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Men of War: Red Tide Stand-alone expansion to its critically acclaimed RTS Men of War

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  #1  
Old 11-09-2009, 11:02 PM
olegnovi olegnovi is offline
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Default men of war red tide multiplayer?

are you guys gona make a multiplayer for mow?
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  #2  
Old 11-10-2009, 07:43 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by olegnovi View Post
are you guys gona make a multiplayer for mow?
No, multiplayer in Red Tide is not planned.
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  #3  
Old 11-11-2009, 12:40 AM
olegnovi olegnovi is offline
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why?
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  #4  
Old 11-11-2009, 04:50 AM
Korsakov829 Korsakov829 is offline
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Possible reasons I can think of not adding MP:

Perhaps, as a guess, Red Tide is supposed to be completely historical.
Perhaps, moderation of a second MoW multiplayer will be difficult.
Problems adding multiplayer

The main reason I think is is because it is Men of War: Red Tide
In Men of War, there are sides such as Germany vs Russia. It wouldn't really be a Red Tide if you could play as the Germans. Plus landing missions seem difficult to create for a MP game.

I can see a few reasons why MP isn't added, but why is there no editor?
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  #5  
Old 11-11-2009, 10:21 AM
Hrusdik Hrusdik is offline
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Default Bad News

Maybe if you dont set a MP you can add the coop part ?
In my opinion Red Tide missions are greater and more interessting than MOW missions, i would like to play them with my teamates. We are fans !

If you use the same game engine i think you can do it easily ?
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  #6  
Old 11-12-2009, 12:58 AM
Nokturnal Nokturnal is offline
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I think it is fine as a SP only release. Future work on the project should be focusing on fixing bugs and balancing the game. But that's just my opinion.

It might be simple to add in multiplayer and co-op but there is already another MoW expansion in development which will be focusing on co-op and MP. People often forget this.
If Red Tide had everything the old MoW had, then people would be unable to play both games, because well, what would be the point?

If Red Tide also had MP then the majority of the people who are currently playing the original MP (those who have bought Red Tide) would probably move on to that. Which could lower the # of people around to play the original, which would eventually result in the game dying.
No point in splitting the community in two.

I can see the attraction to MP/Co-op in these games, but remember we already have 1 game that does both, and another one coming..Is one SP-only title really so bad?
Though i will admit i wouldn't say no to a patch/update which allows co-op play, that's always a blast.
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  #7  
Old 11-12-2009, 02:19 AM
Korsakov829 Korsakov829 is offline
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Um, heres a idea!

MoW mod based on Red Tide, adding vehicles, units, guns, romanians and other things.
Hard work but it would help solve our no MP problem.
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  #8  
Old 11-12-2009, 12:04 PM
Nokturnal Nokturnal is offline
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Yes that would be a solution - Then there would also be a bigger selection of sides to play.

But as you say, hard work, and alot of people are still playing the original, so we may have to wait a bit.
I've heard that another dynamic campaign generator is being made, for red tide, so that should atleast keep us busy while we wait.

We will probably see Heroes Badge before a MP/Co-op mod for Red Tide...But i'd happily be proven wrong.

Last edited by Nokturnal; 11-12-2009 at 12:10 PM.
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  #9  
Old 11-16-2009, 08:52 AM
Hutzmann Hutzmann is offline
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There is a little workaround to play in multiplayer (german). It seems its getting closer...

look
http://www.sust3.de/index.php?forum-...ts-403-p1#6471
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  #10  
Old 01-01-2010, 08:13 AM
cerginio cerginio is offline
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Lightbulb Red Tide coop mod v1.0b by cerginio

22 missions from Red Tide in coop mode.
letitbit
Part 1
http://letitbit.net/download/6750.c6...part1.rar.html
Part 2
http://letitbit.net/download/1774.be...part2.rar.html
Part 3
http://letitbit.net/download/5482.56...part3.rar.html

megaupload

LINKS
part 1
http://www.megaupload.com/?d=1CUCW78T
part 2
http://www.megaupload.com/?d=KJZE0MZA
part 3
http://www.megaupload.com/?d=2OW4RQD0


Find bugs, writing here.
Rus
Черные бушлаты coop mod.
22 миссии. Бета версия.
Made in Ukraine by cerginio, tested with wurz.

1-1 Крещение огнем
1-2 Удар из поднебесья
1-3 По Одессе срелять не будут
2-1 Последняя горсть патронов
2-2 Феодосия: дебют
2-3 Феодосия: эндшпиль
2-4 Ключ к Керчи
2-5 Парашютный особого назачения
2-6 Конец 42 корпуса
3-1 За линию фронта
3-2 Оплачено кровью
3-3 В погоне за "Бруно"
3-4 Судный день 688-ой батарреи
3-5 Капитан Мимбелли наносит удар
3-6 Ответ лейтенанта Федорова
4-1 Танки к бою
4-2 Прорыв к Куникову
4-3 Сломанный трезубец Нептуна
4-4 Штык, бескозырка, "дегтярев"
6-1 Нож в спину Холлидту
6-2 Падение "крепости Николаев"
6-3 В логове Кригсмарине

Цель мода: возможность совместного прохождения миссий сиквела Лиса Пустыни "Черные бушлаты" на версии движка 1.16.4. Старался не испоганить труд разрабов, но все же кое где баланс был нарушен.
Нововведения относительно оригинала:
Все доступные по сюжету юниты перераспределяются между сетевыми игроками.
По миссиям:
1-1 Переданы на первом этапе игроку 4 орудия крейсера.
2-1 Все юниты обеих оборонительных линий переданы игроку.
2-4 Подкрепления не передаются игроку. В инвентаре танков есть полезные вещи.
4-1 Игроку переданы 4 орудия крейсера.
4-3 Игроку доступны все юниты оборонительной линии а не только пушки. А также на втором этапе все танки и пехота разделяются между игроками. Добавлены ящики с амуницией и ремкомплекты.
4-4 В инвентарь десантных катеров добавлены полезные вещи. На третьем этапе (утро) доступны все танки и пехота участвующие в наступлении.

Глюки:
reinforcement (призыв пополнений по воле игрока) в миссиях 2-4, 4-4 работает некорректно.
Надо доделать перераспределение новых войск. (а может и не надо, а то итак слишком легко из за доступного в coop режиме морфина)

Мой новогодний подарок всем ценителям совместного прохождения игр серии В тылу врага.
ссылки для скачивания: вверху.

Ищите баги на последних этапах прохождения. Могут быть. О найденных пишите в форум прямо в этe темe.

Last edited by cerginio; 01-08-2010 at 08:48 AM.
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