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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

View Poll Results: What is the best unit scale for FW?
Big Scale as far view 3 42.86%
Small Scale as near view 1 14.29%
Asadex's realistic scale 3 42.86%
Voters: 7. You may not vote on this poll

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  #1  
Old 02-03-2008, 02:03 PM
asadexes asadexes is offline
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Default Asadex's Realism Mod 2.0

Thats the updated version of my mod
-real troops scaling
-updated movement speed
-camera mod ( improved zoom in and zoom out )
http://files.filefront.com/Fantasy+W.../fileinfo.html
Enjoy it and
Make a backup of overwritten files
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  #2  
Old 02-04-2008, 11:20 AM
Daystar Daystar is offline
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What do you mean "Real troop scaling"

can you give screenies?
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  #3  
Old 02-07-2008, 12:25 PM
asadexes asadexes is offline
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Screenshots













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  #4  
Old 02-07-2008, 02:46 PM
bigmit37 bigmit37 is offline
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Thanks for creating mods. Just got the game, and happy to see people working on it.
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  #5  
Old 02-07-2008, 03:45 PM
asadexes asadexes is offline
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Thankyou,
I wait for suggestions
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  #6  
Old 02-07-2008, 04:32 PM
Alex Mars Alex Mars is offline
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How hard is it to create a mod? Could you write up a quick guide to mod creation?
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  #7  
Old 02-07-2008, 07:28 PM
bigmit37 bigmit37 is offline
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Quote:
Originally Posted by Alex Mars View Post
How hard is it to create a mod? Could you write up a quick guide to mod creation?
Well, I haven't look at the tools, but I think the only released map tools right?
They would need to release the SDK for bigger mods no?

I am new to the modding scene, but I think the bigger modding games like Half life 2, UT Series release some sort of SDK for mods.

So it must be a lot tougher with out those tools.
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  #8  
Old 02-07-2008, 08:10 PM
asadexes asadexes is offline
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Modding this game is very easy, expecially if you know how to use xml language.
First download Open XML Editor
is a free xml editor, you can use it to open the many xml files that rule the game

All the game variables are coded in xml strings in xml files

Download, for example, my mod
there is an xml file with all the camera variables, joust change
the parameters like zoom or angle and see the result.

There is also a Unit Avatars xml file that is the one who rules all the parameters of the units models like the scale, the animation speed and many authers.

Try to look in to the folders and try to change the parameters, but pay attention to make everytime a backup of everything you change!!!


The first thing i can teach you is how to change the size of the models.

1) open the Data\gamedata\units folder and search for unitAvatars.xml file
2) open this file with the xml editor
3) Each model string starts with the model name and after various model parameters
4) search for the parameter called <f_modelScale>1</f_modelScale>
5) Change it in <f_modelScale>0.5</f_modelScale>
6) now your unit model will look smaller
7) Do it for all your models and you'll have a real scaled mod, infact in this way all the troops will be scaled down to be in scale with the villages and the authers object in the game


like this
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  #9  
Old 02-08-2008, 02:43 AM
bigmit37 bigmit37 is offline
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Ahh thank you.

But I guess adding new things would be difficult right? Like new items, or new types of units.
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  #10  
Old 02-08-2008, 11:41 AM
asadexes asadexes is offline
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i'm adding new unit types mixing the model parts of the existing units working on Unit Avatars file
Each unit has an head, a body and two handed weapons, you can mix each one in the way you want
So you can create new troops, new heroes and new specials.

Map editor will automatically see the new files and you can put them in your maps
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