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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 05-15-2012, 09:20 PM
gimpy117 gimpy117 is offline
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Default Vulching on the ATAG server.

Honestly guys...it's a disgrace. I flew today, there are 2+ German fighters almost at all times Circling the RAF bases looking for easy kills. Personally, to me it's cheap antics...and I hope More ATAG mods get on to kick these clowns.

Don't get me started with the whole "it's part of the game" stuff. You know it's cheap and that's why it's done. There is no reason why 2/3 times I took off or landed on an airfield I had an Me-109 immediately on my tail.
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  #2  
Old 05-15-2012, 09:35 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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I understand its frustrating to be killed at first but..

The 2nd time, instead of offering your self like sacrificial lamb...try this

1) take off from a different airfield

2) get on coms

3) get a wingman

4) get some alt

5) fly cap

6) then get revenge, it's half the fun

Having no fire zones is not full realism and to be honest not as fun with that many less targets to defend or attack.

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Last edited by ATAG_MajorBorris; 05-15-2012 at 09:47 PM.
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Old 05-15-2012, 10:20 PM
ATAG_Dutch ATAG_Dutch is offline
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Hiya Gimpy,

As you know, I was there at the time and saw you post a complaint of 'vulchers' in chat.

When I asked 'where?', you said 'all over the Spit airfield!'

I also let you know that 'vulching is allowed' on the ATAG server.

I was stationed over Dover at 10,000ft at the time, and if you'd have specified which airfield, I could've howled down like a raging banshee to any of the aerodromes in the area to help out. So would all the other Red team players.

Unfortunately, Spitfires are available at quite a few airfields on the ATAG maps, so no-one knew which to head for. If we had been told which airfield, those pesky Blue guys would've soon been sent packing!
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Old 05-15-2012, 10:22 PM
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ATAG_Snapper ATAG_Snapper is offline
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"-Vulching is allowed. That means that any enemy plane regardless of it's position (in the air / on the ground) is a legitimate target. Whether you want to drop bombs on a particular target or strafe a particular enemy target, if it's on the enemy side of the lines (not attacking your own team) it is fair game. We setup our missions so that if you want to get directly into the action, the forward air fields are there to allow you to do so. But with spawning in on the front lines, be expected to spawn into your airfield possibly being attacked. War is hell, and this sort of thing happened in real life all the time."

http://theairtacticalassaultgroup.co...d-server-rules


To catch a 109 pilot you first have to be smarter than the 109 pilot. Major Borris outlined it well. TBH, this is where the vast majority of my 109 kills come from.

I don't even bother to take off from another airfield anymore. With the latest patch & hotfix the warm up time on a Spit IIa is almost nil. When you take off in Full Fine Pitch use your throttle to bring your revs up to 3,000 rpms (= 6 lbs boost). When you rotate, keep the nose down, bring your wheels up, use your prop pitch to bring your revs down to 2,800 rpms, open the overboost gate, increase throttle to full (= 9 lbs boost), close your rad to 50%, fly down the streets of Margate or Folkestone while trimming out, DO NOT fly out to sea -- you'll be an easy target once you separate from the clutter of the town buildings. Instead make a hard right or left on the far outskirts of town and follow the terrain out ofthe immediate vicinity of the airfield.

Once you've reached 270 mph IAS on the deck you should be well clear of the vulching action. Reduce throttle to 6.25 lbs boost and constant speed prop pitch to 2650 rpms. Start a gentle climb into the sun, never letting your speed fall below 200 mph IAS. This gives you plenty of maneuvring speed if you should need it. Now you are transitioning from prey to hunter. Plan your strategy. Adjust your gunsight. As Major Borris said, get on Comms (Teamspeak 3) to get updates on the action at the airfield. Upon reaching 10,000 feet start heading back to the airfield, trying to keep the sun over your shoulder. Clouds are about 5,000 feet and are now opaque with this latest patch. Nothing like lining up a cloud between you and your airfield in the distance, then making a gentle dive at about 350 mph IAS to arrive unannounced through the cloud with lots of e on hand. Be sure to reduce your throttle and pull back your prop pitch to avoid over revving.

Pick up a vulching intruder by following the trail of accurate WHITE flak bursts following him. Keep an eye for any high covering 109's, then maintain your dive speed to saddle up behind your victim. Make sure you have the correct convergence and wingspan (32 feet) dialed on your gunsight. If you misjudged your attack, don't lose your smash. Hard throttle to 9 lbs boost again, prop pitch up to 2,800 and climb like hell again. At apex, reduce throttle so not to blow engine, but keep prop pitch to maintain revs around 2,800. Rinse and repeat.

Vulching vulchers can be fun!
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Old 05-16-2012, 12:32 AM
SEE SEE is offline
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If you are not on comms, your safest bet is to spawn inland, e.g, Gravesend. Click on the inland bases and see whats available as not all have the Spit2a on some server mission maps.

Generally, the more players on the server the higher the chance there will be enemy over the coastal bases - bear that in mind when RTB low on fuel and no ammo too.......I usually go to somewhere inland like Canterbury - its useful to try the inland bases so you get an idea of their location and what they are like from the air.
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Last edited by SEE; 05-16-2012 at 12:38 AM.
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  #6  
Old 05-16-2012, 02:09 AM
McFeckit McFeckit is offline
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Thanks Atag_Snapper, some nice tips.
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  #7  
Old 05-16-2012, 05:39 AM
gimpy117 gimpy117 is offline
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Quote:
Originally Posted by ATAG_Dutch View Post
Hiya Gimpy,

As you know, I was there at the time and saw you post a complaint of 'vulchers' in chat.

When I asked 'where?', you said 'all over the Spit airfield!'

I also let you know that 'vulching is allowed' on the ATAG server.

I was stationed over Dover at 10,000ft at the time, and if you'd have specified which airfield, I could've howled down like a raging banshee to any of the aerodromes in the area to help out. So would all the other Red team players.

Unfortunately, Spitfires are available at quite a few airfields on the ATAG maps, so no-one knew which to head for. If we had been told which airfield, those pesky Blue guys would've soon been sent packing!
yeah i know, i wasn't sure wich one. the one right next to lymphe hurricaines. but still, I think it's a cheap tactic that needs to be revised. War is not fair...a game should be. or at least make it more dangerous with better and more AI gunners on ground
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Old 05-16-2012, 06:09 AM
theOden theOden is offline
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Also been chopped off like a confused turkey in my Blenheim just after T/O I always wondered, realism? did luftwaffe really have a bunch of 109's orbiting RAF airbases during the war?
Ok, learning something new every day.
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Old 05-16-2012, 07:34 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by theOden View Post
Also been chopped off like a confused turkey in my Blenheim just after T/O I always wondered, realism? did luftwaffe really have a bunch of 109's orbiting RAF airbases during the war?
Ok, learning something new every day.
I doubt it, but I recon if there was the chance of it happening the RAF would have had a bunch of spitfires circling their own airfield to prevent it.

Maybe instead of gallivanting off across the channel (instrument checks right ) the Red should be protecting their assets

Last edited by Skoshi Tiger; 05-16-2012 at 07:41 AM.
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  #10  
Old 05-16-2012, 10:28 AM
Stublerone Stublerone is offline
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@theOden: Up to my knowledge, they had no time to circle an airfield. They had tasks to do and the flight time of a bf109 after reaching great britain was not very long to do such things. Perhaps on their way, they could take a snapshot under some circumstances, but depending on their tasks, it wouldn't be possible very often.

A bf109 in game has more flight time, than in real war, as far as I know (because the map is also smaller scaled).
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