#1
|
|||
|
|||
Trigger message to the player that triggers an event
hi all, I hope someone out there can help. I have a script that works fine off line, but when I use this method in multiplayer every aircraft in server gets this message, when I only want 1 player (the player that triggers "WP1" and/or "WP2" and so on) to receive the message.
Script... if ("WP1".Equals(shortName) && active) { GamePlay.gpHUDLogCenter("Well Done! You have found Oye Plage. Now Recon the air field at Colembert"); GamePlay.gpGetTrigger(shortName).Enable = false; } if ("WP2".Equals(shortName) && active) { GamePlay.gpHUDLogCenter("Well Done! You have found Colembert. Now land your aircraft at Samer"); GamePlay.gpGetTrigger(shortName).Enable = false; } ...End I think you can see what I am trying to do, any help would be great! THX in advance. Sods! |
|
|