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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Is a full blown GROUND game planned with CoD?
The list of vehicles in CoD is surprisingly huge(!).
More then a smattering then needed for ground targets, enough for a rich ground game if they make it fully functional. All it needs is troops (which is far from easy). From here: Quote:
PS, their is also a UK Train that I do not think is on list. |
#2
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It's been hinted that they have such aspirations, yes.
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#3
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They done it before. Theatre of War is based on the IL2 engine afaik
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#4
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Pitty for the RAF boys there's no crash boat! Cheers! |
#5
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My first gripe...
The list of ships is a little disappointing... Considering the percentage of the map covered in water....I was expecting more armoured/naval units on both sides, as opposed to the apparent merchant units they've included in the list. |
#6
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Not a chance in hell unless you want BF1942 realism, theres a reason why RO2 does not do planes and a reason why IL2 does not do ground combat.
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#7
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#8
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Quote:
Even a couple years ago, Oleg was talking about a full war type scenario, involving planes, ground vehicles and ships.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#9
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Quote:
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#10
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I could think of a million more reasons but this should be obvious for anyone with a little understanding of game development and time.. Also this post is not meant to bash anyone, its a cool idea and all but its simply not practical or doable even for a large studio. Maps / Quality: If you expect a ground simulation on the scale of IL2 maps to work together with IL2 aka a multi simulation that includes tanks, infantry and aircraft all detailed and simulated as much as possible you're asking for far too much. First of all lets look at the quality, i assume you'd want RO2 type quality on the ground combat aka the same quality that Maddox models the air combat but on the ground for both infantry and tanks. Lets see, RO2 has 10 maps on launch and has been in development for 4-5 years .. they've incredibly detailed maps BUT remind me again how large they are since they're so detailed? Oh yeh thats right each map is very small if you compare it to a flight sim map which is a lot less detailed, meaning any kind of detailed world or large scale map would take forever to model in Unreal engine 3 quality. Fun factor Even if its a simulator the fun will be completly gone. If you model the distances in a flight sim for the infantry and vehicles on the ground we're talking hours of driving, not to mention a very dull and undetailed ground world.. something that would be utterly boring from the 1st person perspective. Secondly you would need thousands and thousands of players to even make it remotely interesting, or hey lets play 32vs32 infantry combat on a map as large as Britain.. Hardware/Resources/Size The game would be gignormous not only in size but it would take forever to develop, and what you might get out of a finished product of this type, is not even close to worth the development cost.. thats without even mentioning how much a game like that would drain your system. From Twi Devs The TWI devs of RO2 made a good point, they clearly stated that they're going for realistic infantry and tank combat but to include planes would just be ridiculous.. you'd have them going in U-turns and the simulation scale of the planes would be far lower than the ground experience.. aka more like BF1942. And thats why a proper & detailed ground + air simulation isn't even remotely close with todays technology. Last edited by zauii; 03-04-2011 at 02:35 PM. |
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