#471
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I think it would be great to be pounced by enemy fighters. I've always wanted a sim where you were flying along in formation towards your target and a looming group of fighters stalks you from above and behind and the all of a sudden outside of your cockpit lights up with tracers and enemy planes come swooping through the formation.
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#472
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This thread is awesome, I just try and imagine each scenario and every one is awesome.
Now, that's in my head imagine it in game |
#473
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ok ill do my part in this thread aswell then.
imagine that after a mission you return to base, one of the mates you flew with got his plane pretty shot up during the mission. Arriving at the base, he lands first. Because of the condition of the plane, he tries to land it as good as possible but his nose tilts forward and it slams the plane straight into the ground halfway on the runway. Now you have a problem, since the airfield is blocked because of the crash, solve it. Nothing hollywoodish but that's cool aswell right? Btw is there anything confirmed concerning airfield fireman crews? would be pretty awesome if they come and extinguish the flames of your crashed plane. Doubt it but could be a mod idea. |
#474
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don´t know if been already posted but wold be great if a recon target, I mean the "won" could be only triggered by a specific selectable type of plane, ie: Only slow bombers could do recon missions, more agile fighters must to escort to guarante the recon survive. Maybe just a few ticks in the FMB and a lot of code to be written but really adds a lot IMHO.
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Bombing smurfs since a long time ago... |
#475
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Ships making evasive movments when being attacked.
An enemy plane that's just kicked your ass flying up along side, giving you you wave and then peeling off and letting you live. landing gear collapsing unexpectedly. or tire blowing out. radio quits working and all you get is static. Night fighting missions. bird hits. Adding in other flights which are not in the breifing. both friendly and enemy. Ground movements which are not in the briefing. IL2 has always had that feature to request permission to take off and to land. which I'd be willing to bet most players never use. How about for these folks when the mission starts there are other aircraft on the field taking off in front of them or landing in front of them. Its single player so when he gets killed pulling on to the active runway he can restart. For the fighter pilots, when the go to click on next mission, instead of it going to a briefing screen and aircraft selection, they hear and air raid siren and find them self in the cockpit scrambling to get off the ground maybe even under fire. |
#476
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Scramble animation where you se pilots run to the planes. But one of them falls over and takles another one........
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#477
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Thank God somebody listens to us.
Rise of Flight's all-new dynamic campaign details as outlined here: http://riseofflight.com/Blogs/post/2...reer-Mode.aspx
Last edited by Feathered_IV; 03-05-2011 at 09:30 AM. |
#478
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In fairness that is almost two years post-release.
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#479
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Mmmm. Nearly ten and counting for Il-2.
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#480
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I was just about to say the same thing
This isn't so far off from what Luthier said about CoD's dynamic campaign, mentioning at least a year of development before they can make something that will be on par with the quality of the rest of the content. I'm getting the impression that you're counting the time between release of the game and dynamic campaign implementation for RoF, but you add the total development time on top of that in the case of CoD. Just because RoF wasn't around for people to bitch at the lack of a dynamic campaign two years ago doesn't mean it wasn't being developed, so if we want to be fair we should also add the number of years between RoF's start of development and the current implementation of a dynamic campaign Also, i can't really see how a pay-per-plane business model can seamlessly intergrate with the admittedly impressive scope of their dynamic campaign. Much better to pay full price and have the entire theater of operations on a disk, than having to buy each aircraft separately depending on what kind of transfer your virtual persona gets in the sim. In any case, if you want to make a fair comparison it would be better to compare both titles at the state they were in during similar timeframes relative to their release dates. That either means a time machine to go to the future and compare the CoD of two years from now with today's RoF which is two years from its release, or comparing the current CoD with the RoF of two years ago. You know, the one that had only 4 flyables and even less AI aircraft (a couple two seaters, wasn't it?), almost identical triggers on every mission (after your flight of 5 engages a flight of 3, you can go wandering outside the briefed route and trigger two recons, rinse and repeat), unrealistic match ups (hey, let's see how your flight of nieuport 17s holds up against some fokker D.VIIs!) and a 2km visibility bubble preventing people from executing boom and zoom attacks. Now that i think of it, is that 2km visibility limit even fixed yet? I seem to remember people complaining on this forum a couple of weeks ago that they have to hunt for contacts using the zoomed in view for most of the time. I have no interest in diminishing your enjoyment of RoF and despite my reservations against it there are some things it does pretty well. However, let's also have some perspective when making comparisons |
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