Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Cryostasis > Technical issues

Technical issues Everything about technical problems and issues

Reply
 
Thread Tools Display Modes
  #1  
Old 09-02-2010, 08:20 AM
Lazarus187 Lazarus187 is offline
Registered Member
 
Join Date: Sep 2010
Posts: 9
Default Consistent Crashing At Beginning Of Chapter 17

Basically I'm at the end of my proverbial rope here folks. This issue has persisted since I purchased the game last year, 1.1 patch notwithstanding. Initially I contacted Aspyr technical support, and they were utterly useless.

Essentially, the game consistently crashes to desktop at the the beginning of Chapter 17 ( Chronos ). It does not behave in this manner at ANY other point during the game. I receive the following error message:

Quote:
Too many script variables

Script Stack Call:

->doendlevel
game_run

Here are my system's specs:

Quote:
CPU: AMD Athlon FX-60 ( Dual Core ) ~2.6GHz
OS: Windows XP Home Edition (5.1, Build 2600) Service Pack 3
Graphics: BFG NVIDIA GeForce GTX 275, 896.0 MB
Display Driver Version: 6.14.0012.5896 (English)
Sound: SB Audigy 2 ZS Audio [7000]
Memory: 2 Gigabytes
Hope someone out there can assist. Many thanks in advance.
Reply With Quote
  #2  
Old 09-02-2010, 08:50 AM
Sneaksie Sneaksie is offline
Approved Member
 
Join Date: Mar 2008
Posts: 823
Default

I assume you're loading the save game from chapter 16, move to the point where next level loads, and the game crashes while loading? Hmm, did you try to load an earlier save, for example, from chapter 15, and replaying chapter 16? Maybe this error is caused by some internal glitch, not your PC configuration, and you're the first to report such one.
Reply With Quote
  #3  
Old 09-02-2010, 07:59 PM
Lazarus187 Lazarus187 is offline
Registered Member
 
Join Date: Sep 2010
Posts: 9
Default

Quote:
I assume you're loading the save game from chapter 16, move to the point where next level loads, and the game crashes while loading?
Precisely. As the PC is reaching for the door that leads to the first map of Chapter 17, the game crashes to desktop as opposed to loading the next level. Aspyr technical support provided me with this generic "scripted" response dated 6-9-09:
Quote:
Thanks for contacting Aspyr Media. Unfortunately the video card you are using is a card that has not been tested and therefore is not supported. Your feedback is greatly appreciated and we will investigate issues with this card as soon as one becomes available. As of right now I can't offer you support.
As far as I can determine, no other patches/fixes were released, thus I haven't been able to complete the game.
Reply With Quote
  #4  
Old 09-03-2010, 07:08 AM
Sneaksie Sneaksie is offline
Approved Member
 
Join Date: Mar 2008
Posts: 823
Default

If i remember right, there should be a log file called render.txt or render.log in the game directory. Post its contents here, maybe it will help to understand what the problem is.
Reply With Quote
  #5  
Old 09-05-2010, 04:47 AM
Lazarus187 Lazarus187 is offline
Registered Member
 
Join Date: Sep 2010
Posts: 9
Default

Alright, here are the the "abbreviated" ( originally contained 108,084 characters and the forum only allows 50,000 ) contents of the render.log file:

