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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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1C Team Questions and Requests (closed)
Welcome
This theme is designed to gather your questions and requests. I will regularly review it, compile lists and send them to the project manager. Feedback on your wishes will most likely not. If something is implemented - we will notify in the readme for the new patch. We'll publish the answer to your question with a definite period. Please don't write here about the bugs,errors, FM, DM, etc. in the game. I can not gather and process this data. Recommended form for registration requests is as follows: Type of improvement: Explanation of proposals: Benefits: How to make a post? Think, is whether the offer is reasonable and whether its implementation is possible in principle, and whether it is for other users. Copy of the above highlighted text in new message window. Describe your proposal. If you want to add someone offer simply quote him and describe the addition of the form given above Type of improvement might be: Interface Full editor Quick Editor Scripts AI etc. Examples of submissions >> http://translate.google.co.uk/transl...%23post1719908 The format used there should be adopted at these forums for the sake of continuity and ease of submitting information and requesting it. Any posts not following the above format will be deleted to avoid clutter and help to stay focused. You have a few days to prepare and get used to the submission/request format as used at Sukhoi so it becomes easy to communicate. Many thanks. BlackSix PS: I'm sure BlackSix will accommodate you all, but please remember His time is split between two forums and communities. So please show some appreciation and respect with regard to the language barrier and time restrictions when he's replying to us here. Alpha PPS: Please don't use this thread for general discussion of questions and proposals >>>>> http://forum.1cpublishing.eu/showpos...4&postcount=96 This link is for all discussion of posts made in this thread >>> http://forum.1cpublishing.eu/showthread.php?t=28979 . Last edited by KG26_Alpha; 10-14-2012 at 12:52 PM. |
#2
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To clarify?
eg. you don't want changes to FM performance specs of aircraft suggested here, only changes to software format/style? Correct? |
#3
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Quote:
http://forum.1cpublishing.eu/showpos...&postcount=178 If he is interested in this - it would be better to work directly and not through this topic. |
#4
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Type of improvement:
Mulitplayer Skin Voting System Explanation of proposals: A voted for "Historical" and "Fictional" Skin set that is downloaded on this site, like the system used in Rise Of Flight. Benefits: Skins are not downloaded during a flight, this alleviates some of the problems that players with slow internet connections experience. Also the server admins do not have to police skins (AKA Fictional Skins). Removes potential to "cheat" with custom skins. Thank you.
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by KG26_Alpha; 12-08-2011 at 09:24 PM. Reason: added bold txt :) |
#5
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Type of improvement: Full Mission Editor (Copy and Paste ability)
Explanation of proposals: Add the ability to copy and paste AI units with waypoints. Currently, we can copy and paste static objects or static AI (like AAA), but we can not copy and paste a tank or plane. Benefits: This would make mission building much easier and faster. Last edited by nakedsquirrel; 12-09-2011 at 04:02 PM. |
#6
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Type of improvement: correct the "sound radar"
Explanation of proposals: the sound of engine of other planes is very audible from your cockpit. This allows one to hear an assailant when closing in from one's 6 o'clock. The phenomenon is totally unrealistic and ruining the best surprise attacks Benefits: oblige people to look behind, as it was in real life. Have a more realistic sound management. Reduce cursing, frustration, and aggressiveness towards moderators and developers. |
#7
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Quote:
Explanation of proposals: Just spawn the aircraft with the radiators on half/fully opened / cruising flight positions Benefits: Starting with your aircraft in air is done be the game by spawning the aircraft in flight with engine working fully (max/cruising throttle/porp pitch positions). Yet, all the radiators are fully closed. Which means sensible engines will be broken in seconds, forcing the player opening the radiators a mandatory first thing to do while spawned. This is hard, specially for a newcomer to a flight sim, which might find his aircraft's engine broken in a matter of seconds, without having any clue why that happened. Last edited by adonys; 12-10-2011 at 04:47 AM. |
#8
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Full Mission Editor[
Type of improvement:Full Mission Editor
Explanation of proposals:To be able to make groups of objects such as an 88 AAA with gun crew, ammo ,supply boxes,sandbags etc or a row of stationary Aircraft & save as a group template that then could accessed to be pasted into any further mission you write in the future & also to be able to rotate the whole group to suit different locations. Benefits:Templates could be made and shared across the comunity with the benefit of vastly reduceing build times & therefore encouraging more mission building. |
#9
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S!
Type of improvement: De-cluttering of online play Explanation of proposals: Clean up the log/messages of online play. There is no need to show everything what happens(murdered, crapping pants etc.) or add option what to show. Also clearing the AI messages getting killed when player actually exits his plane after landing and respawns. Benefits: Less cluttered display, less generated messages by the game, propably slightly better performance. Last edited by KG26_Alpha; 12-10-2011 at 12:35 PM. |
#10
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Type of improvement: SDK
Explanation of proposals: Release it without any documentation, or whatever it is that you have now Benefits: COD is similar enough to Il2 that some of the better modders in the community can figure out how to use the tool set. So instead of waiting ages for your programmers to have enough free time to write out documentation, you can start to have the community work on the bulk of documentation. Thus the community can have access to mod features sooner and you wont have to spend as many resources getting said SDK working. Last edited by KG26_Alpha; 12-10-2011 at 12:36 PM. |
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