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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#61
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#62
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Men of Peace tnx for your help , my mission should be ready . Can i make a file compatible with your mission mod? ( my mission should be vmod4 ). Maybe it needs a bit testing to correct minor errors. It's my first mission work ...
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#63
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Thanks man, and you welcome .
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If you want to make your mission compatible with my missions, upload all the files somewhere and send me the download link in private,I'll test it a bit , maybe fix and add stuff ,correct spelling errors etc . (only with your approval of course) and then I'll add it to my next release which should be ready in a few more days as well . |
#64
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Men of peace . I sent you a private message. Good test.
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#65
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Thanks for releasing these mods, I will check them out this weekend!
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#66
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Hello man , i have tested your mission and i have few things to say, I'll start with the positive , your mission idea is good , insane battle, hundreds of soldiers for both sides,and the classic reinforcements implementation is something people will like and enjoy for sure . but ,there are some problems . first of all, the objectives/tasks order and the talking timing are all messed up ,not clear when to do what and in which order . second thing , the endless spawn loop at the base ,that's a game breaker, after a hour game i had like 60 enemy btr's and hundreds of soldiers if not thousands of enemy soldiers clogged up at base, my reinforcements points over ,one side of the base blocked with 80 btr's and the other side blocked by 3 or 4 AA guns with endless supply of troops to replace the dead crews ,i spent half hour on one killing it's crew over and over and over,just to see if the nightmare will end,it didn't...the rest of the base surrounded by fence and since you didn't supplied AT grenades or explosives or vehicles, i couldn't attack the base from any side beside those 2 overly guarded points. my cpu heated up and the mission turned into unplayable lag fest where i didn't even had the slightest chance to win. about the map itself ,it's the first map from the viet campaign again ,i already made a version of that map ,third time the same map is getting a bit boring . another small thing, the base pointers , you forgot to turn them off . not critical but annoying to see them all the time. so i suggest you get back to work , fix the problems,make some changes to the map itself and send it for a test again . i hope you wont take my criticism too hard , it's great for a first mission, just need a bit more work before release imo . |
#67
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Yes you are right with objective and talking . I'm still learning how to use them in editor. You are right with unlimited spawn at the base. I need to decide if i want to limit spawns number or to put a bigger delay command (now it's only 60s).
To open other ways throught the base i put a green berret squad which arrives when you need it, they are full of c4 and dynamite . For the map you are right ,but now i think it's too late. I decided to use this map before your mission exit. I can change it a bit but not the main features . (The small base, the bridge, the village). The pointers were my intention. They blink until guns are crewed, so you know when AA are disabled. Tnx for your work ! Last edited by ugopierini; 10-08-2011 at 07:38 AM. |
#68
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every 60 secs is ridiculous , especially when they spawn on the other side of the map from where you start ,so by the the time you reach the area you have 50 btr's mowing your soldiers from miles afar,that's not fun man ,not to mention it's killing the cpu. because the spawn goes on and on and on even if your soldiers are not even close . make it so the back up arrives only after the base was attacked or when the player is actually inside the base . and make it spawn only if the previous spawn have died , or limit it by number of active btr's for example if there are more then 5 inhabited btr's it will stop the spawn . you can do all sort of stuff , but a auto spawn that got nothing to do with the player actions that just goes on forever ,is not a smart mission design . Quote:
change the rest of how the map looks. you know what ,fix the mission ,I'll change the map if you want after you'll finish . Quote:
turn it off , most people will realize what they need to do ,even if it wont blink forever . and if you need any help with anything dont hesitate to ask . |
#69
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I did make a few missions, but I only played them in the editor as I didn't know how to put them in the game... (those missions are now gone as I had to reinstall the game and I didn't keep my saves) About the helicopter: I know how to take off, but there are a few problems with the editor: the helicopter flies like an airplane (it doesn't take off vertically) and you can't land it (eg. I'm flying it in direct control, press space and it just appears on the ground in a blink and it won't stop moving. If i cancel direct control, it just moves in circles very fast...) The 2nd problem is that the special soldiers (John Merril, Carl Dillan, etc.) have no names in the bottom left corner of the screen; it's just their picture and it doesn't write "John Merril" or some other guy... The 3rd problem is that all soldiers have no breed; It says: desc/human/singleplayer/etc... I think I'm gonna need your help with the editor once again... Also, I started making a new map, I'm still working on it but when it's done i'll get a few pics here... Sorry for the long reply but I was out of town for a while... |
#70
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Ok but now i have a new problem. After the village battle something odd happens: men who patrol the base and those wounded stand up and don't move also if attacked. I'm looking for the trigger error.
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