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Adventure mode All you want to know about adventures of Princess Ameli (may contain SPOILERS)

 
 
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Old 01-26-2010, 10:35 AM
MaroonMaurader MaroonMaurader is offline
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Join Date: Jan 2010
Posts: 91
Default Experience, Gold, Runes, leadership, etc. variation

So out of curiosity, I wrote a quick-and-dirty MATLAB script to take the output of KBScanner and just sum up experience, leadership, gold, crystals, and runes of each type. This includes quest rewards, so it's pretty much a comprehensive summary of how much non-combat experience is available in a given game. I ran it on 10 different games, and the experience available varied from 310k to 350k. About what you might earn from one ancient knowledge scroll or one +5% experience item, but significant nonetheless.

Runes seem to vary between 20 and 40 of each type (the worst I saw had 72 total available: 23, 23, 26, the best 106: 33, 34, 39); gold between 1.4M and 1.6M, leadership 4.5k to 5.5k. Ancient Knowledge scrolls, which I also counted just for kicks, varied between 0 and 5 over the 10 games I checked.

Note that this does not count anything coming from combat (experience, gold, runes dug up, crystals dug up), and does not count the leadership bonuses from progressing along the main quest.

If anyone has a formula for calculating how much base combat xp will be available from a given battle, given a list of monsters participating and any other relevant factors, it would also probably be possible to use the full report to sum up combat experience available and see if that varies noticeably. I don't know that formula so I didn't even try.
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