki27 is too strong plane ... don't want to promise any fix for it soon ..but who knows ...
Well if you do fix it (please & thank-you).. I'll buy you a nice Canadian beer!
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  #10  
Old 08-29-2016, 07:24 PM
Sita Sita is offline
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it worth it
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