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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 01-27-2011, 01:36 PM
Tree_UK
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I wouldn't be surprised if you didn't get an answer to that swede.
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  #22  
Old 01-27-2011, 01:36 PM
BigPickle
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Originally Posted by speculum jockey View Post
With those minimum system specs I'm guessing the game will be unplayable at anything higher than an 800x600 resolution even with all the eyecandy disabled.
What that was min specs? I thought it was just main specs type of thing. Confused about this direct X 11 thing tbh, most of those cards listed are built to be using DX11, why wouldnt DX11 which is now and not future product not be usable already My HD 4870 uses DX11 and thats now an old card.
Surely if they made the game for 2013 standards, saying that were are in effect going to make the game, well, worse to suite todays standards or technology is a little ermm whats the word...

Last edited by BigPickle; 01-27-2011 at 01:39 PM.
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  #23  
Old 01-27-2011, 01:37 PM
TheSwede TheSwede is offline
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Originally Posted by Tree_UK View Post
I wouldn't be surprised if you didn't get an answer to that swede.
It took 6min


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Originally Posted by luthier View Post
Sorry folks I don't think it would be a great idea for me to list all the things that aren't a part of the release

We'll announce things when they are 100% confirmed to be in the game. Otherwise, you know, we'll never hear the end of it. "Remember, back in 2011, those mongrels promised us xxx, and it's 2014 now and we've been patiently waiting for 617 days and counting!"
Thats a good enough answer. I will personally not miss any of those DX11 features. DX10 is 101% enough for current generation of titles.

Another thing: Why should you even give us everything from the start?
Save the real eye candy for the future.
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  #24  
Old 01-27-2011, 01:37 PM
Hecke
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Originally Posted by luthier View Post
Sorry folks I don't think it would be a great idea for me to list all the things that aren't a part of the release
You can just say if it's also Directx 11, not more not less. Really, that shouldn't be too difficult.
We were told earlier by Oleg that it would look best on DX 11.

No DX11 ? Fail !
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  #25  
Old 01-27-2011, 01:38 PM
luthier luthier is offline
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Sorry, like I said, I can't comment on any features of the game engine that are not a part of the initial release.
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  #26  
Old 01-27-2011, 01:40 PM
Novotny Novotny is offline
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Thanks for your information Ilya.
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  #27  
Old 01-27-2011, 01:40 PM
Tree_UK
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Originally Posted by BigPickle View Post
What that was min specs? I thought it was just main specs type of thing. Confused about this direct X 11 thing tbh, most of those cards listed are built to be using DX11, why wouldnt DX11 which is now and not future product not be usable
well the game as been in development for 5 years back then DX9c was the kiddy. DX11 was introduced in October 2009.
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  #28  
Old 01-27-2011, 01:41 PM
Talbot Talbot is offline
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Uff, no see multi GPU cards ati 5970,nvidia 295
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  #29  
Old 01-27-2011, 01:41 PM
kendo65 kendo65 is offline
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Originally Posted by luthier View Post
Sorry, like I said, I can't comment on any features of the game engine that are not a part of the initial release.
That seems to be a 'no' to DX11 initially then.

No worries. Seems my system will be good enough after all.
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  #30  
Old 01-27-2011, 01:42 PM
Tree_UK
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Originally Posted by TheSwede View Post
It took 6min




Thats a good enough answer. I will personally not miss any of those DX11 features. DX10 is 101% enough for current generation of titles.

Another thing: Why should you even give us everything from the start?
Save the real eye candy for the future.
Well it wasn't really an answer to your DX11 question, more of a swerve round it
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