Quote:
1:50.00 Fx uploading model: characters\weapon\hands\hero_hands.cmf
1:50.01 Fx uploading model: characters\weapon\hands\hero_magic_hands.cmf
1:50.02 Fx uploading model: characters\weapon\hands\hero_jornal.cmf
1:50.03 Fx uploading model: characters\weapon\hands\hero_hands_warm.cmf
1:50.04 Fx uploading model: characters\weapon\movie_reel\movie_reel.cmf
1:50.05 Fx uploading model: characters\weapon\polar_bear\polar_bear.cmf
1:50.05 Fx uploading model: characters\weapon\indicator\indicator.cmf
1:50.06 Fx uploading model: characters\weapon\ammo_interface\mosin_ammo.cmf
1:50.07 Fx uploading model: characters\weapon\ammo_interface\mosin_ammo_bag.cm f
1:50.07 Fx uploading model: characters\weapon\ammo_interface\ppsh_ammo.cmf
1:50.09 Fx uploading model: characters\weapon\ammo_interface\ppsh_ammo_bag.cmf
1:50.09 Fx uploading model: characters\weapon\ammo_interface\svt40_ammo.cmf
1:50.09 Fx uploading model: characters\weapon\ammo_interface\svt40_ammo_bag.cm f
1:50.09 Fx uploading model:
1:50.09 Fx uploading model: entities\barrels\gas_tank01.cmf
1:50.10 Fx uploading model: entities\barrels\gas_tank01_phys.cmf
1:50.10 Fx uploading model: entities\barrels\barrel02.cmf
1:50.10 Fx uploading model: entities\barrels\barrel02_phys.cmf
1:50.10 Fx uploading model: entities\barrels\pl_barrel02.cmf
1:50.10 Fx uploading model: entities\barrels\pl_barrel02_phys.cmf
1:50.10 Fx uploading model: entities\barrels\barrel02a.cmf
1:50.10 Fx uploading model: entities\barrels\barrel02a_phys.cmf
1:50.10 Fx uploading model: entities\boxes\paper_box_01.cmf
1:50.10 Fx uploading model: entities\boxes\vaneer_box_01.cmf
1:50.10 Fx uploading model: entities\boxes\vaneer_box_01_open.cmf
1:50.11 Fx uploading model: entities\boxes\wooden_box_01.cmf
1:50.11 Fx uploading model: entities\boxes\wooden_box_02.cmf
1:50.11 Fx uploading model: entities\furniture\chair_07.cmf
1:50.11 Fx uploading model: entities\furniture\chair_07_phys.cmf
1:50.11 Fx uploading model: entities\icicles\icicle01.cmf
1:50.12 Fx uploading model: entities\icicles\icicle02.cmf
1:50.12 Fx uploading model: entities\ammo\ppsh_ammo.cmf
1:50.12 Fx uploading model: entities\ammo\ppsh_ammo_phys.cmf
1:50.12 Fx uploading model: entities\tools\spade.cmf
1:50.12 Fx uploading model: entities\tools\spade_phys.cmf
1:50.12 Fx uploading model: entities\tools\bucket.cmf
1:50.13 Fx uploading model: entities\tools\bucket_phys.cmf
1:50.13 Fx uploading model: entities\physx_models\venik.cmf
1:50.13 Fx uploading model: entities\physx_models\venik_phys.cmf
1:50.13 Fx uploading model: entities\physx_models\termos.cmf
1:50.13 Fx uploading model: entities\physx_models\termos_phys.cmf
1:50.13 Fx uploading model: entities\physx_models\valenok_r.cmf
1:50.13 Fx uploading model: entities\physx_models\valenok_r_phys.cmf
1:50.13 Fx uploading model: entities\physx_models\kerogas.cmf
1:50.14 Fx uploading model: entities\physx_models\kerogas_phys.cmf
1:50.14 Fx uploading model: entities\tins\paint_tin_01a.cmf
1:50.14 Fx uploading model: entities\tins\phys_paint_tin_01.cmf
1:50.14 Fx uploading model: entities\tins\paint_tin_01b.cmf
1:50.14 Fx uploading model: entities\tins\paint_tin_02b.cmf
1:50.14 Fx uploading model: entities\tins\phys_paint_tin_02.cmf
1:50.14 Fx uploading model: entities\tins\paint_tin_02a.cmf
1:50.14 Fx uploading model: entities\physx_models\valenok_l.cmf
1:50.14 Fx uploading model: entities\physx_models\valenok_l_phys.cmf
1:50.14 Fx uploading model: entities\icicles\icicle04.cmf
1:50.14 Fx uploading model: characters\creatures\mantis\mantis.cmf
1:50.16 Fx uploading model: entities\furniture\bench.cmf
1:50.16 Fx uploading model: entities\furniture\bench_phys.cmf
1:50.16 Fx uploading model: entities\furniture\chair_08.cmf
1:50.16 Fx uploading model: entities\furniture\chair_08_phys.cmf
1:50.16 Fx uploading model: entities\icicles\icicle07.cmf
1:50.17 Fx uploading model: entities\films\big_reel_case.cmf
1:50.17 Fx uploading model: entities\films\big_reel_case_phys.cmf
1:50.17 Fx uploading model: entities\films\movie_reel_empty.cmf
1:50.17 Fx uploading model: entities\films\movie_reel_phys.cmf
1:50.17 Fx uploading model: entities\furniture\chair_04.cmf
1:50.17 Fx uploading model: entities\furniture\chair_04_phys.cmf
1:50.17 Fx uploading model: entities\films\reel_case.cmf
1:50.17 Fx uploading model: entities\films\movie_reel_2.cmf
1:50.17 Fx uploading model: entities\films\movie_reel.cmf
1:50.18 Fx uploading model: entities\devices\dashboard.cmf
1:50.18 Fx uploading model: entities\physx_models\vef.cmf
1:50.18 Fx uploading model: entities\physx_models\vef_phys.cmf
1:50.18 Fx uploading model: entities\tools\tool_01.cmf
1:50.18 Fx uploading model: entities\ammo\Mosin_ammo.cmf
1:50.18 Fx uploading model: entities\ammo\mosin_ammo_phys.cmf
1:50.18 Fx uploading model: entities\ammo\svt40_ammo.cmf
1:50.19 Fx uploading model: entities\garbage\boot_right.cmf
1:50.19 Fx uploading model: entities\garbage\boot_right_phys.cmf
1:50.19 Fx uploading model: entities\boxes\wooden_box_ammo.cmf
1:50.19 Fx uploading model: entities\tools\tool_small_hammer.cmf
1:50.19 Fx uploading model: entities\tools\tool_small_hammer_phys.cmf
1:50.19 Fx uploading model: entities\tins\paint_tin_01c.cmf
1:50.19 Fx uploading model: entities\furniture\chair_02a.cmf
1:50.19 Fx uploading model: entities\furniture\chair_02_phys.cmf
