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IL-2 Sturmovik The famous combat flight simulator.

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  #121  
Old 01-28-2010, 04:04 PM
ben_wh ben_wh is offline
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Brilliant, thanks for the good work as always.

Several points:

1) Someone else had commented already but your release timetable and features update is an excellent approach that more developers should adopt and emulate. Great work.

2) Regarding AI visibility calculation - are all AI units covered? (or perhaps only those units that can shoot at the aircrafts such as AAA, armed ships, AFV and AI aircraft?)

3) AI visibility - will there be any significant impact on performance?

Thank you again and looking forward to the patch.

Cheers,
  #122  
Old 01-28-2010, 04:08 PM
kendo65 kendo65 is offline
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Wonderful. Very excited about how this is going. The AI clouds change is particularly welcome.

Are further AI changes planned - I'm thinking primarily of improved ai routines for dog-fighting, long criticized by some in this game.

Presumably changes will have to be made to accomodate nightfighters - ie further improvements in ai visibility modelling, but are there plans for wider ai revisions?

Thanks anyway. Great so far...and another 2+ months of 'surprises' to come!
  #123  
Old 01-28-2010, 04:54 PM
kendo65 kendo65 is offline
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Replying to myself

Just re-read the rather cryptic comment from Team Daidalos on first page:
"We are confident that with new AI improvements, players will be able to use more advanced tactics in fight with/against AI - many things you have read about in WWII pilots memoirs will now work in this sim too. All in all, we want to give a clear message to AI: "Beware of the Hu(n)man in the Sun!" "
(my emphasis)

Excellent - look forward to bouncing unsuspecting AI out of the sun!!

Revenge will be sweet
  #124  
Old 01-28-2010, 05:00 PM
csThor csThor is offline
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Wink

Not related to this, but I had an experience with such a thing a long while back (but on the receiving end ). I was flying a DGen sortie in an La-5 at Kursk, just a patrol of some kind when suddenly my No 4 blew up and I saw something flash past. Then No 3 was dewinged and No. 2 lost his tail ... and then my screen went black. I saved the track and watched it ... fascinated. It was a perfect bounce by a Schwarm of AI Fw 190s coming directly out of the sun. 4 up, 4 down ... I was grinning like an idiot.
  #125  
Old 01-28-2010, 05:14 PM
kendo65 kendo65 is offline
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I had a similar experience flying a France 1940 RAF Hurricane campaign - bounced by 109s - never even sniffed them

My screen just went black.
  #126  
Old 01-28-2010, 05:18 PM
BadAim BadAim is offline
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Fan-freaking-tastic. I'd pay for this one.
  #127  
Old 01-28-2010, 05:20 PM
BadAim BadAim is offline
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Quote:
Originally Posted by kendo65 View Post
I had a similar experience flying a France 1940 RAF Hurricane campaign - bounced by 109s - never even sniffed them

My screen just went black.

Makes one thankful for the "Refly" button, doesn't it?
  #128  
Old 01-28-2010, 05:30 PM
Avimimus Avimimus is offline
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Great update!

Q: Will there be provision for radar corrected or "acoustically aimed" anti-aircraft fire?

Radar can see through clouds and I've heard many stories of anti-aircraft gunners firing in the approximate direction of aircraft they could hear, but could not see. In the latter case the anti-aircraft guns should be largely unaimed, but they should still be firing.
  #129  
Old 01-28-2010, 06:18 PM
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Viking Viking is offline
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Thumbs up

I am simply amazed by the on goings in this thread.
Relax and take it easy on your creativity or we won’t need the SoW!

Regards

Viking
  #130  
Old 01-28-2010, 07:40 PM
kampfjager31 kampfjager31 is offline
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Default Camera on missel

Daidalos Team is it possible to have camera on missel, or torpedo, for recording flight of the attack on a track, for review?
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