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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

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  #1  
Old 05-11-2011, 11:46 PM
totalwar13 totalwar13 is offline
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Default whats the diffrence in mow and mow assault spuad?

it seem the same sort of whats the diffrence?
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  #2  
Old 05-12-2011, 09:32 AM
CzaD CzaD is offline
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Have you played any of them?
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  #3  
Old 05-12-2011, 10:28 PM
totalwar13 totalwar13 is offline
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well yes i played men of war alot
not really played assault sq much
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  #4  
Old 05-14-2011, 05:29 PM
hadezcro hadezcro is offline
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assault squad is several times better in multiplayer and it got skirmish where you can buy your own army while attacking enemy AI positions
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  #5  
Old 05-14-2011, 08:21 PM
CzaD CzaD is offline
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SP:
MoW comes form a long and excellent tradition of missions dating back to famous games like Desperados and Commandos. It not only does a great job at keeping the great tradition alive but also improves upon it and gives new dimensions to the game: like large scale battles, squad combat and lots of new units and weapons. RT is another great addition to the genre and MoW Vietnam looks really exciting too.

AS skirmish missions is a great mystery. It is neither a skirmish nor a mission. It puts the game somewhere between CoH and MoW. It still has the fun micro of MoW and amazing looking maps but it is a shame that it is so repetitive and dull and the flag points are too arcade for my taste.



MP:

I played equal amount of games in both MoW and AS and all I can say is that none of them is better. They are just different. MoW reminds me more of a night combat and AS is more of a day combat. MoW is a lot more surprising and you need to keep your eyes open for the enemy, esp, for elite infantry, scouts and kamikaze. The AS Goliath, which is one of the most useless hero units in the game, would be seriously OP in MoW. What I like in MoW is that tank combat is a lot more exciting coz the heart of tank tactics is flanking and avoiding direct clash and you will see that a lot in MoW but it is so bloody hard to flank in AS. You have to wait for the moment when your opponent is busy with microing something else and use the momentary lack of attention to get closer to fire APCR.

AS is more straightforward. You can easily see the enemy so your tactics depend on direct confrontation and firepower. You set up your initial positions, sandbags are in frequent use, and try provide enough firepower combining MG/HMG,tank and artillery to help you to push forward and move your frontline. You can’t use deception and surprise tactics as much.

One of the most striking differences you will see in 1 on 1 matches. In MoW 1 on 1 is a pretty exciting, fast paced game in which you will see lots of different units and consequently tactics. AS 1 on 1 games, on the other hand, are a lot slower and you will see a lot less different units ( in a good even game, you won’t see a heavy tank). At the start it is all about MG/HMG spam coz they are a lot deadlier than in MoW and due to the increased FoV it is easy to decimate squads with them. AS is more suited for 2 on 2 + games.

I enjoy both games. It is good that they are different. But for me, MoW hold the edge because of the fact that I prefer games that offer me a lot more tactical opportunities. When I came back to AS a few days ago, I immediately started missing the big variety of choices you have for the opening move that MoW gives you. In MoW a lot tactics also come from the flexibility and usefulness of most units: like scouts with bazookas can be really dangerous and help you win the game; and artillery can do a very good job at killing enemy infantry and soft targets as well as suppressing or, if lucky, damaging or even killing enemy tanks. Katyusha is simply brutal in MoW but it remains unviable in AS.
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  #6  
Old 05-15-2011, 01:03 AM
totalwar13 totalwar13 is offline
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nice reply
yeah the graphics are better
it dose seem diffrent
not sure which one i like more
wot is rs?
ive played commandos and despardos love them game back in the day
lookinf foward to vietnam
love men of war best ww2 game out
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  #7  
Old 05-15-2011, 02:31 AM
rossw rossw is offline
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Quote:
Originally Posted by CzaD View Post
SP: What I like in MoW is that tank combat is a lot more exciting coz the heart of tank tactics is flanking and avoiding direct clash and you will see that a lot in MoW but it is so bloody hard to flank in AS. You have to wait for the moment when your opponent is busy with microing something else and use the momentary lack of attention to get closer to fire APCR.

AS is more straightforward. You can easily see the enemy so your tactics depend on direct confrontation and firepower. You set up your initial positions, sandbags are in frequent use, and try provide enough firepower combining MG/HMG,tank and artillery to help you to push forward and move your frontline. You can’t use deception and surprise tactics as much.