1:50.19 Fx uploading model: entities\furniture\chair_05.cmf
1:50.19 Fx uploading model: entities\furniture\chair_05_phys.cmf
1:50.19 Fx uploading model: entities\furniture\table_lamp_01.cmf
1:50.20 Fx uploading model: entities\furniture\table_lamp_01_phys.cmf
1:50.20 Fx uploading model: entities\physx_models\kettle.cmf
1:50.20 Fx uploading model: entities\physx_models\kettle_phys.cmf
1:50.20 Fx uploading model: entities\icicles\icicle03.cmf
1:50.20 Fx uploading model: entities\physx_models\snowshoes.cmf
1:50.20 Fx uploading model: entities\physx_models\snowshoes_phys.cmf
1:50.21 Fx uploading model: entities\physx_models\ski_l.cmf
1:50.21 Fx uploading model: entities\physx_models\ski_l_phys.cmf
1:50.21 Fx uploading model: entities\physx_models\ski_r.cmf
1:50.21 Fx uploading model: entities\physx_models\ski_r_phys.cmf
1:50.21 Fx uploading model: characters\actors\prisoners\prisoner01_armed.cmf
1:50.22 Fx uploading model: characters\actors\prisoners\prisoner03.cmf
1:50.22 Fx uploading model: characters\actors\prisoners\prisoner05.cmf
1:50.23 Fx uploading model: characters\actors\prisoners\prisoner04.cmf
1:50.24 Fx uploading model: characters\actors\prisoners\prisoner02.cmf
1:50.24 Fx uploading model: entities\tools\extinguisher.cmf
1:50.24 Fx uploading model: entities\tools\extinguisher_phys.cmf
1:50.25 Fx uploading model: entities\physx_models\chess.cmf
1:50.25 Fx uploading model: entities\books\journal.cmf
1:50.25 Fx uploading model: entities\books\book_01_phys.cmf
1:50.25 Fx uploading model: entities\physx_models\gantelya.cmf
1:50.25 Fx uploading model: entities\physx_models\gantelya_phys.cmf
1:50.25 Fx uploading model: entities\physx_models\rucksack.cmf
1:50.25 Fx uploading model: entities\physx_models\rucksack_phys.cmf
1:50.25 Fx uploading model: entities\tools\tool_02.cmf
1:50.25 Fx uploading model: characters\creatures\zombi_seaman02\zombi_seaman02 .cmf
1:50.28 Fx uploading model: entities\physx_models\circle.cmf
1:50.28 Fx uploading model: entities\physx_models\circle_phys.cmf
1:50.28 Fx uploading model: entities\furniture\chair_02b.cmf
1:50.28 Fx uploading model: entities\furniture\chair_02.cmf
1:50.28 Fx uploading model: characters\creatures\mechanic_sprayer\mechanic_spr _spider.cmf
1:50.30 Fx uploading model: characters\things\pencil\pencil.cmf
1:50.30 Fx uploading model: characters\actors\captain\captain.cmf
1:50.33 Fx uploading model: entities\kitchen\mug2.cmf
1:50.33 Fx uploading model: entities\kitchen\mug_phys.cmf
1:50.33 Fx uploading model: entities\kitchen\mug.cmf
1:50.33 Fx uploading model: entities\weapon\walther.cmf
1:50.34 Fx uploading model: entities\weapon\walther_phys.cmf
1:50.34 Fx uploading model: entities\books\book_04.cmf
1:50.34 Fx uploading model: entities\books\book_01.cmf
1:50.34 Fx uploading model: entities\books\book_02.cmf
1:50.34 Fx uploading model: entities\books\book_03.cmf
1:50.34 Fx uploading model: entities\books\book_05.cmf
1:50.34 Fx uploading model: entities\icicles\icicle05.cmf
1:50.35 Fx uploading model: entities\icicles\icicle06.cmf
1:50.35 Fx uploading model: entities\garbage\tyre.cmf
1:50.36 Fx uploading model: entities\garbage\tyre_phys.cmf
1:50.36 Fx uploading model: gfx\shells\bullet_shell.cmf
1:50.36 Fx uploading model: gfx\shells\ppsh_shell.cmf
1:50.36 Fx uploading model: gfx\shells\mosin_shell.cmf
1:50.36 Fx uploading model: gfx\IceRailGun\thorn1.cmf
1:50.36 Fx uploading model: gfx\IceRailGun\thorn2.cmf
1:50.36 Fx uploading model: gfx\IceRailGun\thorn3.cmf
1:50.36 Fx uploading model: gfx\IceRailGun\thorn4.cmf
1:50.36 Fx uploading model: gfx\IceRailGun\thorn5.cmf
1:50.36 Fx uploading model: gfx\IceRailGun\thorn6.cmf
1:50.36 Fx uploading model: gfx\IceRailGun\thorn7.cmf
1:50.37 Fx uploading model: gfx\IceRailGun\thorn8.cmf
1:50.37 Fx uploading model: gfx\IceRailGun\thorn9.cmf
1:50.37 Fx uploading model: gfx\IceRailGun\thorn10.cmf
1:50.37 Fx uploading model: gfx\IceRailGun\thorn11.cmf
1:50.37 Fx uploading model: gfx\IceRailGun\thorn12.cmf
1:50.37 Fx uploading model: gfx\objects\knifer.cmf
1:50.37 Fx uploading model: gfx\objects\pyramidz.cmf
1:50.37 Fx uploading model: gfx\objects\sphere.cmf
1:50.37 Fx uploading model: gfx\objects\box.cmf
1:50.37 Fx uploading model: gfx\objects\cylinder_hi.cmf
1:50.37 Fx uploading model: gfx\objects\conus.cmf
1:50.37 Fx uploading model: gfx\gibs\mantis_shard04_phys.cmf
1:50.37 Fx uploading model: gfx\gibs\mantis_shard02_phys.cmf
1:50.37 Fx uploading model: gfx\gibs\mantis_shard01_phys.cmf
1:50.37 Fx uploading model: gfx\gibs\mantis_shard03_phys.cmf
1:50.37 Fx uploading model: entities\weapon\mosin_nagant_m9130_phys.cmf
1:50.37 Fx uploading model: entities\weapon\ppsh_phys.cmf
1:50.37 Fx uploading model: entities\weapon\svt40_phys.cmf
1:50.38 Fx uploading model: gfx\gibs\spider_leg_01.cmf
1:50.38 Fx uploading model: gfx\gibs\spider_leg_02.cmf
1:50.38 Fx uploading model: gfx\gibs\mantis_shard04.cmf
1:50.38 Fx uploading model: gfx\gibs\mantis_shard02.cmf
1:50.38 Fx uploading model: gfx\gibs\mantis_shard01.cmf
1:50.38 Fx uploading model: gfx\gibs\mantis_shard03.cmf
1:50.38 Fx uploading model: entities\weapon\Mosin_Nagant_m9130.cmf
1:50.39 Fx uploading model: entities\weapon\ppsh.cmf
1:50.40 Fx uploading model: entities\weapon\svt40.cmf
1:50.41 Fx uploading model: characters\dummy.cmf
1:51.61 Loading effect: camera_00.fxo (0)/ok
