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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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S!
Go grab some cheese with the "whine"..Maybe they could post a blank screen and let the horde complain how it is wrong or out of proportion!!! |
#12
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LOL!
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#13
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Foot size, it'll be about how the British pilots feet couldn't possibly have been that big and still be able to use the rudder pedals, they just wouldn't fit and it's all their own fault for telling the ladies that it really is twelve inches...
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#14
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I will go with either blood splatter not being consistant with the tragectory of incoming rounds or more likely the first two posters not using enough wows and awesomes as the profusely thank Oleg and Luthier for the update
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#15
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Quote:
Anyhow, you know, size doesn't matter Last edited by FAE_Cazador; 09-10-2010 at 10:20 AM. |
#16
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Глубокоуважаемый Олег.
Я понимаю, что у Вас очень много работы, но могли ли Вы быть столь любезны и благосклонны, чтоб написать сообществу несколько строк (чуть больше, чем просто скрины апдейта) о прогрессе Вашей работы над всеми нами очень ожидаемой игры. Спасибо, извените за беспокойство. Translation for English-speaking community (using google translator). Sorry, if something is not right Quote:
Last edited by steam; 09-10-2010 at 11:17 AM. |
#17
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LMAO!! Good one.
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#18
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I'm looking forward to another episode of the clearly besotted Eries, trying to get a game of kiss chasey going with an indifferent Tree_UK.
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#19
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To quote Imaca fro SimHQ:
Personally I think its great that people give their honest feedback. I don't understand why anyone (other than the developers) get their knickers in a twist when they do. It always seems to be either "the developers are totally oblivious to your comments so don't bother" or "the developers will be so hurt and cut up you will kill the updates". Personally nothing is more important to me than customer feedback. It can be pretty devastating to get negative feedback about something you have laboured long and hard over. But I would much rather find out people dislike something BEFORE a product goes out the door than after. I guess it's less critical with software. The developers are big boys, and can decide for themselves what to take and what to leave, what makes sense and what is nonsense. Also, I will add that really Oleg and Luthier are just like us; they have a huge interest in this genre, and in every respect are on our level. That's why it's so easy to talk to them as it's like discussing a topic with mates in the pub. |
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