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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-10-2010, 02:44 AM
Trucidation
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Thank you for the video update, Rastix!

...still, I can't help feel that much attention is always shown to combat. I mean, that's nice and all, but Star Wolves has strengths in many other areas too. Especially pilot development, there's no other space sim which even comes close to having anything like a skill tree as far as I can remember. Huge potential for more improvement.

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Speaking of improvements, here's another thought. You know the interface gets a little cramped, but the trade station manages that by using different "tab" pages for different types of equipment - guns, missiles, systems, all of them are in different tabs even though we are still viewing the same trade station interface, right? Well, I feel that the journal, news items, and quest display could also benefit from a similar interface.

For one thing, it's really annoying to have to scroll through all the news items, and the colour highlighting for read/unread could be distinguished a bit more (they look almost alike, need to contrast more). Quest log also simply disappears, you can't look back at your past quests and think "ahh, this is what I have achieved so far, and it feels good".

Next, it's odd that you can hire mercs but you're not "allowed" to see what equipment they have. Shouldn't this be shown? After all if I am paying someone to be my bodyguard, I would like to know how good he is @ what kind of equipment he is carrying - otherwise how can I know whether he is capable or not?

Also, hired mercenaries share same faction as "mercenary faction". This is bad because - as someone complained - if mercs hate you, when you hire some mercs they are automatically hostile. What! They take your money and then fight you, lol. This is robbery. Either make their faction separate (I prefer this way) or don't let players hire mercenaries if they are hostile.

Edit:
I almost forgot, escort formations. I've seen the vector definitions in one of the script files I think. Can we please have a hotkey to select different kinds of formations? Sometimes I don't want my fighters simply around the mothership. Also, there was one time where the formation seemed to screw up and everybody was flying in a straight column (!). If we had a hotkey to change formations it would be nice, you can put fighters in front, or behind, change the flying pattern (V shape, diamond, rectangle, etc). This is totally doable, the vector definitions are already in the script... just need ability to assign them ingame.

Last edited by Trucidation; 06-10-2010 at 02:48 AM.
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