1:51.61 Loading effect: camera_06.fxo (6)/ok
1:52.30 Loading effect: volumefog_depth_00.fxo (0)/ok
1:52.30 Loading effect: volumefog_depth_06.fxo (6)/ok
1:52.35 Loading effect: diffuse_ani_00.fxo (0)/ok
1:52.36 Loading effect: diffuse_ani_06.fxo (6)/ok
1:53.17 Loading effect: diffuse_nowrap_00.fxo (0)/ok
1:53.19 Loading effect: diffuse_nowrap_06.fxo (6)/ok
1:53.24 Loading effect: default_ani_00.fxo (0)/ok
1:53.26 Loading effect: default_ani_01.fxo (1)/ok
1:53.26 Loading effect: default_ani_02.fxo (2)/ok
1:53.28 Loading effect: default_ani_03.fxo (3)/ok
1:53.28 Loading effect: default_ani_04.fxo (4)/ok
1:53.28 Loading effect: default_ani_05.fxo (5)/ok
1:53.30 Loading effect: default_ani_06.fxo (6)/ok
1:53.32 Loading effect: default_ani_07.fxo (7)/ok
1:53.33 Loading effect: default_ani_08.fxo (/ok
1:53.34 Loading effect: default_ani_09.fxo (9)/ok
1:53.35 Loading effect: default_ani_10.fxo (10)/ok
1:53.37 Loading effect: default_ani_11.fxo (11)/ok
1:55.23 end preload fx buffers
1:55.24 Sync reset
1:55.31 START preload
1:56.28 END preload
1:56.84 Rendering scene for the first time: start
1:57.32 Loading effect: diffuse_simple_00.fxo (0)/ok
1:57.33 Loading effect: diffuse_simple_06.fxo (6)/ok
1:57.36 Loading effect: refract_00.fxo (0)/ok
1:57.38 Loading effect: refract_06.fxo (6)/ok
1:57.56 Loading effect: image_alphalevel_00.fxo (0)/ok
1:57.57 Loading effect: froze_screen_00.fxo (0)/ok
1:57.58 Loading effect: froze_refract_00.fxo (0)/ok
1:57.62 Rendering scene for the first time: end
2:46.82 Releasing resources...
2:46.94 TNL: Releasing separated vertex buffers: 0
2:46.94 TNL: Releasing separated index buffers: 0
2:46.94 TNL: Releasing buffers: ok
2:46.94 TNL: Releasing effects buffers 0
2:46.94 ResetGame();
2:47.03 Audio: Set speaker mode: 2
2:47.07 Releasing resources... ok
2:47.07 Loading .map:
2:47.11 Done.
2:47.12 Loading effect: screen_00.fxo (0)/ok
2:48.08 Loading textures:
2:48.08 Done.
2:48.08 Loading models:
2:48.08 Done.
2:50.61 Creating subsectors in bridge: 128
2:50.82 Creating subsectors in hall_3: 2
2:51.48 Not Separated navigation_room:l7
2:51.48 Creating subsectors in navigation_room: 4
2:51.50 Not Separated elevator_2:lamp1364_light
2:51.50 Creating subsectors in elevator_2: 1
2:51.65 Creating subsectors in course_room: 1
2:51.73 Not Separated radio_room:lamp
2:51.73 Creating subsectors in radio_room: 1
2:51.74 Not Separated bridge_hall:lamp1386_light
2:51.74 Creating subsectors in bridge_hall: 2
2:51.75 Creating subsectors in hall_4: 1
2:51.75 Creating subsectors in h_to_h4_door: 1
2:51.75 Creating subsectors in h4_to_navi_door: 1
2:51.75 Creating subsectors in navi_to_course_door: 1
2:51.75 Creating subsectors in navi_to_e2_door: 1
2:51.75 Creating subsectors in navi_to_radio_door: 1
2:51.75 Creating subsectors in bh_to_bridge_door: 1
2:51.76 Creating subsectors in lift: 1
2:51.81 Not Separated level_2:lamp0471_light04
2:51.81 Not Separated level_2:lamp1387_light
2:51.82 Creating subsectors in level_2: 2
2:51.82 Creating subsectors in radio_to_l2_door: 1
2:52.28 Creating subsectors in navigation_room_destr: 4
2:52.33 Creating subsectors in course_room_destr: 1
2:52.46 Creating subsectors in level_2_destr: 4
2:52.47 Creating subsectors in lift_temp: 1
2:52.48 Creating subsectors in navigation_room1_destr: 2
2:52.48 Creating subsectors in navigation_room2_destr: 2
2:52.49 Creating subsectors in exit_door: 1
2:52.50 Creating subsectors in navigation_room1: 2
2:52.50 Creating subsectors in navigation_room2: 2
2:53.14 Not Separated korpus:lamp1301_light
2:53.14 Not Separated korpus:lamp1303_light
2:53.14 Creating subsectors in korpus: 24
2:53.27 Creating subsectors in deck: 18
2:53.28 Creating subsectors in t_f_room: 32
2:53.29 Creating subsectors in door_out_end: 1
2:53.29 Finishing with .res...
2:53.29 loading ambients...
2:53.29 ambients cnt = 0...
2:53.29 random sounds...
2:53.29 loading water...
2:53.29 ...Done.
2:53.29 Link sectors().
2:53.30 Create GGroups().
2:53.30 CreateTMap().
2:53.30 Setup in sector entities.
2:54.09 Birth place added: alpha: -1.6, pos: 108826, 22484, 124943
2:54.28 Birth place added: alpha: -1.7, pos: 108047, 22075, 124903
2:55.09 Birth place added: alpha: -1.6, pos: 110125, 22459, 124927
2:55.22 Birth place added: alpha: 0.0, pos: 110037, 22075, 125803
2:55.22 Birth place added: alpha: -3.1, pos: 109413, 22075, 124495
2:55.22 Birth place added: alpha: 0.0, pos: 109270, 22075, 124996
2:55.22 Birth place added: alpha: 3.1, pos: 111414, 22075, 124128
2:55.30 Birth place added: alpha: -1.6, pos: 108805, 22464, 126589
2:55.30 Birth place added: alpha: -1.6, pos: 113221, 22020, 126681
2:55.43 finding environment planes in sector.
2:55.44 Setup items.
2:55.50 RefreshPortalLinks();
2:55.51 Passage Sectors:
2:55.51 h4_to_navi_door
2:55.51 navi_to_course_door
2:55.51 navi_to_e2_door
2:55.51 navi_to_radio_door
2:55.51 radio_to_l2_door
2:55.51 exit_door
2:55.51 door_out_end
2:55.56 CreateGroups dynamic
2:55.75 PreCalcSectorsAI();
2:55.75 Linked node: 'navigation_room_destr','navigation_room1_destr'
2:55.75 Linked node: 'navigation_room_destr','navigation_room2_destr'
2:55.75 Validating triggers list
2:55.75 Generating processors system
2:55.75 Link_Actions();
2:55.76 Link_SectorAmbients();
2:55.76 Create_GfxInfo();
2:56.01 GFX objects allocated: 320

