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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-24-2011, 08:49 AM
T-JETTer T-JETTer is offline
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Default Preview flight simulator "IL-2 Sturmovik: The Battle of Britain

from Russian into English by translator

A few interesting facts that are not included in the review:

- Triple the easiest to control planes: Tiger Moth », Ju-87 and Su-26
- For leading his unit all the bots are also difficult to keep up
- Flaps on the Bf-109 is fully released / removed about 60 sec, the chassis on the Bf-110 - 90 sec
- To master the complete management of prop and engine, I fear, have to learn a real manual
- Moving section of the lantern on the Bf-110 and Ju-87 pilot and a shooter managed separately
- From the cockpit BR.20 to taxi and takeoff at the beginning can not see anything
- Included option anthropomorphic control simulates the position of the hands of the pilot and will not allow you to manage more than two systems simultaneously
- There are three types of aerodromes: herbal, grassy with groomed lanes with concrete runways
- If you know the full editor of Il-2, do the same on the complexity of the mission in WT can be immediately
- A full editor appeared counter take-off weight and overload indicator. Now you need to decide: to produce cars in one way or change the fuel / combat boot. You can even remove the extra machine guns and cannons
- Level of training of each crew member, on bench planes can now be configured individually

http://gamer.ru/shtorm-voyny-bitva-z...a-za-britaniyu

http://translate.google.ru/translate...a-za-britaniyu

Last edited by T-JETTer; 02-24-2011 at 03:41 PM.
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  #2  
Old 02-24-2011, 09:50 AM
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LukeFF LukeFF is offline
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Nice to finally know what that anthropomorphic control refers to.
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  #3  
Old 02-24-2011, 10:07 AM
JG53Frankyboy JG53Frankyboy is offline
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"A full editor appeared counter take-off weight and overload indicator. Now you need to decide: to produce cars in one way or change the fuel / combat boot. You can even remove the extra machine guns and cannons "

very nice, espacially for bomberpilots
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  #4  
Old 02-24-2011, 10:36 AM
first-things-first first-things-first is offline
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Talking

Quote:
Originally Posted by T-JETTer View Post
from Russian into English by translator
- There are three types of aerodromes: herbal, grassy with groomed lanes with concrete runways
Thanks for that.

I like the idea of herbal runways - "Burn baby burn!" then "What war, man? Only peace, brothers".

Don't worry I have read between the lines, or should it be weeds.
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  #5  
Old 02-24-2011, 10:50 AM
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JG52Krupi JG52Krupi is offline
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Awesome good find and thanks for posting
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  #6  
Old 02-24-2011, 11:30 AM
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T}{OR T}{OR is offline
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Very nice find, thanks for posting.

IMO the best screens we have been sown so far.
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  #7  
Old 02-24-2011, 11:45 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by T-JETTer View Post
- To master the complete management of prop and engine, I fear, have to learn a real manual
.......
- Included option anthropomorphic control simulates the position of the hands of the pilot and will not allow you to manage more than two systems simultaneously
Not only do we get a realistic workload that will force people to fly smarter, the game also models the pilot's inability to control more than two things at a time. You press two buttons at the same time on your keyboard/hotas that correspond to functions on the side consoles and that effectively means your virtual self has taken his hands off the stick

That's pretty much excellent and will make us appreciate how these aircraft were really flown, because it effectively disables tools we have and they didn't, like hotas macros: in order for a macro to work without wrestling control of the aircraft away from you, adequate delays between each action would have to be part of the macro and this means it could be the same as manually pressing the keys on your keyboard in sequence.

I really like all the effort they've put into this, because the reason our simulated fights are unrealistic stems from the fact that our simulated aircraft have been much easier to operate through the years, even if they fly in an accurate manner. All we will need to experience the real deal of calculated and carefully planned fighting with human opponents is a few servers that will make use of this setting
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  #8  
Old 02-24-2011, 11:46 AM
Therion_Prime Therion_Prime is offline
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- Item Pilot, as in RPG, allows the smallest details to customize the look of your alter-ego, changing everything: the type of suit, helmet, goggles, pants, shoes, etc. I think no need to mention once again that all the details of flight uniforms fully correspond to their actual samples in 1940

- Secondly, in the management of arms has been created for the horizontal and vertical mixing, as well as the type of ammunition or gun belt for each barrel! For example, the "Spitfire» Mk.I, with eight Browning caliber 7.69 mm, with each of the guns you can now tinker separately.


Last edited by Therion_Prime; 02-24-2011 at 11:48 AM.
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  #9  
Old 02-24-2011, 11:51 AM
pancake pancake is offline
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'groomed lanes'

I want.
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  #10  
Old 02-24-2011, 12:14 PM
Therion_Prime Therion_Prime is offline
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Wow, just look at all those different bullets to choose from!

http://gamer.ru/system/attached_imag...jpg?1298534778
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