MoW hold the edge because of the fact that I prefer games that offer me a lot more tactical opportunities. When I came back to AS a few days ago, I immediately started missing the big variety of choices you have for the opening move that MoW gives you. In MoW a lot tactics also come from the flexibility and usefulness of most units: like scouts with bazookas can be really dangerous and help you win the game; and artillery can do a very good job at killing enemy infantry and soft targets as well as suppressing or, if lucky, damaging or even killing enemy tanks. Katyusha is simply brutal in MoW but it remains unviable in AS.
I disagree. I spend a lot of my time playing Assault Squad flanking, using tactics intended to decieve my opponent and generally messing about with the wide range of units available. A Valentine is a fun counter to a Pz IV G for example. Yesterday evening I killed a Hetzer with a Dodge WC-55 when it was distracted by my tank elsewhere. If the gane were a skugfest between heavy tanks I wouldn't play it.

One of my favourite things in Assault squad as compared to Men of War is that stealth is still a viable option, but it isn't piss easy any more. You have to put some thought into it. This makes for a much more fun game in my opinion. You can't leave your flanks unguarded, but you also don't have to worry about infiltrators sneaking through the 10 yard gap between your men.

That and ANZACs. With their marvellous hats. And the Churchill Crocodile. Or AVRE. (I play as the British a lot as I find their units very enjoyable to use)
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  #8  
Old 05-15-2011, 03:32 AM
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SpeedWolf SpeedWolf is offline
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Quote:
Originally Posted by CzaD View Post
SP:
I enjoy both games. It is good that they are different. But for me, MoW hold the edge because of the fact that I prefer games that offer me a lot more tactical opportunities. When I came back to AS a few days ago, I immediately started missing the big variety of choices you have for the opening move that MoW gives you.
Agree they are different but in the end of the day the game i play is MoW. not CoH oh sorry i mean MoW:AS
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  #9  
Old 05-15-2011, 10:46 AM
CzaD CzaD is offline
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RS or RT? RT stands for Red Tide.

At rossw,

I like Brits too. But I like MoW Brits more. They can be really strong if you play them right. 25 pounders are simply great in the early and middle game: cheap meaning they come soon, fast rate of fire (2 of them can fire continuous barrages of a shell every 3 seconds) easy to manage coz of their 360 degrees rotation. What I like about them is that they behave as awesome field guns and not as howitzers. Plus, UK has got a turtle meaning together with Centurions they really can hold their ground in the late game even when playing with high resources.

As far as stealth in MoW is concerned, I would agree that it is generally easier to sneak infantry behind enemy lines dues to shorter FoV. However, in a good MoW game stealth is something that you earn with your superior infantry tactics. If you manage to win infantry combat on the left or right side that means you see a lot more than your enemy and that provides benefits for your tanks, esp fast tank destroyers. In AS there is a lot fewer struggles over who can see more on the map coz one soldier reveals enough. Plus, one thing that I hate in AS is the long shots. High velocity + good accuracy + increased FoV = the ability to easily shoot out of the max range and kill expensive tank destroyers like Nashorn.



And yes there are a wide variety of unit available but don’t forget that:

- AS vehicles and weapons cost a lot more and that’s why players go for most viable options.
- AT tanks have an increasing CP cost, which means tactics that would combine heavy and medium tanks would cost too much CP and unbalance your whole army too much, not to mention the high MP cost.
- High CP cost of heavy tanks (40 or 50CP) seriously effects your army composition in the late game. In MoW all tanks have 12CP.
- The MoW USSR opening see all types of infantry including elite infantry, majority of light tanks, both versions of t34 and two tank destroyers. And what is the Soviet opening in AS? Because of big variety MoW opening is a lot more dynamic and fun, esp on huge maps.
- Some fraction can enjoy early tank tactics just because DMS decided to make their light tanks super cheap.
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  #10  
Old 05-15-2011, 11:43 AM
rossw rossw is offline
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So you've bought Assault Squad then?

I don't understand what you're saying about the Nashorn.

Units may cost more, but I go for things that are fun. It's a game not a competition. Very few units are not worth getting.

Heavy tanks having a high CP cost is fantastic. They should be a massive investment.

What is the Soviet opening in AS? Assault/Regular infantry? As opposed to Rifle squad/SMG squad?

All factions have light tanks and armoured cars. Most are capable of destroying each other
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