2:56.01 PrecacheEmitters();
2:56.09 UpdateGGroupsEmittersList();
2:56.09 Create physics static collision
3:01.98 Update scripts indices...
3:02.20 ...Done.
3:02.31 TNL: Releasing separated vertex buffers: 7
3:02.31 TNL: Releasing separated index buffers: 5
3:02.31 TNL: Releasing buffers: ok
3:02.31 TNL: Releasing effects buffers 1
3:02.32 create default fx textures
3:02.32 Initializing default effects
3:02.32 Loading effect: screen_00.fxo (0)/ok
3:02.32 Loading effect: blur_00.fxo (0)/ok
3:02.32 Loading effect: blur_gaussian_3x3_00.fxo (0)/ok
3:02.32 Loading effect: blur_gaussian_5x5_00.fxo (0)/ok
3:02.32 Loading effect: blur_gaussian_9x9_00.fxo (0)/ok
3:02.33 Loading effect: blur_gaussian_13x13_00.fxo (0)/ok
3:02.33 Loading effect: blur_gaussian_19x19_00.fxo (0)/ok
3:02.33 Loading effect: blur_motion_00.fxo (0)/ok
3:02.33 Loading effect: blur_camera_00.fxo (0)/ok
3:02.33 Loading effect: blur_radial_00.fxo (0)/ok
3:02.33 Loading effect: blur_invradial_00.fxo (0)/ok
3:02.33 Loading effect: blur_shadow_00.fxo (0)/ok
3:02.33 Loading effect: blur_dof_00.fxo (0)/ok
3:02.33 Loading effect: image_antialiasing_00.fxo (0)/ok
3:02.33 Loading effect: fog_00.fxo (0)/ok
3:02.33 Loading effect: volumefog_merge_00.fxo (0)/ok
3:02.33 Loading effect: lightshaft_volume_00.fxo (0)/ok
3:02.33 Loading effect: sunshaft_00.fxo (0)/ok
3:02.34 Loading effect: lightshaft_merge_00.fxo (0)/ok
3:02.34 Loading effect: volumelight_invdepth_00.fxo (0)/ok
3:02.34 Loading effect: volumelight_depth_00.fxo (0)/ok
3:02.34 Loading effect: volumelight_merge_00.fxo (0)/ok
3:02.34 Loading effect: refract_accum_apply_00.fxo (0)/ok
3:02.34 Loading effect: image_noalpha_00.fxo (0)/ok
3:02.34 Loading effect: image_alphatocolor_00.fxo (0)/ok
3:02.34 Loading effect: image_accc_00.fxo (0)/ok
3:02.34 Loading effect: image_trashhold_00.fxo (0)/ok
3:02.34 Loading effect: image_minlight_00.fxo (0)/ok
3:02.34 Loading effect: image_blend_00.fxo (0)/ok
3:02.34 Loading effect: image_blendshadow_00.fxo (0)/ok
3:02.34 Loading effect: image_tonemap_00.fxo (0)/ok
3:02.34 Loading effect: image_findedge_00.fxo (0)/ok
3:02.34 Loading effect: volume_00.fxo (0)/ok
3:02.34 Loading effect: speed_00.fxo (0)/ok
3:02.34 Loading effect: particle_00.fxo (0)/ok
3:02.35 Loading effect: particle_06.fxo (6)/ok
3:02.35 Loading effect: particle_refract_00.fxo (0)/ok
3:02.35 Loading effect: particle_refract_06.fxo (6)/ok
3:02.35 Loading effect: projective_alpha_00.fxo (0)/ok
3:02.35 Loading effect: projective_alpha_06.fxo (6)/ok
3:02.35 Loading effect: projective_color_00.fxo (0)/ok
3:02.35 Loading effect: projective_color_06.fxo (6)/ok
3:02.35 Loading effect: projective_caustic_00.fxo (0)/ok
3:02.35 Loading effect: projective_caustic_06.fxo (6)/ok
3:02.35 Loading effect: waterlit_00.fxo (0)/ok
3:02.36 Loading effect: waterlit_01.fxo (1)/ok
3:02.36 Loading effect: waterlit_02.fxo (2)/ok
3:02.36 Loading effect: waterlit_03.fxo (3)/ok
3:02.36 Loading effect: waterlit_04.fxo (4)/ok
3:02.36 Loading effect: waterlit_05.fxo (5)/ok
3:02.36 Loading effect: waterlit_06.fxo (6)/ok
3:02.37 Loading effect: waterlit_07.fxo (7)/ok
3:02.37 Loading effect: waterlit_08.fxo (/ok
3:02.37 Loading effect: waterlit_09.fxo (9)/ok
3:02.37 Loading effect: waterlit_10.fxo (10)/ok
3:02.37 Loading effect: waterlit_11.fxo (11)/ok
3:02.37 Loading effect: ice_00.fxo (0)/ok
3:02.38 Loading effect: ice_01.fxo (1)/ok
3:02.38 Loading effect: ice_02.fxo (2)/ok
3:02.38 Loading effect: ice_03.fxo (3)/ok
3:02.38 Loading effect: ice_04.fxo (4)/ok
3:02.38 Loading effect: ice_05.fxo (5)/ok
3:02.38 Loading effect: ice_06.fxo (6)/ok
3:02.38 Loading effect: ice_07.fxo (7)/ok
3:02.39 Loading effect: ice_08.fxo (/ok
3:02.39 Loading effect: ice_09.fxo (9)/ok
3:02.39 Loading effect: ice_10.fxo (10)/ok
3:02.39 Loading effect: ice_11.fxo (11)/ok
3:02.39 Loading effect: snow_00.fxo (0)/ok
3:02.39 Loading effect: snow_01.fxo (1)/ok
3:02.39 Loading effect: snow_02.fxo (2)/ok
3:02.40 Loading effect: snow_03.fxo (3)/ok
3:02.40 Loading effect: snow_04.fxo (4)/ok
3:02.40 Loading effect: snow_05.fxo (5)/ok
3:02.40 Loading effect: snow_06.fxo (6)/ok
3:02.40 Loading effect: snow_07.fxo (7)/ok
3:02.40 Loading effect: snow_08.fxo (/ok
3:02.40 Loading effect: snow_09.fxo (9)/ok
3:02.41 Loading effect: snow_10.fxo (10)/ok
3:02.41 Loading effect: snow_11.fxo (11)/ok
3:02.41 Loading effect: snow_thaw_00.fxo (0)/ok
3:02.41 Loading effect: snow_thaw_01.fxo (1)/ok
3:02.41 Loading effect: snow_thaw_02.fxo (2)/ok
3:02.41 Loading effect: snow_thaw_03.fxo (3)/ok
3:02.42 Loading effect: snow_thaw_04.fxo (4)/ok
3:02.42 Loading effect: snow_thaw_05.fxo (5)/ok
3:02.42 Loading effect: snow_thaw_06.fxo (6)/ok
3:02.42 Loading effect: snow_thaw_07.fxo (7)/ok
3:02.42 Loading effect: snow_thaw_08.fxo (/ok
3:02.42 Loading effect: snow_thaw_09.fxo (9)/ok
3:02.43 Loading effect: snow_thaw_10.fxo (10)/ok
3:02.43 Loading effect: snow_thaw_11.fxo (11)/ok
3:02.43 Loading effect: snow_n3_00.fxo (0)/ok
3:02.43 Loading effect: snow_n3_01.fxo (1)/ok
3:02.43 Loading effect: snow_n3_02.fxo (2)/ok
3:02.43 Loading effect: snow_n3_03.fxo (3)/ok
3:02.44 Loading effect: snow_n3_04.fxo (4)/ok
3:02.44 Loading effect: snow_n3_05.fxo (5)/ok
3:02.44 Loading effect: snow_n3_06.fxo (6)/ok
3:02.44 Loading effect: snow_n3_07.fxo (7)/ok
3:02.44 Loading effect: snow_n3_08.fxo (/ok
3:02.45 Loading effect: snow_n3_09.fxo (9)/ok
3:02.45 Loading effect: snow_n3_10.fxo (10)/ok
3:02.45 Loading effect: snow_n3_11.fxo (11)/ok
3:02.45 Loading effect: diffuse_00.fxo (0)/ok
3:02.45 Loading effect: diffuse_06.fxo (6)/ok
3:02.45 Loading effect: diffuse_vcolor_00.fxo (0)/ok
3:02.45 Loading effect: diffuse_vcolor_06.fxo (6)/ok
3:02.45 Loading effect: diffuse_nomipmap_00.fxo (0)/ok
3:02.45 Loading effect: diffuse_nomipmap_06.fxo (6)/ok
3:02.45 Loading effect: default_nomipmap_00.fxo (0)/ok
3:02.46 Loading effect: default_nomipmap_01.fxo (1)/ok
3:02.46 Loading effect: default_nomipmap_02.fxo (2)/ok
3:02.46 Loading effect: default_nomipmap_03.fxo (3)/ok
3:02.46 Loading effect: default_nomipmap_04.fxo (4)/ok
3:02.46 Loading effect: default_nomipmap_05.fxo (5)/ok
3:02.47 Loading effect: default_nomipmap_06.fxo (6)/ok
3:02.47 Loading effect: default_nomipmap_07.fxo (7)/ok
3:02.47 Loading effect: default_nomipmap_08.fxo (/ok
3:02.47 Loading effect: default_nomipmap_09.fxo (9)/ok
3:02.47 Loading effect: default_nomipmap_10.fxo (10)/ok
3:02.48 Loading effect: default_nomipmap_11.fxo (11)/ok
3:02.48 Loading effect: default_00.fxo (0)/ok
3:02.48 Loading effect: default_01.fxo (1)/ok
3:02.48 Loading effect: default_02.fxo (2)/ok
3:02.48 Loading effect: default_03.fxo (3)/ok
3:02.48 Loading effect: default_04.fxo (4)/ok
3:02.49 Loading effect: default_05.fxo (5)/ok
3:02.49 Loading effect: default_06.fxo (6)/ok
