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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#121
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I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
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#122
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#123
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Tnx man it worked!
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#124
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My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?
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#125
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Editing sounds for air stirke for F-4, and to show ordinace impact
How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.
Thanks you guys for your support Maj Scott |
#126
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I tried adding all sorts of ammo to the f4 but none of it works so you have to place a few waypoints and connect them and then add the "spawn" trigger; if you put "air attack" trigger you get the WWII sounds. However, you can try adding the "waypoint" trigger and adding "sound" trigger (maybe it's music, I don't know) and adding the sound of a modern airstrike... I haven't tried that yet, but feel free to do it if you want to. |
#127
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Problem
Men Of Peace
I did copy the fonar file (it's size is 1KB) from resource/set/stuff/pistol to MOWV/resource/entity/reac mod/weapons/fonar_ruchn etc. and I still have the same problem... Then I copied the entire set file from the mod to MOWV/resource/set and still nothing... Can you help me out? If anyone else knows the solution to this problem, please tell me! Thanks! |
#128
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I need help. I want to make a vehicle (a m113)act as a bulldozer against other vehicles(crushed or not inhabited). In a normal situation the vehicle crush the first abandoned vehicle and stop engines. I want not to make it stop. Any idea? I have bridges in my map and i want the ai to clean them in game.
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#129
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Small update , the next mission&map is almost ready ,
hopefully I'll have time to finish it in a few more days . here is a small preview from the new mission : hopefully the next release will be ready in a few more days , so ugopierini if you have any final updates or new mission that you want to include in the new release send it over in the next few days. Man o' war same goes to you, if you finished that mission you worked on . and to answer your question ,just zip or RAR your mission folder, upload it to mediafire or something and send me the link in private. dont forget to include the texts and any other stuff that located in other folders (if you use any,like for example custom environments.) just send it all in one folder and I'll take care of all the placements of the files in the right locations and the mod setting issues. about that flashlight , can't be sure but it seems you transferred the folders to a wrong location , if you want send me a download link in private to that mod ,and when I'll have spare few minutes I'll check it out and let you know . ugopierini ,sorry man no time to experiment i can only suggest some things that might work or not ,maybe try to disable AI movement , make sure that all the vehicles are light enough for the m114 to bulldoz cause it's not heavy vehicle , or go for the easy option and just use a tank instead . |
#130
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Really nice town!
For now i think i will made a simple delete trigger to clean my bridges. If i send you the mission files can you control only the text files (english isn't my main language) |
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