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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-10-2010, 01:42 AM
SLEVIN SLEVIN is offline
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Posts: 4
Default ATI and file conf IL2

Hello, can someone help? I have a ATI 5870x2, with latest drivers 10.08.
OpenGL video settings by selecting the menu during the game I have a problem of AA on the ground. I see the islands and the coast have a defect zigzag and very ugly looking.
Can someone pass me a conf file already configured?
How can I fix this?
If I select DirectX can not apply AA to the texture of the aircraft.

Thanks
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  #2  
Old 09-10-2010, 04:45 AM
Porksmuggler Porksmuggler is offline
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Posts: 35
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Tips that might get you flying...

http://www.sas1946.com/main/index.ph...,2497.240.html

http://forums.steampowered.com/forum....php?t=1358851
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  #3  
Old 09-10-2010, 04:55 AM
gprr gprr is offline
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Hello SLEVIN

5870 here

Did your driver load properly? Do you see ATI icon on task bar near the speaker icon?

More info down here:

http://forum.1cpublishing.eu/showthread.php?t=13117

CCC for CAT 10.8 is:
AA: Wide -tent 6X
AF: 16X
Catalyst AI :Advanced
Mipmap: Quallity
V.Sync: On
Anti Aliasing Mode: Super-sample AA
Triple buffering: Checked yes


My current one is:

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2 >>>>> still gives some important FPS
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=10
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

gprr

Last edited by gprr; 09-10-2010 at 05:01 AM.
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  #4  
Old 09-10-2010, 05:05 AM
Porksmuggler Porksmuggler is offline
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^you're the only person I've ever seen use the wide tent filter

http://www.hardocp.com/article/2007/...n_hd_2900_xt/5

oh, thanks for posting the other 1c thread, good stuff.

Last edited by Porksmuggler; 09-10-2010 at 05:08 AM.
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  #5  
Old 09-10-2010, 10:40 AM
gprr gprr is offline
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Quote:
Originally Posted by Porksmuggler View Post
^you're the only person I've ever seen use the wide tent filter

http://www.hardocp.com/article/2007/...n_hd_2900_xt/5

oh, thanks for posting the other 1c thread, good stuff.
Hello Porksmuggler

Good knowledge and community help by you allover IL-2 sites

Reason for Wide-tent is i use supper sampling mod which makes transparrent textures look better but also kills FPS, so I had to step back on the AA.
My spec alows me to have playable FPS(B.D) with AA 8X or 12X and S.S (Min FPS around 32 and 31 with 4.09m)
B.D performance (Wide-tent 6X S.S)lookes to be the same as AA Adge detect 24X but no S.S mod and CAT AI on Standard.

WIN7 64
5870 Eyefinity
I7 920@3.92

gprr
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  #6  
Old 09-10-2010, 02:28 PM
Porksmuggler Porksmuggler is offline
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ah, so many options for AA, perhaps they have improved wide-tent since the article I read in 2007
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