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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 09-21-2012, 10:58 AM
yobnaf yobnaf is offline
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Quote:
Originally Posted by JG53Harti View Post
But if one is flying this plane, he knows the data and can compare it with the game. So we knew exactly how well the fm is
It's perfect. be sure !
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  #32  
Old 09-21-2012, 01:21 PM
[URU]AkeR [URU]AkeR is offline
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Have you seen the threads speaking of differences in the reading of the speed gauges, and not the real speed of the plane?

Spits gauges seems to be showing 15% slower than actual speed of the model. And this is at low level, son dont give me a IAS vs TAS lection.
So when your spit is showing 260, its actually going 300.

So maybe the FM are not so bad. I think they are great actually, and of course they can and should be improved. But not so urgent
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  #33  
Old 09-21-2012, 06:07 PM
superman superman is offline
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Originally Posted by Attila
Nobody needs a su-26!

Who can claim, seriuosly that they need a imulated spitfire either.
Its about what people want isnt it

An the su-26 is most likely finished already, it just wasnt included because of licence stuff
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  #34  
Old 09-21-2012, 07:15 PM
TomcatViP TomcatViP is offline
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Yeah and we needs something that can dance the hulla-hoop with their Bat-spits
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  #35  
Old 09-21-2012, 07:55 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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Quote:
Originally Posted by superman View Post
Quote:
Originally Posted by Attila
Nobody needs a su-26!

Who can claim, seriuosly that they need a imulated spitfire either.
Its about what people want isnt it

An the su-26 is most likely finished already, it just wasnt included because of licence stuff
Incorrect. Aerobatic pilots need it. We also are here, don't forget it.

And it was not ready due to cockpit incomplete, not license problems.
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  #36  
Old 09-21-2012, 08:36 PM
pencon pencon is offline
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Yes skip the SU26 , completely pointless for a WW2 sim . Instead let's have an FW190
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  #37  
Old 09-21-2012, 09:06 PM
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SlipBall SlipBall is offline
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Well a lot of people are counting on this aircraft, after all it was talked about for good long time. I know so was many other things were too, but I think it will be fun, maybe even bring a few civilian pilot dollars, into the pot.
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  #38  
Old 09-21-2012, 09:18 PM
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U505 U505 is offline
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Quote:
Originally Posted by pencon View Post
Yes skip the SU26 , completely pointless for a WW2 sim . Instead let's have an FW190
completely right mate
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  #39  
Old 09-22-2012, 03:29 AM
Dami55an Dami55an is offline
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I think the devs are taking a look at the speeds etc.
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  #40  
Old 09-25-2012, 02:15 AM
hiro hiro is offline
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this


Quote:
Originally Posted by zapatista View Post
the Su-26 is requested by people who use the il2 sim series for aerobatic flying, and with the high level of good modern information about the FM of this plane, it is a good test platform to see how good/real the flight physics modeling is in CoD/BoM

if luthier is confident to release this plane (and the model and design was done some yrs ago prior to the CoD release debacle), it means they are confident with the current state of the sim and provide us with a "precise measuring tool" to compare to RL performance of the same plane

adding it into the final patch is a good idea imho






Quote:
Originally Posted by JG53Harti View Post
But you have so an airplane, where the current flight model can compare with reality. Or do you know a lot of people who still have a 109 or Spitfire and fly it every day?





the two quotes above show the insight that oleg had . . . if a game engine is accurate to something modern that they can tweak (the engine) to nail the SU-26's flight characteristics.

There are lots of SU-26's (more individual aircraft quirks), lots of pilots (skill levels, flying backgrounds), and a willingness to push the aircraft to it's boundaries. We have realistic warbirds, but the flying ones are a rarity, and pilots are also rare. The owners of the warbirds are certainly not willing to push the boundaries of the old war horses.

With lots of the X factors above, with enough statistical compilation, one can get a accurate feel for the SU-26 in game. Then they can translate that to your favorite warbird.

The devs also get experience in taking a real plane and modelling it correctly in game . . .

It helps make the engine better. Even if it distracts from the WW2 aspect, if it improves the game engine, I'm all for it.


the devs (if they wanted to) can do this stuff:




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