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IL-2 Sturmovik The famous combat flight simulator.

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  #111  
Old 09-17-2010, 11:39 PM
Blakduk Blakduk is offline
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Too many brilliant elements in each picture to comment on them all- the smoke details in the 2nd shot are worth a whole thread on their own!
The shadow of the stuka is inspiring, i can easily see the shadow of the crew! The potential of this game engine to create movies is almost overwhelming.
The only thing missing is people (except the pilots)- the shots look a little sterile without them.
Will the vehicles have soldiers/crew in them, or will the restrictions on 'gore' mean it will be too risky for game classification?
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  #112  
Old 09-17-2010, 11:42 PM
fireflyerz fireflyerz is offline
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AWESOME...Storm of war finally looks like storm of war....thankyou

Jafa
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  #113  
Old 09-18-2010, 01:39 AM
Avimimus Avimimus is offline
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Variable grass - is something much better than expected.

Now all that we need is transparency towards the tips of the trees (for the medium/lower LoDs) and the engine will be pretty much perfect.

Nice surprises.

The interface is also stunning (but will it be able to match 4.10 for functionality? Do we care if it is pretty enough? I'm just happy)
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  #114  
Old 09-18-2010, 03:19 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by Blakduk View Post
Will the vehicles have soldiers/crew in them, or will the restrictions on 'gore' mean it will be too risky for game classification?
Doesn't keep other games like DCS: BS from having crewmen show in vehicles.
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  #115  
Old 09-18-2010, 04:08 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Still would like to remind - that all is around WIP.

Better and better. Your work on color palette is starting to show. Keep with it.

Nice to see a UI shot. Some multiplay info would be good at this point.
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  #116  
Old 09-18-2010, 04:16 AM
Skoshi Tiger Skoshi Tiger is offline
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One question! In the screen shots showing the water we see many whitecaps on the waves. Is this indicative of wind speed/direction?


I spend more than the time than many ditching and crash landing so visual indicators would be of benifit.

Cheers!
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  #117  
Old 09-18-2010, 05:36 AM
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He111 He111 is offline
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Absolutely Fantastic!

Cannot wait!

Just think, in the future, games like this will be blended with Movies so we can make and watch our own high quality animated WWII air battle films! .. but by that time none of the younger generation will know what WWII was! .. is that World Warcraft 2 ??????

.
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  #118  
Old 09-18-2010, 05:56 AM
Hunden Hunden is offline
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Quote:
Originally Posted by easytarget3 View Post
spasiba,it is looking amazing!!!i cant wait....i will send my family oversea and play and play and play....
LMAO
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  #119  
Old 09-18-2010, 06:31 AM
reggiane reggiane is offline
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Impressive, a mayor improvement on good old IL2.
Im sure people who are playing old IL2 will be very impressed.
However I can only give real opinion when the game is on my harddrive ready to be played.
Now the pics show great improvent not jawdropping (ground)graphics like farcry2 or crysis2 or whatever but for a flightsim very good.
Can't wait for the games released after BOB , i'm sure Oleg won't settle down and retire after finishing BOB.
I know this can become much much better in future game releases.
but please no console only games, pc rules always.
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  #120  
Old 09-18-2010, 06:38 AM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by Splitter View Post
Oleg, thank you for the glimpse into the "bones" of the game. The most important picture posted, IMHO, is the QMB interface.
The shot gives us the first glimpse of SoW the game, not just SoW the pretty pictures! I am very exited, this is going to be a blast!
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