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Real Warfare: 1242 New historical RTS game

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  #1  
Old 04-11-2012, 07:04 PM
micromancer micromancer is offline
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Join Date: Jan 2011
Posts: 13
Default Very low FPS

I tried this: http://forum.1cpublishing.eu/showthread.php?t=16876 already, and I also tried setting pre-rendered frames to 8, and also to 0. But nothing helps, the performance in my game on Win7 64 Bit is very, very bad.
The settings don't matter, with Ultra and with Very Low I have always less than 8 FPS. In other words, totally unplayable. DxDiag:

Code:
------------------
System Information
------------------
Time of this report: 4/11/2012, 20:03:13
       Machine name: ALEX-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
           Language: German (Regional Setting: German)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: GA-MA770T-UD3
               BIOS: Award Modular BIOS v6.00PG
          Processor: AMD Athlon(tm) II X4 640 Processor (4 CPUs), ~3.0GHz
             Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
          Page File: 2885MB used, 5300MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
        Sound Tab 4: No problems found.
        Sound Tab 5: No problems found.
        Sound Tab 6: No problems found.
        Sound Tab 7: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 460
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 460
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_23211462&REV_A1
     Display Memory: 2529 MB
   Dedicated Memory: 738 MB
      Shared Memory: 1790 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: PnP-Monitor (Standard)
      Monitor Model: Maestro223DXL
         Monitor Id: PKB01B2
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.9053 (English)
     Driver Version: 8.17.12.9053
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 12/17/2011 23:05:00, 17483072 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71E3E-4D62-11CF-8F54-2D031FC2C535}
          Vendor ID: 0x10DE
          Device ID: 0x0E22
          SubSys ID: 0x23211462
        Revision ID: 0x00A1
 Driver Strong Name: oem27.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.9053:pci\ven_10de&dev_0e22
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C 
   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled
What could be the issue here?
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  #2  
Old 04-11-2012, 09:53 PM
micromancer micromancer is offline
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Join Date: Jan 2011
Posts: 13
Default

Some additional things:
Changing resolution makes the game crash upon loading a mission (main menu works).
The game uses 85 % of all my four CPUs at all times, but if I block 3 of them so the game uses only one I still get 8 FPS, no change.
I really ALWAYS get 8 FPS. Settings don't matter, In Main Menu, in Battle, I can Pause, I can increase speed, it always stays at 8 FPS.

I really have the feeling this is a very specific issue I have here, because I can't explain this behaviour otherwise. What really puzzles me is why the CPU usage is so high and why I can do what I want, performance always stays the same.
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  #3  
Old 06-18-2012, 08:10 AM
ulb ulb is offline
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Join Date: Jun 2012
Posts: 7
Default

I got the exact same problem i think ... i'm waiting for an answer too
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