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IL-2 Sturmovik The famous combat flight simulator.

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  #321  
Old 10-27-2009, 01:56 PM
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philip.ed philip.ed is offline
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Originally Posted by HenFre View Post
Hello Oleg

Good to see you back here again

I just have 2 quick questions for you:

- Will the player be able to make humans (such as groundcrew on airfields and soilders) move around the ground like you can do with vehicles in il-2?

- Will the player be able to animate the humans. Like making their arms move and such?
You can drive vehicles in il-2?!
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  #322  
Old 10-27-2009, 02:05 PM
HenFre HenFre is offline
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No philip.ed. Perhaps I did not describe the question clearly enough

In the editor in il-2 you can control vehicles through waypoints and I was just wondering if this would be possible with humans in SOW:BOB.
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  #323  
Old 10-27-2009, 02:07 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by HenFre View Post
Hello Oleg

Good to see you back here again

I just have 2 quick questions for you:

- Will the player be able to make humans (such as groundcrew on airfields and soilders) move around the ground like you can do with vehicles in il-2?

- Will the player be able to animate the humans. Like making their arms move and such?
Scripted animation of human at the moment under quesrtion. Too much work.
At first we should finish pilots and crew of bombers. Then the guys on the AA artillery. then we will see.

In the release we don't plan controlable vehiclles by players. However I wrote that it is possible future of the project. We put in code the feature of use it in future
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  #324  
Old 10-27-2009, 02:08 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by HenFre View Post
No philip.ed. Perhaps I did not describe the question clearly enough

In the editor in il-2 you can control vehicles through waypoints and I was just wondering if this would be possible with humans in SOW:BOB.
If there will be humans walking around then probably yes, like the cars also would be possible
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  #325  
Old 10-27-2009, 02:09 PM
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philip.ed philip.ed is offline
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Originally Posted by HenFre View Post
No philip.ed. Perhaps I did not describe the question clearly enough

In the editor in il-2 you can control vehicles through waypoints and I was just wondering if this would be possible with humans in SOW:BOB.
Ahh, that makes sense

I'll tell you what would be a real immersion factor in SoW. If ever a BoF addon was made, how cool would it be to land to find the airfield completely destroyed and to have some erk shouting 'get in the bloody truck!'. Then you can get in the truck, be driven to another airfield and start operating from there. I've never played a game, apart from maybe BoB2 WoV, where I have had to move airfields because my one was too badly damaged.

This brings me on to another question: oleg, will airfields have the ability to be damaged to the extent where there are bomb craters on the field, and even unexploded bombs?

Last edited by philip.ed; 10-27-2009 at 02:44 PM. Reason: typing error
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  #326  
Old 10-27-2009, 02:42 PM
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proton45 proton45 is offline
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God, I'm having fun reading this stuff...thanks Oleg!!!
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  #327  
Old 10-27-2009, 02:44 PM
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philip.ed philip.ed is offline
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God, I'm having fun reading this stuff...thanks Oleg!!!
Same, I keep on refeshing my browser as it says that oleg is still online LOL
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  #328  
Old 10-27-2009, 03:19 PM
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150GCT_Veltro 150GCT_Veltro is offline
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About multiplayer.

Would be possible have a different (improved) score system, where we can register also factories, airfields, arbours ecc. ecc. as destroyed targets or better area?
This feature could be usefull for online events and not only for BoB. For ex, blue must destroy 75% of London industrial area, and red of course must defend the same area. This should be possible in a dog server with a time limit.

Actualy in SEOW campaigns we do it putting a car inside the factories, hangar, house, fuel depot ecc. ecc..
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  #329  
Old 10-27-2009, 03:40 PM
Feuerfalke Feuerfalke is offline
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blue must destroy 75% of London industrial area
Destroy... 75%...

I didn't know Germans had nuclear bombs in BoB.



It was posted before that BoB has completely different scoresystem. Since static emplacements like radars, airfields and bunkers are now a priority target, as opposed to the primarily CAS and tank-busting on the eastern front, I bet static objects will be an important part of this new scoring system.

Last edited by Feuerfalke; 10-27-2009 at 03:42 PM.
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  #330  
Old 10-27-2009, 03:57 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Destroy... 75%...

I didn't know Germans had nuclear bombs in BoB.



It was posted before that BoB has completely different scoresystem. Since static emplacements like radars, airfields and bunkers are now a priority target, as opposed to the primarily CAS and tank-busting on the eastern front, I bet static objects will be an important part of this new scoring system.
75% is an example......

Yes, so: can we scored an idustrial (generic) area? When you say static objects, are you talking about the static objects we already have on the map as default static objects?
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