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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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AI gunnery
Ace - can shoot through the hole of holy dollar at 5 miles
Veteran - retarded, not sure what planet it's on Normal - Blind & retarded Novice - dead Well that's the impression i'm getting anyway .. on the above scale, i must be "super veteran" - retarded but still able to get a few shells on the target. Anyone else get this impression? .
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#2
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Well for what I played this game, when I get on dornier's six with a hurri, I can just sit there and shoot all along (I cannot tell you the difficulty of the AI's because I was playing the campaign).
However I just sit there, shot down around 5 enemy dornier's, get out of ammo and return home. I did the same mission something like 5 times and all the times I destroyed around 5 planes. On all of those sorties I was sitting on the dorniers six at close range, with no deflection or anything, the dorniers just managed to hit just a few times, and the worst damage I had was a scratch on engine oil system, what made me lose some oil with time, anyway's I still did my way back home, safe and sound. Sitting on a bomber's six it's like being a sitting duck for rear gunners if I'm not wrong. Anyway's I don't have any historical knowledge to make any kinda of statement, but to me it doesn't seem's much realistic. |
#3
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It seems online fighter boys complained about the accuracy of bomber gunners early on in IL2's life, since then gunners have been retarded ... very sad. How it should work; Ace - many missions, understands deflection firing, saving ammo, crack shot (cold) Veteran - a few missions, understands deflection firing, good shot (calm) Normal - 1 mission, vaguely understands deflection fire, wastes ammo at long range, average shot (heart pumping) Novice - no missions, doesn't understand deflection fire, wastes ammo at long range, poor shot (stressed - nervous) The first 3 should get shells close to the target @ close range. .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== Last edited by He111; 06-14-2012 at 01:28 PM. |
#4
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#5
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#6
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#7
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Agreed, the gunners are either drunk or Terminators
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#8
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Just remember that historically individual bombers defensive fire was inefective to say the least, only becoming a threat when grouped together in large formations with hundreds of gunners. Even then bombers still got slaughtered.
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#9
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+1, also there is a thread about tweeking the AI and someone has tweeked the campaign missions also...
Best thing to do is get online! then you have a challenge on an equal playing field! |
#10
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Despite much effort from everyone here tweaking away in trial and error, there is hardly any improvement at all. Still the f16 barrel rolls, the weird bomber gunners who are either super accurate or not even in the ballpark...
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