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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Wish list for Star Wolves 4 or expansion/dlc for 3
1. More more more, more ships, equipment, motherships and missions.
2. Random but rewarding stuff to do. Maydays, station defence etc. 3. Territory control? Maybe clearing a system (or systems) and being able to set it to your choosen faction. Owning a station and being able to upgrade it in various ways to provide a regular income / bonus missions, researchable ships & equipment. 4. Some real trading in commodities. Should be a viable way of making money 5. Hidden goodies. Make exploring worthwhile with out of the way stations offering rare ships & equipment, or good stuff a bit cheaper. 6. Bring back the bridge crew! Didn't really make a lot of sense the mothership flying itself 7. Being able to own some corvettes for the really heavy missions would be cool (butcher / walrus etc). 8. Being able to continue playing after the end of the main storyline. Would make sense if exploration was worthwhile. 9. More really epic battles, you know the ones I mean Feel free to add your suggestions or discuss! Ps. if Nike-it could pass these on to the devs it'd be appreciated! |
#2
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10. Every time you go in to a new system your pilots will be launched without being told to do so. I find this to be annoying. The pilots should not be launched just because you enter a new system!
11. Easier controlls. Sometimes the controlls really screw you up, the controlls can be hard to handle. 12. Better explosions. What i mean by this is that i would like to see the bigger ships to be totally destroyed and not just become a burnt out ship in space. It would be more realistic. This goes for stations too. 13. Some ship models is to be frank really ugly and makes no sense, some of the models don't even look like ships, im talking mostly about the smaller fighters. Don't know if anyone agree, but i think that the ship models should be looked over and given a more "realistic" look. |
#3
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Quote:
*minor spoiler* In fact for one mission, if you don't have it set you'll miss out on an opportunity towards the endgame. |
#4
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you can disable auto pilot launching in the settings
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#5
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Ok thanks guys, my bad.
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#6
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being able to occupy/build stations (like the bandits do) would be nice, Even forming a new empire( wich obviously costs a lot, needs a lot of manpower, and makes u pretty much every1s enemie). for the epic battles make a RTS mode, where u could control many ships, in this mode my heroes could work as admirals, guarding my trade convoys, or initaing attacks for more space. Make it available to climb up ranks if i work for an empire or corp , resulting in them letting me protect a system with all the stations, where i pretty much control it, but for the empire. Make it available to actually contact the corporation/empire leaders/representatives to negotiate wars/trades/sharing of technology/alliances/bribes/beneficial offers.
Resources should start to pl;ay an important role, especially in war times, as in blockades to systems, sabotaging/blowing up mines, trading. Make it so that time passes by, as in with time of playing new tech appears, wich could be bought stolen,sabotaged... different for each corp or emp and at different times.( and dont make it just 1 super ship/gun per corp) Make it possible to manage population in ur systems( as in training troops to become pilots, ( rookie>pilot>advanced pilot>ace>Will Smith)) make them guard the systems strategical objects, patrol , or attack another system. and ya more more more more more ships/ship classes/ SIZES / firepower. ( carries with many fighters, drone ships, builders - to deploy turrets , build jump gates, build stations, capital class ships, to take out larger ships/star bases/ fortifications. if u implement at least half of this, and a half of that half actually works as i hope it will , ILL BUY 2 CD`s ( unless the game will be on 2/3 cds and weight 20GB wich i totally dont mind, ill still buy double ) **edit** give exploration a different aproach: finding wormholes or anomalys, that could be used to travel to new systems. It could result into u stumbling upon new alien races, that could be agressive or friendly they could be on the smale level /lower/higher tech wise , u could trigger a war with to take their territory or learn something new from them, finding some artefacts that could improve your empire, not only in weapon tech but industrial aswell , wich would make u target of sabotage, espionage and intrigues even simply others wanting u gone.Or simply finding a system rich with resources that u could mine , to produce new weapons/ships or simply trade with. putting systems ( for example if you dont want others to make contact with the aliens or find some artefacts) off limits, making ur ships fire at any1 who enters. Last edited by SieraBobs; 03-07-2010 at 03:04 PM. |
#7
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Optional autosave for every time you enter a new system would be nice.
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#8
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I would really welcome the fighters autoset to guard the MS. It is becoming really annoying having to do it everytime I jump...
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#9
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I don't know what more to add, buddy. I think your recommendations 1 - 9 pretty much sum the up.
We definately need something more to do in an open universe. Exploring should be more rewarding with more hidden treasures and other cool stuff, like hidden portals or anomalies that allow you to travel between systems. We also need the option of doing freelance jobs back. I welcomed the option in SW 2, altough the jobs need a bit tweaking. getting about 10000 credits to travel into the next system and wipe out a squadron of 5 berserks is a bit... well, plain :-/ It would be cool if you could dock a station and take on several missions with neat surprises. Such as: Patroulling a specific sector by following about 6 nav points. Each point has the possibility of spawning 1 or 2 squadrons consisting of 3 to 5 ships. The higher the payment for the mission, the higher the chance of a nav point spawning enemies. For example you could take on a patrol for 1000 credits and encounter just 3 or 4 fighter on specific nav point, or you could take on a patrol for 20000 with a considerable higher amoutn of enemies to face. Assaulting fighters forces in the current system or a neighbouring system. Once again, the payment will determine how many enemies will spawn. Low payment with spawn just one tiny squadron, will high pay will spawn several squadrons with a possible MS as support. Assaulting convoys in the current or neighbouring system. Intercept a convoy of an enemy faction and raid it like a jolly old pirate. Again, payment will determine the total amount of transports, their escort fighters and whethever the transports themselves are armed or not. Assassinations where you have to take out a high ranked member of an enemy faction. Basecally plays like assault, with the sole difference that you are required to destroy a specific target which could attempt to escape and thus, making you fail the mission. Capture of a specific enemy, plays just like Assassination except that you automatically "collect" the target and must return it to your employer. The difference here is that there is a chance of your victims followers trying to attack you to free their superior. Transporting cargo. Transporting cargo should be a regular job and always available. The payment for a cargo delivery will determine the chance of a scripted encounter with pirates from happening. So in other words, not only would you have to deal with the regular pirates or whatever faction there is that has you black listed, but there will be an encounter with a group of pirates who are after the cargo somewhere to begin with. After all, a simple cargo run would be kind of boring, right? Obviously, low paid deliveries will have very little to no chance of being ambushed by pirates, while high paid deliveries will have pirates come after you. That would be a nice selection of stuff for you to do... If you want to spice things up, you could add even more ships to be buyable, not only fighters but also a selection of different MS, so you have really something that makes it worth taking these missions on. |
#10
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Quote:
But try to be a trader? Not happening. Quote:
But, it is very easy to replace all the icons and text data of the bridge systems and replace it with human faces and human descriptions, and instead of purchasing software upgrades, you are hiring a new pilot. Quote:
The only way I see this being possible is by hiring Mercenary corvettes that follow you around. Theres only two Corvette classes too, the Cavalier, which makes an appearance in Star Wolves 1 and is never seen again, and is oddly very small, about the size of a large interceptor (it is the same size as a dragon, has 2 small guns, 4 missile racks, 2 systems, 2500 HP and 1000 Shields), and the Butcher we all know and love. Although Star Wolves 2 had a mod that added a ton of new large ship classes like the Stone Turtle and the Cleaver. I wonder if that mod maker plans on making a similar mod for Star Wolves 3... Quote:
Last edited by Nanaki; 03-11-2010 at 02:09 AM. |
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