3:02.49 Loading effect: default_07.fxo (7)/ok
3:02.49 Loading effect: default_08.fxo (/ok
3:02.49 Loading effect: default_09.fxo (9)/ok
3:02.50 Loading effect: default_10.fxo (10)/ok
3:02.50 Loading effect: default_11.fxo (11)/ok
3:02.50 Loading effect: default_clip_00.fxo (0)/ok
3:02.50 Loading effect: default_clip_06.fxo (6)/ok
3:02.50 Loading effect: screen_bw_00.fxo (0)/ok
3:02.50 Loading effect: noise_00.fxo (0)/ok
3:02.50 Loading effect: tonecorrection_00.fxo (0)/ok
3:02.50 Loading effect: skybox_00.fxo (0)/ok
3:02.51 Loading effect: fog_transparent_00.fxo (0)/ok
3:02.51 Loading effect: fog_transparent_06.fxo (6)/ok
3:02.55 Fx begin uploading sector: 'bridge'
3:02.73 res: Uploading sector 'bridge' ok
3:02.73 Fx begin uploading sector: 'hall_3'
3:02.78 res: Uploading sector 'hall_3' ok
3:02.78 Fx begin uploading sector: 'navigation_room'
3:02.95 res: Uploading sector 'navigation_room' ok
3:02.95 Fx begin uploading sector: 'elevator_2'
3:02.98 res: Uploading sector 'elevator_2' ok
3:02.98 Fx begin uploading sector: 'course_room'
3:03.06 res: Uploading sector 'course_room' ok
3:03.06 Fx begin uploading sector: 'radio_room'
3:03.13 res: Uploading sector 'radio_room' ok
3:03.13 Fx begin uploading sector: 'bridge_hall'
3:03.17 res: Uploading sector 'bridge_hall' ok
3:03.17 Fx begin uploading sector: 'hall_4'
3:03.19 res: Uploading sector 'hall_4' ok
3:03.19 res: Uploading sector 'h_to_h4_door' failure
3:03.19 Fx begin uploading sector: 'h4_to_navi_door'
3:03.19 res: Uploading sector 'h4_to_navi_door' ok
3:03.19 Fx begin uploading sector: 'navi_to_course_door'
3:03.19 res: Uploading sector 'navi_to_course_door' ok
3:03.19 Fx begin uploading sector: 'navi_to_e2_door'
3:03.20 res: Uploading sector 'navi_to_e2_door' ok
3:03.20 Fx begin uploading sector: 'navi_to_radio_door'
3:03.20 res: Uploading sector 'navi_to_radio_door' ok
3:03.20 Fx begin uploading sector: 'bh_to_bridge_door'
3:03.20 res: Uploading sector 'bh_to_bridge_door' ok
3:03.20 Fx begin uploading sector: 'lift'
3:03.20 res: Uploading sector 'lift' ok
3:03.20 Fx begin uploading sector: 'level_2'
3:03.26 res: Uploading sector 'level_2' ok
3:03.26 Fx begin uploading sector: 'radio_to_l2_door'
3:03.26 res: Uploading sector 'radio_to_l2_door' ok
3:03.26 Fx begin uploading sector: 'navigation_room_destr'
3:03.40 res: Uploading sector 'navigation_room_destr' ok
3:03.40 Fx begin uploading sector: 'course_room_destr'
3:03.45 res: Uploading sector 'course_room_destr' ok
3:03.45 Fx begin uploading sector: 'level_2_destr'
3:03.52 res: Uploading sector 'level_2_destr' ok
3:03.52 res: Uploading sector 'lift_temp' failure
3:03.52 Fx begin uploading sector: 'navigation_room1_destr'
3:03.55 res: Uploading sector 'navigation_room1_destr' ok
3:03.55 Fx begin uploading sector: 'navigation_room2_destr'
3:03.56 res: Uploading sector 'navigation_room2_destr' ok
3:03.56 Fx begin uploading sector: 'exit_door'
3:03.56 res: Uploading sector 'exit_door' ok
3:03.56 Fx begin uploading sector: 'navigation_room1'
3:03.58 res: Uploading sector 'navigation_room1' ok
3:03.58 Fx begin uploading sector: 'navigation_room2'
3:03.59 res: Uploading sector 'navigation_room2' ok
3:03.59 Fx begin uploading sector: 'korpus'
3:03.77 res: Uploading sector 'korpus' ok
3:03.77 Fx begin uploading sector: 'deck'
3:03.84 res: Uploading sector 'deck' ok
3:03.84 Fx begin uploading sector: 't_f_room'
3:03.85 res: Uploading sector 't_f_room' ok
3:03.85 Fx begin uploading sector: 'door_out_end'
3:03.85 res: Uploading sector 'door_out_end' ok
3:03.97 res: Uploading sector lights 'bridge' ok
3:04.00 res: Uploading sector lights 'hall_3' ok
3:04.03 res: Uploading sector lights 'navigation_room' ok
3:04.04 res: Uploading sector lights 'elevator_2' ok
3:04.04 res: Uploading sector lights 'course_room' ok
3:04.06 res: Uploading sector lights 'radio_room' ok
3:04.07 res: Uploading sector lights 'bridge_hall' ok
3:04.07 res: Uploading sector lights 'hall_4' ok
3:04.08 res: Uploading sector lights 'h4_to_navi_door' ok
3:04.08 res: Uploading sector lights 'navi_to_course_door' ok
3:04.08 res: Uploading sector lights 'navi_to_e2_door' ok
3:04.08 res: Uploading sector lights 'navi_to_radio_door' ok
3:04.08 res: Uploading sector lights 'bh_to_bridge_door' ok
3:04.09 res: Uploading sector lights 'lift' ok
3:04.10 res: Uploading sector lights 'level_2' ok
3:04.10 res: Uploading sector lights 'radio_to_l2_door' ok
3:04.15 res: Uploading sector lights 'navigation_room_destr' ok
3:04.16 res: Uploading sector lights 'course_room_destr' ok
3:04.18 res: Uploading sector lights 'level_2_destr' ok
3:04.18 res: Uploading sector lights 'navigation_room1_destr' ok
3:04.19 res: Uploading sector lights 'navigation_room2_destr' ok
3:04.19 res: Uploading sector lights 'exit_door' ok
3:04.20 res: Uploading sector lights 'navigation_room1' ok
3:04.20 res: Uploading sector lights 'navigation_room2' ok
3:04.23 res: Uploading sector lights 'korpus' ok
3:04.24 res: Uploading sector lights 'deck' ok
3:04.25 res: Uploading sector lights 't_f_room' ok
3:04.25 res: Uploading sector lights 'door_out_end' ok
3:04.31 res: Uploading sector shadow volumes 'bridge' ok
3:04.33 res: Uploading sector shadow volumes 'hall_3' ok
3:04.36 res: Uploading sector shadow volumes 'navigation_room' ok
3:04.37 res: Uploading sector shadow volumes 'elevator_2' ok
3:04.37 res: Uploading sector shadow volumes 'course_room' ok
3:04.38 res: Uploading sector shadow volumes 'radio_room' ok
3:04.39 res: Uploading sector shadow volumes 'bridge_hall' ok
3:04.39 res: Uploading sector shadow volumes 'hall_4' ok
3:04.40 res: Uploading sector shadow volumes 'h4_to_navi_door' ok
3:04.40 res: Uploading sector shadow volumes 'navi_to_course_door' ok
3:04.40 res: Uploading sector shadow volumes 'navi_to_e2_door' ok
3:04.40 res: Uploading sector shadow volumes 'navi_to_radio_door' ok
3:04.40 res: Uploading sector shadow volumes 'bh_to_bridge_door' ok
3:04.40 res: Uploading sector shadow volumes 'lift' ok
3:04.41 res: Uploading sector shadow volumes 'level_2' ok
3:04.41 res: Uploading sector shadow volumes 'radio_to_l2_door' ok
3:04.43 res: Uploading sector shadow volumes 'navigation_room_destr' ok
3:04.43 res: Uploading sector shadow volumes 'course_room_destr' ok
3:04.45 res: Uploading sector shadow volumes 'level_2_destr' ok
3:04.46 res: Uploading sector shadow volumes 'navigation_room1_destr' ok
3:04.51 res: Uploading sector shadow volumes 'navigation_room2_destr' ok
3:04.51 res: Uploading sector shadow volumes 'exit_door' ok
3:04.51 res: Uploading sector shadow volumes 'navigation_room1' ok
3:04.51 res: Uploading sector shadow volumes 'navigation_room2' ok
3:04.51 res: Uploading sector shadow volumes 'korpus' ok
