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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 09-17-2010, 08:16 PM
Flutter Flutter is offline
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Originally Posted by Foo'bar View Post
It took me several months to build all that factory buildings... and you destroy them with one single Stuka bomb
Foo Bar:
do the buildings have specular and normal/bump maps as well as diffuse?
I am really waiting for Oleg to release pictures where the buildings look as good as everything else, and I suspect that using more than diffuse map will sort out the issue...
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  #102  
Old 09-17-2010, 08:16 PM
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I don't usually comment on the updates, but this one looks great, some real progress and all the shots look like it'll be a hell of a sim.
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  #103  
Old 09-17-2010, 08:21 PM
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Saw this:



Cool
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  #104  
Old 09-17-2010, 08:21 PM
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Originally Posted by ECV56_Lancelot View Post
2- The fonts of the "revers" (i beleive that is the word, got it from a translator) at the bottom. Too modern for a ww2 sim. Again, i know its all WIP.
Oleg wrote the font is not final, I am confident he and the team will come up with a more period typeface.
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  #105  
Old 09-17-2010, 08:27 PM
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Originally Posted by Mysticpuma View Post
Saw this:

Cool
Uuh where ?
It's an E3 so can not be IL-2.
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  #106  
Old 09-17-2010, 08:40 PM
ECV56_LeChuck ECV56_LeChuck is offline
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Originally Posted by Bloblast View Post
Uuh where ?
It's an E3 so can not be IL-2.
It seems its BOP. Birds of Postprocessing.
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  #107  
Old 09-17-2010, 08:58 PM
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Originally Posted by ECV56_LeChuck View Post
It seems its BOP. Birds of Postprocessing.
You mean "birds of looking like other games released after 2006"? Sorry, but the emperors clothes are really quite thin even though the poly count of his crown is high... Yeah a bit drunk Friday night as it is here in the olde world
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  #108  
Old 09-17-2010, 09:04 PM
Splitter Splitter is offline
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Oleg, thank you for the glimpse into the "bones" of the game. The most important picture posted, IMHO, is the QMB interface. The way it looks makes it apparent that a lot of thought has gone into the structure of the game and not just the graphics. VERY promising.

Of course, the other pics are outstanding too. Can't wait!

Splitter
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  #109  
Old 09-17-2010, 09:44 PM
gflinch gflinch is offline
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Does anyone know if the buildings will have multiple damage models. I remember waaaay back in the early dev screens, there was a screen of a building with 3 different levels of damage w/debris around it as it fell.

This was not an animation but different models. I would want to imagine the CPU power you would need to animate falling buildings.

Greg
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  #110  
Old 09-17-2010, 10:15 PM
janpitor janpitor is offline
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The interface looks too modern...it is not immersive this way. I´d try something like a map background or rof style hangar or even some plain light brown colour.

Else wery nice update
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