Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War > Men of War: Vietnam

Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

Reply
 
Thread Tools Display Modes
  #31  
Old 09-27-2011, 03:04 PM
Men Of Peace Men Of Peace is offline
Approved Member
 
Join Date: Sep 2011
Posts: 51
Default

Quote:
Originally Posted by classic_leon View Post
Completed the first mission. Good game, just the helicopter is difficult to be controled.
Thanks man , i included a short "target practicing" task in the second mission
for the helicopters .

Quote:
Originally Posted by kane1 View Post
Thanks for the second mission!
you welcome man .

here are some screen shots from the second mission :










Last edited by Men Of Peace; 09-27-2011 at 03:09 PM.
Reply With Quote
  #32  
Old 09-28-2011, 12:03 AM
ugopierini ugopierini is offline
Approved Member
 
Join Date: Sep 2011
Posts: 56
Default

I have almost done a new mission, but i have problems with helicopters . I created 3 heli i set up all (air state, waypoint, actor state, air attack etc) when they arrive on field 2 of them crash immidiatly(without reason) the third begins to spin and doesn't attack anything. Something strange I set up AI control for heli but when they arrive i can control them in air!
Reply With Quote
  #33  
Old 09-28-2011, 01:47 AM
Men Of Peace Men Of Peace is offline
Approved Member
 
Join Date: Sep 2011
Posts: 51
Default

Quote:
Originally Posted by ugopierini View Post
I created 3 heli i set up all (air state, waypoint, actor state, air attack etc) when they arrive on field 2 of them crash immidiatly(without reason) the third begins to spin and doesn't attack anything.
about the third one that start to spin without attacking anything ,
Did you put in the enemies tags or mids under the air attack command
or you left it blank ?

about the spinning , have you tested it in MOW: Vietnam ?
because i noticed in the editor helicopters do that spinning thing ,but in
the game it doesn't . (and it got to do with the def file , i had
previous version of the def file which it didn't do that ,but since
i did a new "cleaner" version of the def file the helicopters somehow
got the planes properties inside the editor so they never stop moving.
but since it's working fine in the game it doesn't bother me too much.

as for the two that crash on the way , you sure no one shots them ?
they have enough fuel? they dont hit anything? or that you didn't
accidentally changed their heights somewhere through a command .
never happened to me that they changed heights and crashed without reason .

Quote:
Originally Posted by ugopierini View Post
Something strange I set up AI control for heli but when they arrive i can control them in air!
Yeah , if you want the AI to completely control without the
option for you to interfere , make it a different player .

Last edited by Men Of Peace; 09-28-2011 at 01:52 AM.
Reply With Quote
  #34  
Old 09-28-2011, 01:49 PM
ugopierini ugopierini is offline
Approved Member
 
Join Date: Sep 2011
Posts: 56
Default

Ok tnx . I undestood the crash reason ( 2 were too close so they hit eachother) In the enemy I put player 1 so maybe it's generic. I will try as you say in game .
Another question . Example task: attack and put not operatable a gun. I attack with infantry and kill crew, but i have a trigger that commands near enemies to board the empty gun so enemies keep coming and board it. I want to stop enemy boarding but after a period ( example 40 seconds) . So if the gun stay without crew for 40 seconds the trigger ("board gun") stops working. Question : which trigger to put a timer to "stop boarding" ? it isn't "delay" (I have already tried ) . I'm trying "timer" but i don't know how to write it.
Reply With Quote
  #35  
Old 09-28-2011, 07:01 PM
Men Of Peace Men Of Peace is offline
Approved Member
 
Join Date: Sep 2011
Posts: 51
Default

Well there are many ways to do it , but the one i can
think about off the top of my head is :

add a event condition to your "board gun" trigger
for example, create board_gun1_on event ,then add in some earlier
trigger a event command that will set this event to on.

so you will have on your trigger conditions:

1.entities (check if the gun is inhabited or not)
2.event (checks if the new event you created is on or not)

on the commands tab :
board (vehicle tag ,enemy entity tag, zone)
delay 40
if /entities (another check after 40 seconds to see if the gun is inhabited.)
event (-) board_gun1_on (turn off the event, so the conditions of the trigger
wont be meet)

and that's about it ,of course you can add more checks and do it in
other ways but this works as well , the only downside is that
it counts to 40 after the gun is not inhabited and then if someone
replace the gunner place and you kill him ,the timer keep counting ,
so if you kill him exactly when it's reaches 0 it will turn the trigger off,
so that's why additional check will help if you insist on the precession .
Reply With Quote
  #36  
Old 09-28-2011, 08:10 PM
ugopierini ugopierini is offline
Approved Member
 
Join Date: Sep 2011
Posts: 56
Default

Tnx I will try as suggested.
Reply With Quote
  #37  
Old 09-30-2011, 10:41 AM
classic_leon classic_leon is offline
Approved Member
 
Join Date: Oct 2009
Location: PRC
Posts: 24
Default

Completed the second level. Very good! Sometimes there is a bug occured - The enemy infantry reinforcements never stop coming out, in the meantime my friend units all retreat to the village. This looks like an endless game that never stops until my units are dead.
Reply With Quote
  #38  
Old 10-02-2011, 06:02 PM
Men Of Peace Men Of Peace is offline
Approved Member
 
Join Date: Sep 2011
Posts: 51
Default

Update :

Third mission is up , this time a defensive mission .
the main task is to defend the base for 50 minutes,
you get 120+ soldiers and plenty of heavy weapons to play with
while defending the base from endless waves of attacks .

oh, and a new interface as well .






download links :

http://www.datafilehost.com/download-b0f767bc.html

Or

http://www.mediafire.com/?ra1ltabh1ioy4et
Reply With Quote
  #39  
Old 10-02-2011, 08:19 PM
kane1's Avatar
kane1 kane1 is offline
Approved Member
 
Join Date: Jul 2009
Location: CA.
Posts: 359
Thumbs up

Just finished the second mission, loved the ambush. Great Job!!! I really like endless waves of enemy, Tet should be a BLAST! Thanks!
Reply With Quote
  #40  
Old 10-03-2011, 04:19 AM
MACV HQ MACV HQ is offline
Approved Member
 
Join Date: Aug 2011
Posts: 27
Default

I have been trying to get this to work for me, is there any way that you could put up a picture on how to or place the extrated files?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.