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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 02-17-2012, 11:31 AM
335th_GRAthos 335th_GRAthos is offline
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Thank you Blacksix, I begin to enjoy the Friday updates

Nice information regarding new features, too!

I am not complaining, now that you gave us some evidence that the flight model is in the works [THANK YOU!], I will appreciate if some day I hear that the Radio Comms with the AI (missing subject from the game) are also being looked upon.


Nice weekend and thanks for the timely update,


~S~


PS. Now I am waiting to see for the first smart @ss who will ask what kind of fuel you have modelled the Morgan's engine with...

Last edited by 335th_GRAthos; 02-17-2012 at 12:07 PM.
  #22  
Old 02-17-2012, 11:34 AM
ChrisDNT ChrisDNT is offline
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Is it me or the colors in the vids look much better, much more realistic ?
And I said that, being a long-term "ukrainian-green" hater
  #23  
Old 02-17-2012, 11:34 AM
kiwikillemoff kiwikillemoff is offline
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Reminds me of bf1942....early days. Where will be in 5 years?! It can only be brilliance that awaits us.
  #24  
Old 02-17-2012, 11:37 AM
bravoalpha bravoalpha is offline
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Looks so good! Can't wait for the patch!
  #25  
Old 02-17-2012, 11:38 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by BlackSix View Post
First of all, let’s talk about the upcoming patch.
Thanks BS!
  #26  
Old 02-17-2012, 11:40 AM
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Ailantd Ailantd is offline
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I like the idea of a full war simulator with all kind of vehicles. But I think that if you plan to do so, you need to do it full and right... Vehicles models, and even landscape, wich were amazingly detailed for an aircraft simulation, looks very outdated when used for a vehicle one. I hope you can upgrade the drivable vehicles to aircraft standards. Terrain also need a lot of improvement to work right at that level. Good work and good look. You are facing a very difficult and extensive task that way. Anyway when you release the sdk third party could work in extremely detailed vehicles as well.
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  #27  
Old 02-17-2012, 11:40 AM
archer11 archer11 is offline
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Last week after seeing the AAA I thought, I should post something like "Now I only need a car to drive through the landscape.", but didn't do it, cause it's a flightsim...
One week later: Tadaaaa!

Nice! Thanks a lot for the update!
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  #28  
Old 02-17-2012, 11:42 AM
carguy_ carguy_ is offline
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Quote:
Originally Posted by JG52Uther View Post
Endless possibilities for an online war!
Somehow I think that human-manned AA positions would do a far better job, mainly at airfields. No more red raids on blue AFs. Realistic? No.

Oh and one Wirbelwind for me please!
  #29  
Old 02-17-2012, 11:44 AM
III/JG53_Don III/JG53_Don is offline
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Man I love the new sound engine Diving planes sounds awesome!
  #30  
Old 02-17-2012, 11:44 AM
first-things-first first-things-first is offline
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The next update :

Formula 1 with top cover
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