3:04.51 res: Uploading sector shadow volumes 'deck' ok
3:04.52 res: Uploading sector shadow volumes 't_f_room' ok
3:04.52 res: Uploading sector shadow volumes 'door_out_end' ok
3:04.54 Total world flushes: 5578
3:04.54 Fx uploading model: characters\actors\captain\captain.cmf
3:04.56 Fx uploading model: characters\actors\officer\officer.cmf
3:04.59 Fx uploading model: characters\actors\head_guard\head_guard.cmf
3:04.62 Fx uploading model: characters\actors\mechanic03\mechanic03.cmf
3:04.64 Fx uploading model: characters\actors\fog_man\fog_man.cmf
3:04.65 Fx uploading model: characters\devices\doors\door01.cmf
3:04.66 Fx uploading model: characters\devices\doors\door01_left.cmf
3:04.66 Fx uploading model: characters\devices\doors\door02.cmf
3:04.66 Fx uploading model: characters\devices\doors\door01_locked.cmf
3:04.67 Fx uploading model: characters\devices\doors\door_cabin_broken.cmf
3:04.67 Fx uploading model: characters\devices\doors\door_cabin_white.cmf
3:04.67 Fx uploading model: characters\devices\doors\elevator_door_01.cmf
3:04.67 Fx uploading model: characters\devices\hatches\hatch01.cmf
3:04.68 Fx uploading model: characters\things\iceberg\iceberg.cmf
3:04.69 Fx uploading model: characters\devices\el_lock\el_lock.cmf
3:04.69 Fx uploading model: characters\things\particles\particle_photon_mental .cmf
3:04.69 Fx uploading model: entities\kitchen\mug.cmf
3:04.69 Fx uploading model: entities\kitchen\mug_phys.cmf
3:04.69 Fx uploading model: entities\boxes\wooden_box_beer.cmf
3:04.69 Fx uploading model: entities\boxes\paper_box_01.cmf
3:04.69 Fx uploading model: entities\barrels\barrel02a.cmf
3:04.70 Fx uploading model: entities\barrels\barrel02a_phys.cmf
3:04.70 Fx uploading model: entities\barrels\barrel02.cmf
3:04.70 Fx uploading model: entities\barrels\barrel02_phys.cmf
3:04.70 Fx uploading model: entities\barrels\gas_tank01.cmf
3:04.70 Fx uploading model: entities\barrels\gas_tank01_phys.cmf
3:04.70 Fx uploading model: entities\boxes\wooden_box_02.cmf
3:04.70 Fx uploading model: entities\tins\paint_tin_01a.cmf
3:04.70 Fx uploading model: entities\tins\phys_paint_tin_01.cmf
3:04.70 Fx uploading model: entities\tins\paint_tin_01b.cmf
3:04.70 Fx uploading model: entities\barrels\pl_barrel02.cmf
3:04.71 Fx uploading model: entities\barrels\pl_barrel02_phys.cmf
3:04.71 Fx uploading model: entities\tins\paint_tin_01c.cmf
3:04.71 Fx uploading model: entities\tins\paint_tin_02a.cmf
3:04.71 Fx uploading model: entities\tins\phys_paint_tin_02.cmf
3:04.71 Fx uploading model: entities\tins\paint_tin_02b.cmf
3:04.71 Fx uploading model: entities\boxes\wooden_box_01.cmf
3:04.71 Fx uploading model: entities\boxes\vaneer_box_01.cmf
3:04.71 Fx uploading model: entities\boxes\vaneer_box_01_open.cmf
3:04.71 Fx uploading model: entities\tools\tool_02.cmf
3:04.71 Fx uploading model: entities\tools\tool_01.cmf
3:04.72 Fx uploading model: entities\icicles\icicle02.cmf
3:04.72 Fx uploading model: entities\icicles\icicle01.cmf
3:04.72 Fx uploading model: entities\tools\bucket.cmf
3:04.73 Fx uploading model: entities\tools\bucket_phys.cmf
3:04.73 Fx uploading model: entities\tools\spade.cmf
3:04.73 Fx uploading model: entities\tools\spade_phys.cmf
3:04.73 Fx uploading model: entities\tools\extinguisher.cmf
3:04.73 Fx uploading model: entities\tools\extinguisher_phys.cmf
3:04.73 Fx uploading model: entities\kitchen\mug2.cmf
3:04.73 Fx uploading model: entities\tools\tool_small_hammer.cmf
3:04.73 Fx uploading model: entities\tools\tool_small_hammer_phys.cmf
3:04.73 Fx uploading model: entities\furniture\chair_04.cmf
3:04.73 Fx uploading model: entities\furniture\chair_04_phys.cmf
3:04.73 Fx uploading model: entities\garbage\boot_left.cmf
3:04.74 Fx uploading model: entities\garbage\boot_left_phys.cmf
3:04.74 Fx uploading model: entities\garbage\boot_right.cmf
3:04.74 Fx uploading model: entities\garbage\boot_right_phys.cmf
3:04.74 Fx uploading model: gfx\shells\bullet_shell.cmf
3:04.74 Fx uploading model: gfx\shells\ppsh_shell.cmf
3:04.74 Fx uploading model: gfx\shells\mosin_shell.cmf
3:04.74 Fx uploading model: gfx\IceRailGun\thorn1.cmf
3:04.74 Fx uploading model: gfx\IceRailGun\thorn2.cmf
3:04.74 Fx uploading model: gfx\IceRailGun\thorn3.cmf
3:04.74 Fx uploading model: gfx\IceRailGun\thorn4.cmf
3:04.74 Fx uploading model: gfx\IceRailGun\thorn5.cmf
3:04.75 Fx uploading model: gfx\IceRailGun\thorn6.cmf
3:04.75 Fx uploading model: gfx\IceRailGun\thorn7.cmf
3:04.75 Fx uploading model: gfx\IceRailGun\thorn8.cmf
3:04.75 Fx uploading model: gfx\IceRailGun\thorn9.cmf
3:04.75 Fx uploading model: gfx\IceRailGun\thorn10.cmf
3:04.75 Fx uploading model: gfx\IceRailGun\thorn11.cmf
3:04.75 Fx uploading model: gfx\IceRailGun\thorn12.cmf
3:04.75 Fx uploading model: gfx\objects\knifer.cmf
3:04.75 Fx uploading model: gfx\objects\pyramidz.cmf
3:04.75 Fx uploading model: gfx\objects\sphere.cmf
3:04.76 Fx uploading model: gfx\objects\box.cmf
3:04.76 Fx uploading model: gfx\objects\cylinder_hi.cmf
3:04.76 Fx uploading model: gfx\objects\conus.cmf
3:05.29 Loading effect: diffuse_ani_00.fxo (0)/ok
3:05.30 Loading effect: diffuse_ani_06.fxo (6)/ok
3:07.92 Loading effect: volumefog_waves_depth_00.fxo (0)/ok
3:07.93 Loading effect: volumefog_waves_depth_06.fxo (6)/ok
3:12.10 Loading effect: volumefog_depth_00.fxo (0)/ok
3:12.12 Loading effect: volumefog_depth_06.fxo (6)/ok
3:12.29 end preload fx buffers
3:12.29 Calculating sectors params stats:
3:12.29 surf params: 0.0
3:12.29 subsectors: 0.2
3:12.29 planes: 0.1
3:12.29 planars: 0.1
3:12.29 calc_octree: 0.0
3:12.29 load_octree: 0.7
3:12.29 fx_hlsl: 0.26
3:12.29 fx_default: 0.19
3:12.29 fx_sectors: 1.29
3:12.29 fx_models: 0.07
3:12.29 fx_characters: 0.15
3:12.29 fx_items: 0.00
3:12.29 fx_entities: 0.00
3:12.29 fx_total: 2.45
3:12.29 groups: 0.0
3:12.29 edges: 2.9
3:12.29 ReInitGame();
3:12.29 Memory allocated: 315877262
3:12.29 Preload resources
3:12.29 Sync reset
3:12.32 START preload
3:12.84 END preload
3:12.84 Sync reset
3:13.16 Rendering scene for the first time: start
3:13.37 Loading effect: image_alphalevel_00.fxo (0)/ok
3:13.42 Loading effect: froze_screen_00.fxo (0)/ok
3:13.43 Loading effect: froze_refract_00.fxo (0)/ok
3:13.44 Rendering scene for the first time: end
3:13.45 Fx uploading model: characters\weapon\indicator\indicator.cmf
12:44.78 Releasing resources...
12:44.89 TNL: Releasing separated vertex buffers: 0
12:44.89 TNL: Releasing separated index buffers: 0
12:44.89 TNL: Releasing buffers: ok
12:44.89 TNL: Releasing effects buffers 0
12:44.89 ResetGame();
12:44.98 Audio: Set speaker mode: 2
12:45.03 Releasing resources... ok
12:45.03 Loading .map:
12:45.06 Done.
12:45.07 Loading effect: screen_00.fxo (0)/ok
12:45.61 Abnormal termination: Too many script variables

