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7,62 Tactical action game, sequel to Brigade E5 |
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#1
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how to extract an AZP file
What program is used to extract this. Or is this one of those rename the extension to zip or arj type things. Or maybe a ZAP file. Did a search for AZP file and nothing found.
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#2
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You need to use the AZP.EXE found in the mod kit, there's a link for it in some thread in this forum.
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#3
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I hope someone can help me on this one. I installed the azp plugin for TotalCMD to unpack azp files because I want to edit some of the textures, however I don't have any experience with it, can some one help me out with few answers?
1. I'd liek to know how do you guys edit TGA files? I added TGA format support to my CS5 Photoshop (I use PS for years so it would be easiest way for me to mod there) however when I want to open a file fro mtotalCMD it says 90% that file-format cannot be parsed and it doesnt show any pictures. In 10% cases, it opens a TGA but not the ones I want to edit. 2. Do I need to unpack whole AZP files and edit them then or can I edit them directly from totalCMD without extractin/unpacking them to a specific location? 3. Can someone point me to which AZP files and subfolder contain files/textures of the weapons (such as SCARs) and the new pack of camo uniforms? and aswell as the basic character models (green shirt and woodlandpants) And lastly, how do I edit DDS files, what are those anyway? Cheers guys! |
#4
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Quote:
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DDS is a special format for 3d model skins, it uses mipmaps to save system resources. You can download a DDS plugin for PS, search the nVidia developer page for it. |
#5
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R@S thanks so much for answering. I have played around with the files but I'm getting some weird result, mostly game crashing. Yes, I'm using the CS5 PS, instaled the nVidia DDS plugin et cetera and I managed to open some of the Tod's new Uniforms. I'll try changing them but so far the only problem is the window with all the settings when I want to save my DDS/TGA file.
If someone can let me now under what settings I need to save the file I would really appreciate it (mipmap yes/no, 16/24/32 bytes etc...) Also, when I opened up some files, there seem to be 4 sizes of the textures, do I need to replace them all or just the biggest one? And also, do my textures have to be of the exactly same size, overlaping the existing ones to a pixel precise, or does the game recognize what pixels to read on the DDS/TGA file? (I'm asing because I'm having trouble overlapping existing textures with the green background in TGA and can't see really good the shades). Cheers guys! |
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