Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #121  
Old 07-09-2015, 03:38 PM
Jack_Aubrey Jack_Aubrey is offline
Approved Member
 
Join Date: Jan 2008
Posts: 40
Default

I'm trying to build a G940 led ligths control (for learning, i know that Mikkowl did this already) and i found a bug with the command 164 (get gear up/down and it return a float)as it change from 0.00 to 1.00 at the moment you push the buton where you mapped the gear up/down and it only show a variation of the returned value when its a manual gear up or down.
Reply With Quote
  #122  
Old 07-12-2015, 03:42 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default Chocks Command doesn't work for Lerche

This becomes an issue where you might choose to use static runways (From the Ships objects), or carriers (if you so desired to make such a mission).

Since you can't "unchock" you won't be able to take off.

AI Lerches in this position can take off fine. Coop mode or single player.

Just wanted to ask if the chock command could be added for this aircraft.

Test mission:
Code:
[MAIN]
  MAP Empty4b/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  player g0100
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
[g0100]
  Planes 2
  Skill 1
  Class air.HE_LERCHE3
  Fuel 50
  weapons default
[g0100_Way]
  TAKEOFF 27769.20 24455.04 0 0 0_Static 0 &0
  NORMFLY 29760.33 24282.62 500.00 300.00 &0
[NStationary]
  0_Static ships.Ship$RwySteel 2 27922.68 24289.45 360.00 0.0 0 2 1.0
[Buildings]
[Bridge]
[House]

Last edited by Tolwyn; 07-13-2015 at 11:07 PM.
Reply With Quote
  #123  
Old 07-20-2015, 02:37 PM
_352FG_PZ_X _352FG_PZ_X is offline
Approved Member
 
Join Date: Oct 2014
Location: Indiana
Posts: 2
Default Found brake problem:

I tried to taxi FW 190 using my old twist grip for rudder, and applied brakes, instead of getting wheel brakes, both brakes go on.
Reply With Quote
  #124  
Old 07-23-2015, 05:07 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default Copilot Privilege Message won't disappear

In coop mode, I gave full control to co-pilot, but the message:

Co-pilot Axis Controls Only (or whatever it is)

Was big and yellow and wouldn't disappear from the center of the screen.

Can that be moved to the bottom (side) text and not persistent?
Reply With Quote
  #125  
Old 07-31-2015, 09:39 AM
Vendigo's Avatar
Vendigo Vendigo is offline
Approved Member
 
Join Date: Mar 2010
Posts: 29
Default

"Player taxing bug with autopilot" still persists from time to time (especially with big planes like Pe-8 ), although it is obviously improved in 4.13 compared with 4.12
Reply With Quote
  #126  
Old 07-31-2015, 06:21 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default Odd Pilot Head and Control Surface Movement

This occured in the B25 after I had landed and occupied the dorsal gunner position.

The pilot head and elevator and rudder control surfaces were going crazy (I wasn't touching my HOTAS, just the mouse to control the gunner).

It was a COOP mission, 4.13RC4.

The track can be found in this post in this thread:

http://forum.1cpublishing.eu/showpos...43&postcount=1
Reply With Quote
  #127  
Old 08-02-2015, 06:19 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

Here comes the sun: In the Corsair I, the sun shines through the canopy frames, namely through the ones in the part that slides back when canopy is opened. The windshield frames block the sun properly. The sun shines through the top part of the mirror, too.
Reply With Quote
  #128  
Old 08-02-2015, 07:45 PM
baball baball is offline
Approved Member
 
Join Date: Jul 2012
Posts: 70
Default

I've recently noticed that the arresting hook of the B5N2 doesn't work anymore and that numerals on the hawk 81 get fliped when selecting any AVG pursuit groups.
Reply With Quote
  #129  
Old 08-03-2015, 07:54 PM
Marabekm Marabekm is offline
Approved Member
 
Join Date: May 2013
Location: USA
Posts: 243
Default

Quote:
Originally Posted by baball View Post
I've recently noticed that the arresting hook of the B5N2 doesn't work anymore and that numerals on the hawk 81 get fliped when selecting any AVG pursuit groups.
Haven't had any problems with carrier landing in B5N2. Well, been one or two times when the hook didn't catch but that was more of an error on my part. The hooks in the Japanese planes are very short. You have to get a near perfect 3 point landing or you will miss the wires.
Reply With Quote
  #130  
Old 08-03-2015, 08:25 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default V1 Rockets need increased Client NET messages

The V1 rocket is a ground object. Even when it's in the air.

Strange, but that's the way the code is.

This object needs a HUGE overhaul in client net messages to indicate it's state as it relates to its position in coop missions, NTRK track recording, etc.

It's an invisible ghost most of the time in track playback.

Can this be addressed or put on the list?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.