Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds

King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-07-2015, 12:48 PM
Watchmaker Watchmaker is offline
Approved Member
 
Join Date: Sep 2008
Posts: 10
Default Player leadership vs enemy leadership

I recently started new game in Red Sands mod. My idea was to only fight with Asmodeo and pet dragon to level them up quickly while using only few other units for their supporting abilities like Inquisitor rage giving skill or Archmages medal counting magic shield etc... but I noticed that while having only Asmodeo and few stacks of single units I fight much smaller enemy armies then in previous games.. so does leading extremely small armies makes enemy armies smaller as well? Or maybe that is only effect on randomness of each play through? Last time I was fighting with full army in the cellar of snake merchant on the first island I faced like 20-25 units stacks while playing only with Asmodeo and 4 Inquisitors enemy stacks were like 9-12.
Reply With Quote
  #2  
Old 01-07-2015, 11:17 PM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

Did u play on same dififculty?

In Dark Side i have a feeling game scales armies to your leaderahip tough, i could come late to one of early island and see enemies week but somehow i come agian there and they are equal or stronger. Couldnt find any enemies fleeing from me to get merciles medal.

I didnt see that in crossworld tough

Last edited by Elwin; 01-08-2015 at 10:38 PM.
Reply With Quote
  #3  
Old 01-09-2015, 07:46 AM
Watchmaker Watchmaker is offline
Approved Member
 
Join Date: Sep 2008
Posts: 10
Default

Always the same difficulty + red sands Mod. I didn't noticed army strength info changing however. But I noticed this strange thing in quest battle that makes it unable to check. On the other hand I always play on impossible and I always had hard time as mage on the first few battles at start of the game, this time it was different.. battles were very easy even without using any army other then Asmodeo.
Reply With Quote
  #4  
Old 01-10-2015, 07:08 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

All enemy stacks are created when you start new game. Your army doesn`t affect enemy leadership values. Only thing that can change is upgrading/suppressing battles, because they generate units depending on your hero lvl when you start them. So if you want to upgrade some item on 10 lvl, it will have different units then doing it on 30 lvl.
All wandering enemy armies on map already exist when you start game, and your army leadership wont change it.
Reply With Quote
  #5  
Old 01-10-2015, 08:24 PM
Watchmaker Watchmaker is offline
Approved Member
 
Join Date: Sep 2008
Posts: 10
Default

It seems oit was only my imagination or some coincidence that those few first battles were so easy.. I started new game and after first battles it was much harder... especially second island..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.