#41
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It looks like they decided to overhaul the graphics.
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#42
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Yesss. At last. Added bloom/hdr? Textures resolution looks the same.
I'd like to see new GUI too. |
#43
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While better graphics is always a nice thing, imo that's just icing on the cake. Putting more stuff as FILETYPE STANDART instead of DYNAMIC would be nice Also, I still don't know enough of LUA to suggest script improvements, but I'm sure guys like Nanaki and Goblin Wizard may have something to say about that.
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#44
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Think some more screenshots http://www.strategyinformer.com/pc/s...reenshots.html
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#45
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Explain please
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#46
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Quote:
I like the new light effects. Last edited by Goblin Wizard; 06-06-2010 at 03:52 PM. |
#47
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@Rastix:
DYNAMIC type seems to be some sort of encoding, for example look at the text in \Data\LocData\English\Locations\Aurora\text.loc. Line 8 is something like "#L_nav_Alex=<some numbers>". But in STANDART type files like \Data\LocData\English\ui_windows.loc, definitions like those are in plaintext, e.g. line 11 "#UI_TradeStationWndCaption = Trade station". I'm sure the devs have their reasons for using different types, but perhaps they can be persuaded to explain how to understand DYNAMIC type files? |
#48
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Quote:
They have copyrighted decoding tools |
#49
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We don't need their decoding tools if they used STANDART (because the text wouldn't be encoded...). Or did you mean something else?
Btw thanks for the update, nice pictures |
#50
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Exactly! What is the reason of encoding the dialogs? Why don't put them in plain text (like some others loc files)?
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