Script Stack Call:

->doendlevel
game_run

12:45.61 Shutting down 3d hardware
12:45.61 TNL: Releasing separated vertex buffers: 7
12:45.61 TNL: Releasing separated index buffers: 5
12:45.62 TNL: Releasing buffers: ok
12:45.62 TNL: Releasing effects buffers 1
12:45.70 Shutting down 3d hardware: ok
12:55.62 Game terminated.
12:55.62 End log.
Reply With Quote
  #6  
Old 09-06-2010, 07:44 AM
Sneaksie Sneaksie is offline
Approved Member
 
Join Date: Mar 2008
Posts: 823
Default

Unfortunately, there are no specific errors listed.
Just a thought, maybe the save game you're loading in Chapter 16 was made before the patch? Loading pre-patch save games in the patched versionof the game may fail immediately or cause problems during next load or level transition.
Zip your working save from level 16 and upload it here, let's try to load it on another PC.
BTW, you do realize that shaders 4.0 (and, consequently, advanced PhysX effects) aren't available on XP, right? They require Dx10.
Reply With Quote
  #7  
Old 09-10-2010, 05:17 AM
Lazarus187 Lazarus187 is offline
Registered Member
 
Join Date: Sep 2010
Posts: 9
Default

Quote:
BTW, you do realize that shaders 4.0 (and, consequently, advanced PhysX effects) aren't available on XP, right? They require Dx10.
Yes, and as far as I know, I don't have the aforementioned features enabled. In any event, I've attached a save game from the very end of Chapter 16. Hopefully you can ascertain what's going on. Thanks a million for your assistance!
Attached Files
File Type: zip Quicksave Chapter 16.zip (151.4 KB, 4 views)
Reply With Quote
  #8  
Old 09-10-2010, 08:33 AM
Sneaksie Sneaksie is offline
Approved Member
 
Join Date: Mar 2008
Posts: 823
Default

Well, i was able to load your save and successfully load the next level after entering the door. Here's the autosave the game made after loading 17th level.
If the game fails to load it, try to update or downgrade your video driver, including PhysX. However, i have an old 7950GT card, 182.08 driver and PhysX 8.09.04 (installed by 1.1 patch?) here at work. In addition, i have patched '505 games' version, not the patched Aspyr version of the game you have (they should be the same, though).
Attached Files
File Type: zip Save.zip (582.1 KB, 6 views)
Reply With Quote
  #9  
Old 09-10-2010, 11:17 PM
Lazarus187 Lazarus187 is offline
Registered Member
 
Join Date: Sep 2010
Posts: 9
Default

You're not going to believe this, but your autosaved game dosen't even show up in the main game menu! I unzipped all three files you posted to the Cryostasis Save folder, so there shouldn't be any issues. It's like my version of Cryostasis isn't recognizing yours.
Reply With Quote
  #10  
Old 09-12-2010, 11:45 AM
Sneaksie Sneaksie is offline
Approved Member
 
Join Date: Mar 2008
Posts: 823
Default

Look for a save named 17. Chronos, maybe this save replaced some of yours.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.