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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #41  
Old 06-06-2010, 03:07 PM
Nanaki Nanaki is offline
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It looks like they decided to overhaul the graphics.
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  #42  
Old 06-06-2010, 03:21 PM
Goblin Wizard Goblin Wizard is offline
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Yesss. At last. Added bloom/hdr? Textures resolution looks the same.
I'd like to see new GUI too.
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  #43  
Old 06-06-2010, 03:26 PM
Trucidation
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While better graphics is always a nice thing, imo that's just icing on the cake. Putting more stuff as FILETYPE STANDART instead of DYNAMIC would be nice Also, I still don't know enough of LUA to suggest script improvements, but I'm sure guys like Nanaki and Goblin Wizard may have something to say about that.
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  #44  
Old 06-06-2010, 03:27 PM
Rastix Rastix is offline
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Think some more screenshots http://www.strategyinformer.com/pc/s...reenshots.html
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  #45  
Old 06-06-2010, 03:28 PM
Rastix Rastix is offline
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Quote:
Originally Posted by Trucidation View Post
Putting more stuff as FILETYPE STANDART instead of DYNAMIC would be nice
Explain please
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  #46  
Old 06-06-2010, 03:42 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Trucidation View Post
While better graphics is always a nice thing, imo that's just icing on the cake. Putting more stuff as FILETYPE STANDART instead of DYNAMIC would be nice Also, I still don't know enough of LUA to suggest script improvements, but I'm sure guys like Nanaki and Goblin Wizard may have something to say about that.
I can give only one suggestion: Release as much part of the code as you can (form the exe) and put it into editable script files. We'll take care of the rest.

I like the new light effects.

Last edited by Goblin Wizard; 06-06-2010 at 03:52 PM.
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  #47  
Old 06-06-2010, 04:05 PM
Trucidation
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@Rastix:
DYNAMIC type seems to be some sort of encoding, for example look at the text in \Data\LocData\English\Locations\Aurora\text.loc. Line 8 is something like "#L_nav_Alex=<some numbers>".

But in STANDART type files like \Data\LocData\English\ui_windows.loc, definitions like those are in plaintext, e.g. line 11 "#UI_TradeStationWndCaption = Trade station".

I'm sure the devs have their reasons for using different types, but perhaps they can be persuaded to explain how to understand DYNAMIC type files?
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  #48  
Old 06-06-2010, 04:33 PM
Rastix Rastix is offline
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Quote:
Originally Posted by Goblin Wizard View Post
I can give only one suggestion: Release as much part of the code as you can (form the exe) and put it into editable script files. We'll take care of the rest.
The great decrease of perfomance would be as a result


Quote:
Originally Posted by Trucidation View Post
I'm sure the devs have their reasons for using different types, but perhaps they can be persuaded to explain how to understand DYNAMIC type files?
They have copyrighted decoding tools
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  #49  
Old 06-06-2010, 04:46 PM
Trucidation
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We don't need their decoding tools if they used STANDART (because the text wouldn't be encoded...). Or did you mean something else?

Btw thanks for the update, nice pictures
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  #50  
Old 06-06-2010, 04:54 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Trucidation View Post
We don't need their decoding tools if they used STANDART (because the text wouldn't be encoded...).
Exactly! What is the reason of encoding the dialogs? Why don't put them in plain text (like some others loc files)?
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