Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #31  
Old 07-17-2013, 12:01 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

Check the AI il2 when it attacks transport or tank columns which have AA guns. They often crashed to the ground
Reply With Quote
  #32  
Old 07-17-2013, 03:03 PM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Quote:
Originally Posted by shelby View Post
Check the AI il2 when it attacks transport or tank columns which have AA guns. They often crashed to the ground
I think there is something wrong with the ground attack behaviour of some planes. So far I only had this problem when flying the Il-2M and Il-2Type3 versions. Here is how it can be tested:

1. Go to QMB.
2. Select Allied side.
3. Select Smolensk map.
4. Select 4 Il-2M or IL-2Type3 for the players flight with default weapons or rockets.
5. Set tanks as targets.
6. Set altitude to 1000.
7. Fly the mission with autopilot.

The Il-2s will do a silly roll at low altitude and all crash into the ground.

I hope Team Daidalos can fix this.
Reply With Quote
  #33  
Old 07-17-2013, 03:08 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

Quote:
Originally Posted by Juri_JS View Post
So far I only had this problem when flying the Il-2M and Il-2Type3 versions.
i have this problem also with the il2 series 3 in murmansk campaign
Reply With Quote
  #34  
Old 07-17-2013, 05:02 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Juri_JS View Post
I think there is something wrong with the ground attack behaviour of some planes. So far I only had this problem when flying the Il-2M and Il-2Type3 versions. Here is how it can be tested:

1. Go to QMB.
2. Select Allied side.
3. Select Smolensk map.
4. Select 4 Il-2M or IL-2Type3 for the players flight with default weapons or rockets.
5. Set tanks as targets.
6. Set altitude to 1000.
7. Fly the mission with autopilot.

The Il-2s will do a silly roll at low altitude and all crash into the ground.
At least with Ace level AI, this only seems to happen with one of the planes in the flight, and only if they collide with a hill while pulling out of a dive.

It might be a ground-sensing issue, in that the AI doesn't anticipate what the ground level at the place where the plane pulls out of its dive. Its possible that the problem could be fixed by making ground attack planes pull out of dives a bit earlier or by having the AI check on what the highest ground level is within 180 degrees and X meters of the plane's current course.
Reply With Quote
  #35  
Old 07-17-2013, 06:18 PM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

I wonder why the Il-2s are doing this strange roll-maneuver before attacking their targets. The Sturmovik is really the wrong plane for such aerobatics.
Reply With Quote
  #36  
Old 07-17-2013, 09:48 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

It has been acknowledged as a bug and is going to be fixed.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
Reply With Quote
  #37  
Old 07-18-2013, 04:54 PM
cambaz cambaz is offline
Approved Member
 
Join Date: Mar 2013
Location: Ankara
Posts: 2
Default

I have some IA problems too in my single player Pilot Career before 4.11 AI was pretty good to compare to 4.12 because I am a luftwaffe Stuka pilot and when I take of and get in position back of the flight leader for formation flight others ( I am number 2 generally in formation ) other Stukas always collide with me number 3 always wants to take my place in formation and collides me in air and destroys me in mission on my way is there any way to correct this AI behavior ? if I change position and let him took my place and when I activate the autopilot my plane automatically heads to get in formation where #3 is flying and colliding again.
Reply With Quote
  #38  
Old 07-20-2013, 09:41 PM
KU_Rigamortis KU_Rigamortis is offline
Approved Member
 
Join Date: Jun 2013
Posts: 27
Default Ai cv takeoff

Is it possible to set a flight of 4 AI planes to spawn on the CV deck and then take off?

When I attempted to do so, the 4 AI planes do spawn on the carrier but always in the default formation (diamond). Planes 2-4 have wings folded, which they promptly extend and start engines. However, only plane 1 actually takes off. Planes 2-4 remain at full power on deck.

I think the carriers island structure is causing a collision interference and thus they don't continue with the launch cycle. I also tried this with a flight of 2 AI planes and get the same results.

I could spawn flights of 1 AI at 1 minute intervals and have them circle until a flight is airborne, but the number of waypoint legs around the CV would be large and rather cluttered.

Any pointers greatly appreciated. This may be something only a Flying Nutcase video could solve. I really miss his videos.
Reply With Quote
  #39  
Old 07-20-2013, 11:06 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by KU_Rigamortis View Post
Is it possible to set a flight of 4 AI planes to spawn on the CV deck and then take off?

When I attempted to do so, the 4 AI planes do spawn on the carrier but always in the default formation (diamond). Planes 2-4 have wings folded, which they promptly extend and start engines. However, only plane 1 actually takes off. Planes 2-4 remain at full power on deck.

I think the carriers island structure is causing a collision interference and thus they don't continue with the launch cycle. I also tried this with a flight of 2 AI planes and get the same results.

I could spawn flights of 1 AI at 1 minute intervals and have them circle until a flight is airborne, but the number of waypoint legs around the CV would be large and rather cluttered.

Any pointers greatly appreciated. This may be something only a Flying Nutcase video could solve. I really miss his videos.

I'm not having any issues such as you described. Maybe you can post the mission you are having problems with?

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #40  
Old 07-20-2013, 11:49 PM
KU_Rigamortis KU_Rigamortis is offline
Approved Member
 
Join Date: Jun 2013
Posts: 27
Default

To expand on the issue I'm having.

First, for IJN side; I have been able to get A5M, A6M2-21, and B5N2 to spawn a flight of 4 and take off ok.

For U.S. side, I've been able to spawn a flight of 4 F2-A2 buffalos and they take off in pairs even clipping through the island superstructure. But, a group of 4 devastators will not launch except for plane 1. I even tried a different CV, shifting from SARA to LEX.

I'm sure it is a user problem vice IL-2.

Here are the files. It's just a simple set of tests for launching AI from CV, assigning fighters to escort bombers, then landing them back on the CV, vice a well thought out mission.

https://www.dropbox.com/s/ur0dw4viei...oralseatd1.mis

https://www.dropbox.com/s/8jesnwpvi4...td1.properties


As a test, I also tried placing TBM-3's on a generic IJN CV and they won't launch from it either regardless of 1, 2, 3 or 4 planes in the flight.

Last edited by KU_Rigamortis; 07-21-2013 at 12:49 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:17 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.