#321
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#322
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No philip.ed. Perhaps I did not describe the question clearly enough
In the editor in il-2 you can control vehicles through waypoints and I was just wondering if this would be possible with humans in SOW:BOB. |
#323
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At first we should finish pilots and crew of bombers. Then the guys on the AA artillery. then we will see. In the release we don't plan controlable vehiclles by players. However I wrote that it is possible future of the project. We put in code the feature of use it in future |
#324
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If there will be humans walking around then probably yes, like the cars also would be possible
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#325
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I'll tell you what would be a real immersion factor in SoW. If ever a BoF addon was made, how cool would it be to land to find the airfield completely destroyed and to have some erk shouting 'get in the bloody truck!'. Then you can get in the truck, be driven to another airfield and start operating from there. I've never played a game, apart from maybe BoB2 WoV, where I have had to move airfields because my one was too badly damaged. This brings me on to another question: oleg, will airfields have the ability to be damaged to the extent where there are bomb craters on the field, and even unexploded bombs? Last edited by philip.ed; 10-27-2009 at 02:44 PM. Reason: typing error |
#326
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God, I'm having fun reading this stuff...thanks Oleg!!!
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#327
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Same, I keep on refeshing my browser as it says that oleg is still online LOL
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#328
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About multiplayer.
Would be possible have a different (improved) score system, where we can register also factories, airfields, arbours ecc. ecc. as destroyed targets or better area? This feature could be usefull for online events and not only for BoB. For ex, blue must destroy 75% of London industrial area, and red of course must defend the same area. This should be possible in a dog server with a time limit. Actualy in SEOW campaigns we do it putting a car inside the factories, hangar, house, fuel depot ecc. ecc.. |
#329
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I didn't know Germans had nuclear bombs in BoB. It was posted before that BoB has completely different scoresystem. Since static emplacements like radars, airfields and bunkers are now a priority target, as opposed to the primarily CAS and tank-busting on the eastern front, I bet static objects will be an important part of this new scoring system. Last edited by Feuerfalke; 10-27-2009 at 03:42 PM. |
#330
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Yes, so: can we scored an idustrial (generic) area? When you say static objects, are you talking about the static objects we already have on the map as default static objects? |
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