#11
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Thanks for the explanation Letum! So the new system is more accurate that 409? If so,I will be happy with that.
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#12
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1st run, 50ft - No dice. Bombs did not fall far enough before hitting water to arm* 2nd run, 100ft - Bingo! Good drop and strike, target sunk. 3rd run, 100ft - Bingo! Good drop and strike, target sunk. Quote:
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*Regards the arming function, should the bombs be rendered inert by the first bounce on the water is, I think, the key issue here - I don't know much about the fuses used and I am sure there are as many different types as there are applications. From some rudimentary internet searches, it seems, for example that the US 500lb GP could be armed by vanes in the nose or the tail - I guess the low level ones would have been tail armed, but would the initial bounce impact have stopped the vane? If so, did a reduced number of turns arm the bomb? Or did they have a different type of arming and detonator entirely? Perhaps if special fuses were required for low level skip attacks then TD could program a new loadout option for each plane to have a certain loadouts with low level fuses? Let's try to get some productive evidence instead of stamping feet and whining. Last edited by Fenrir; 12-26-2010 at 12:06 PM. |
#13
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Guys are using that mod in SEOW for months.
You need only a little practice and all will be fine.
__________________
A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#14
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A few nice examples of the arming can be seen at that "famous movie with Ben Affleck" Pearl Harbour.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects |
#15
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It's certainly how it was in reality for all US GP bombs and most British bombs. Much more accurate. Some British bombs used a long wire that got pulled out of the bomb as it dropped to arm it, but I don't think we have these bombs in game anyway. I know nothing about Soviet, German and Japanese bombs. |
#16
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if the silly boy who had a bomb next him in the ditch and stood there watching the spinner had steped in wi th his and and stoped it ( assuming it can be done ) would he have stopped the bomb? |
#17
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Well, this tactic was show wrong in RL too, since almost of G4M Betty are shot down, and the only ship hit - USS George F. Elliott (AP-13) - was for collision.
Sokol1 |
#18
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http://vvs.hobbyvista.com/Research/O...AB50/index.php |
#19
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The B26 had six forward facing MGs and para-frag bombs. Just the kind of kit you need for tree-top attacks.
I don't understand you Wutz...It's a fact that bombs worked like this. You can look at old bombs or blueprints and see the mechanics. This is how they worked. how can you disagree with such a plain fact? 1) The bomb is dropped 2) The spinner spins for 'x' revolutions (US bombs usually had two spinners front and rear; one for each fuse) 3) The bomb is now armed 4) The front or rear impact detonator is activated by impact 5) The bomb explodes OR 4) No fuse is placed in the front so only the rear impact detonator is activated by impact 5) A pre-set time limit passes 6) The bomb explodes Last edited by Letum; 12-26-2010 at 01:36 PM. |
#20
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@ wutz
You are mixing different issues her! The bomb delay might work or not, haven't tested it now, but thats for another thread! Is it really so difficult to understand that there is NO collision detection for casing and fuse??? There is a collision detection for the BOMB! Thats it! Regarding this limitation the bomb arming we have now is the best possible solution to get closer to reality! And i've done quite a few successful drops from 30m (100ft) height, tough 40m works even better.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects |
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