Originally Posted by achillies_ny
Thanks for the replies and ignoring my bad spelling/grammar/sentence structure.
I was reading one of the reply posts by Anton (I've been reviewing alot of your already stated questions and feelings toward the game to get a good vibe of what to expect)
He stated simple training missions would be custimizable, some hope, maybe just a runway for practice landings.
Bummer about the no user created missions, maybe we could hope for Additional content later on if there is a demand (DLC).
I am guessing this game is going down the "Hollywood Blockbuster" path of games today, super visuals, awesome scripted events, but I hope that doesn't make this game stale quick. or shallow. [Anton's] description of the Campaign was cryptic (purposeful of course) I will quote it
" We have campaign, which is very intensive gameplay, even on simulation mode.But we also have Single Missions, which are much closer to original IL-2 by atmosphere and details.There is limited ammo there, less enemies, etc."
Now this is just my opinion, but I take that as mainly going to be a crazy Unlimited Ammo swat the swarms out of the sky all by myself type deal, trigger the next event after i beat this first set of 60 planes. (I hope its mission are somewhat dynamic and not scripted). I hope it doesn't make you a one man Airforce though, killing the believable setting and mood they are setting up. I just want to play my role in the War as a pilot, a good pilot, doing daring
stuff isn't bad.
Actually I even like the idea that they are going to ReCreate these massive airbattles, they must have been very chaotic, I just don't want to feel invincible in it, just shooting down 100 stukas, then bombing 50 88s, then sink the bismark all by myself because my wingman are too dumb, all in one mission ya know wouldn't be my cup of tea.
They need to give each mission a purpose and a focus, your overlapping main Objective, and you choose how to fly it, be sneaky, be topgun, just bomb ur target and get the hell out of dodge, I dont' want to have to trigger certain events to continue on if in reality I could just move around a obsticle in front of my objective, not just generically cookie cut each mission (Shoot fighters down, get the bombers, get the Enemies aces now)
Then [Anton] says (I'm not holdin you to any of this Anton, I just want my feelings as a niche gamer heard to a actual game developer)
Single Missions will be much closer to original IL-2, I never played the original, what would make it closer to the original? Start out on the base? perform your mission CAS, CAP, Escort, Dive Bombings, Carpet Bombing? and get back to base and land it or bail out over friendly soil!
Will I have wingman that i can give orders, even formation orders? ( i be happy with cover me, attack my target, weapons free, Bug Out!) Also can I bail out? If I bail out over friendly soil can I still win the mission? And can these please be co-op? I want to fly with 4 friends and take on a screen full of B17s!
This sounds like a really fare compromise, the campaign is going to be a action packed, balls to the wall experience in the sky, giving everyone a chance to be a Flyboy, and tear it up in a VERY good looking game.
I've never seen a game that look just like the ww2 gun camera reels, this game gives me that feeling of watching those.
OR
Say you don't want to hop into the frantic campaign, but you just want to fly one of their single play missions on realistic, hopefully they will think of every type of situation of every single mission they make. Bomb Run, Vip Escort, Bomber Escort, CAS, Small Raids, Train Attacks, Suprise attacks on our own base. Also I would like a mission where you must land at a German airfield and steal a Me262 and bring it back to base and land it.
This is me just thinking positively, I know not everyone shares my opinions, but you can see why they would do this.
Mostly because they need to make sales and a game thats more pick up and play friendly will sell better on a console, business wise, they have to do this.
Either way, I am happy, Blazing angels was so bad, I mean so bad, I am glad I just rented it, and Hawx just makes me miss Fighters Anthology so I don't play that.
The only Console game that I like for flight sims is 'Secret Weapons Over Normandy' it was arcadey but more of a ATF/USNF arcadey, limited ammo, more focused missions and variety, hell one mission in that game is mostly stealth flying under the under enemy.
This board should come up with atleast 3 esstentials in this game they would like.
We already know the graphics are amazing, the flight model is amazing, and it will have MP.
Ok, now what I hope it has
1. COOP Missions with Take Off and Landing (Everyone who isn't shot down has to come back and land or they lose too) Include also for a B17 to allow the whole game room in a single aircraft, Pilots with a few real Human gunners would make for a fun test of skills, we could be the Memphis Belle in terms of successful runs!
2. A Airbase Assualt Mode, meaning two teams have one or more Airbases they take off from, and have to launch a attack on the opposing team airbase with bombs and also protect their airbase. Also you should have a limited number of lives, forcing pilots to retreat to rearm instead of nonstop KamaKazi attacks. Also picking your Line-up of planes for the game adds abit of a Chess/Strategy flare to the mode, meaning you cant just switch to a P51D after you just suicided to knockout a incoming b17 u spied heading to ur base.
3. I would like to have to micro manage alittle, atleast once i get good at the game, I hope I would have to worry about more then just limited ammo, but also fuel.
Either way, I hope you take the time to read this folks, my imagination goes wild, If you like anything I wrote anyone, please let me know. Anything you fellows/ladies, might feel as more important for you for this game to be a good game?
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