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Men of War New World War II strategy game

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  #1  
Old 06-10-2010, 12:30 AM
Crni vuk Crni vuk is offline
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Default Singleplayer and realism

Just curious about this as I am at the moment having quite some trouble enjoying singleplayer/coop missions with the game.

I mean could someone explain to me what the reason is behind making the Missions and most particularly units in Singleplayer so damn unrealistic ?

I mean no one is expecting everything to be 100% realistic. And I see the reason of lowering the range for most guns considering the small ranges you have on maps for example. Sure no big deal. As long the enemy suffers the same penality.

But seriously what is the reason behind making certain weapons so ridiculous ? Most particularly anti tank rockets. I noticed many times that the rockets regardles if Panzerfaust, Bazooka, Schreck etc. are completely or almost completely useless regarding armor. Even extremly light armor ! The Panzer IV, Panther, Tiger, hell even the Panzer III and Flak tanks with extremly light armor taking shells and rockets like nothing ... its so far that I dont use them anymore and give them AT nades on mass as they work better then ANY rocket or even anti tank I used so far. Almost always instand kill or damage. Though it should be actualy the other way since those grenades have not been very effective. Most of them have been pretty poor even.

But you notice this as well a lot when using captured equipmet. I mean whats up with the Panzer III deflecting PAk40 shells from the front ... or the Panzer IV H for that matter. I spend sometimes 3 or 4 shoots on the side of a Tiger I, from extremly close range with a good angle. And the Panther took 3 shoots even ... Same when I used the captured Panther against the Tiger I. The tank should not even have trouble to penetrate the FRONT of the Tiger. Leaving alone its side ... yet in singleplayer ...

Why is it so extremly different to multiplayer ? I have no issues with difficult missions. But I actualy dont have much fun with such unbelievable traits ... but what is the intention behind it ?


I really hope there will be more work on that part in the future. As one part of the game should be to experience the same good fighting in Singleplayer as you do in Multiplayer. And part of that is to have effective weapons just as you would expect it from them ~ I mean seriously a straight hit with a rocket to the side or back of the the turret ...
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  #2  
Old 06-10-2010, 02:13 AM
KnightFandragon KnightFandragon is offline
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Lolz, so I guess im not alone in my insanity, others have the same trouble with AT Guns and Shaped Charge Infantry guns being useless..atleast in SP =P One reason I think, for the Infantry guns being lame is b/c in thier damage fiels the Infantry weapons only have damage numbers...no penetration numbers..the others idk whats up there
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  #3  
Old 06-10-2010, 02:30 AM
Zeke Wolff Zeke Wolff is offline
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Unfortunately Best Way made the very "wise" decision to have different weapon settings for SP and MP. MP works very well, whilst the SP weapons are incredible nerfed or overpowered, for example I´ve lost T34´s which has been hit frontally from extreme ranges by the short 75mm KwK37 used by the Pz.Kpfw. IV Ausf. F1, which in real life were extremely rare. In the SP game this happens more often than anything else.

All RPG weapons (panzerfaust, bazooka etc) also suffers from the same nerfing idioticy... however this was an easy fix.

To fix the SP values, you will need to rework all the guns available in the game, something that takes a lot of time. And I really don´t understand why most, if not all, vehicles in the game, has the correct fuel amount (more or less) in MP, whilst in SP all tanks etc has only 250 litres of fuel as maximum...

~Zeke.
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  #4  
Old 06-10-2010, 06:20 AM
KnightFandragon KnightFandragon is offline
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do tankls really drink thier gas as fast in RL as they do in MP? Those tanks are empty before they even get across the map...especially Disaster and Desert Walk haha. I know they drink it fast but holy gas guzzling monsters of doom I went through like 6 supply trucks once on that Desert Walk map just taking thier gas out of them for my tanks.....
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  #5  
Old 06-10-2010, 06:58 AM
Nikitns Nikitns is offline
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Yes I know it's ridiculous. COMPLETELY ridiculous. But we don't have this problem in multiplayer.

Everything is generally much more realistic in mutliplayer, so no super AT nades/howitzers or worthless shaped charge handheld weapons.....
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  #6  
Old 06-10-2010, 09:00 AM
CzaD CzaD is offline
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IMO, this is all wrong. This game takes a lot of time and patience to learn and patience. Making SP and MP incompatible doesn't make it any easier. SP, by all means, should provide some sort of traing ground for MP.

Ps. No wonder I didn't like/use bazooka type weapons in MP at first.
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  #7  
Old 08-07-2010, 10:24 PM
Nikitns Nikitns is offline
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Quote:
Originally Posted by Zeke Wolff View Post
Unfortunately Best Way made the very "wise" decision to have different weapon settings for SP and MP. MP works very well, whilst the SP weapons are incredible nerfed or overpowered, for example I´ve lost T34´s which has been hit frontally from extreme ranges by the short 75mm KwK37 used by the Pz.Kpfw. IV Ausf. F1, which in real life were extremely rare. In the SP game this happens more often than anything else.

All RPG weapons (panzerfaust, bazooka etc) also suffers from the same nerfing idioticy... however this was an easy fix.

To fix the SP values, you will need to rework all the guns available in the game, something that takes a lot of time. And I really don´t understand why most, if not all, vehicles in the game, has the correct fuel amount (more or less) in MP, whilst in SP all tanks etc has only 250 litres of fuel as maximum...

~Zeke.
Is it possible to play single player campaign with mutliplayer values? Like, just replace the SP files with the MP ones?
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  #8  
Old 08-08-2010, 03:53 PM
Korsakov829 Korsakov829 is offline
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Maybe. Won't know unless you try it.
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