#91
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You can train thorns into Fungus Thorns with the help of the military academies. Ice spikes/mass summons which can take up the empty cells as soon as possible is a choice to deal with the spider boss. It was always a tough combat for me. Depending on your build, totally different items can be top-tier imo. Item Sand Song was partly reworked. I will test other issues later. Last edited by zhoudaohan; 02-20-2021 at 01:07 PM. |
#92
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Bringing the gremlin tower into combat is an interesting idea. Maybe we can get the help of the gremlins after we defeat the Gremlion boss. I may give it a try in future.
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#93
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Make a clean reinstallation of King's Bounty Crossworlds and unpack the 2 parts of my mod into the game folder. |
#94
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A small new version was released.
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#95
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It so cool you keep updating the mod. the new ability of cursed ghost is very nicely done and works great.
Sand Song works as intended - not sure if I saw it wrong before.. The +1 extra movement reduction of frozen enemies can be very strong with the right items and army. In my current mage play-through i have this in place, so looking forward to take advantage of it! (i have the item that gives 30% chance to freeze enemy upon hit). Looking at Assassin, his kills are checked individually. I presume this is where the Red Sands experience system is build on. are you considering adding that at some future stage? Its a pretty cool addition, as you continue to train units. |
#96
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I had some ideas about the experience system long ago which is a bit different from that of Red Sands. Maybe I'll add it when I have enough time. |
#97
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Eye of the Storm is finally tweaked.
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#98
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I'm currently working on the balance instead of new features. If you have any suggestions, don't hesitate.
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#99
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I'm not enthusiastic about experience for unit.
First, enemy would always have it at most when player would be discouraged of alter their team. Second, speed increase is fundamentally bad. I know the experience system is not limited to such modification, but it's a be the same thing, it alter philosophical features of units like slow but tanky. |
#100
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That system needs too many work. In my design, different units have their own upgrade trees. When a troop get promoted, it may even acquire new talents. I will only consider starting to work on it when I have enough time and resource. |
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