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Theatre of War series The most historically accurate RTS games

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  #1  
Old 08-11-2008, 08:03 AM
Nike-it Nike-it is offline
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Default What do you think about the game?

We are very interested in your opinion on our games and wish you tell us what you think about Theatre of War 2. What are you wating from this game? How do you like graphics, gameplay, sound, advantages, disadvantages and so on. Feel free to express your thoughts.
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  #2  
Old 08-17-2008, 10:34 AM
Moobke Moobke is offline
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It looks quite good but there is one thing bothering me.

I still haven't been able to get Theatre of War 1 working so why would i even bother buying the second one? If you would solve the "crash on load" problem and i actually can play the game then maybe i could be more excited about the second one.
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  #3  
Old 08-30-2008, 12:24 PM
Moobke Moobke is offline
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Quote:
Originally Posted by Moobke View Post
It looks quite good but there is one thing bothering me.

I still haven't been able to get Theatre of War 1 working so why would i even bother buying the second one? If you would solve the "crash on load" problem and i actually can play the game then maybe i could be more excited about the second one.
I got a few more suggestions.

1. Infantry fighting in close quarter combat are stupid, improve infantry AI.
2. Some kind of strategy map would be fantastic
3. There should be an advanced tutorial about unit statistics (especially tanks). Regarding armor, ammo types, ...
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  #4  
Old 08-31-2008, 01:33 AM
redbear redbear is offline
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well i am a big fan of the original TOW i haven't had any problem runnign the game, I see in the videos of TOW 2 that the infantry goes to ground when they are in danger one thing that is good also there will be hand to hand combat also good.

But something i don't like that much is the few missions this game seens to come with i think there will be expantion to the game i hope so

Any way keep the good work guys make this game good...

Oh by the way i think you need to add a random battle generator for the game

Last edited by redbear; 08-31-2008 at 01:49 AM.
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  #5  
Old 08-31-2008, 08:37 AM
Moobke Moobke is offline
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Quote:
Originally Posted by redbear View Post
well i am a big fan of the original TOW i haven't had any problem runnign the game, I see in the videos of TOW 2 that the infantry goes to ground when they are in danger one thing that is good also there will be hand to hand combat also good.

But something i don't like that much is the few missions this game seens to come with i think there will be expantion to the game i hope so

Any way keep the good work guys make this game good...

Oh by the way i think you need to add a random battle generator for the game
I concur, some kind of battle generator would be cool. Where you can choose your map / let the game randomly make one. And then choose the units of your team and of the oposite team.
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  #6  
Old 09-01-2008, 08:27 AM
Bobb4 Bobb4 is offline
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A proper dynamic campaign would be nice.
Larger maps. The ability to fight over protracted periods over the same area. Dig your own trenches build defences. Not have them pre-scripted. The blitzkrieg series although not in the same league had this ability.
If I want to build tank traps etc, then let me.
Ps will the game be using the same engine or an off-shoot of the SOW engine?
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  #7  
Old 09-01-2008, 10:26 AM
Sneaksie Sneaksie is offline
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You will be able to reposition existing tank traps and some fortifications to suit your needs. The engine of ToW2 is an upgaded ToW one, with huge modification in render (it now supports HDR, ambient occlusion and other modern fancy stuff) and other game systems.
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  #8  
Old 09-01-2008, 02:29 PM
Bobb4 Bobb4 is offline
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Sorry I posted before checking the demo movie.
It looks awesome.
Will the battle areas be bigger? And can the improved engine become later backwards compatable with th existing Theatre of war.
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  #9  
Old 09-02-2008, 02:05 AM
Morty Morty is offline
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Can't wait! Thanks for being an independant and small developer. The big american companies are devouring everything out there, we need more europeans working on games!
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  #10  
Old 10-13-2008, 10:55 PM
Glabro Glabro is offline
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It's important for me that the game's campaign either features a map or some other form of dynamism. A linear series of "you must kill every single enemy to proceed to the next fight" battles, like in TOW1, will not do it for me.

Strategy games are like that for me: the action is all good, but without a framework and meaning to the battles, they feel shallow and meaningless.
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