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Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW
... A New Oleg Maddox's Room -
I think that it has become too time consuming to scroll through the 187 pages of Oleg Maddox's Room in search for answers. People keep posting the same questions because they haven't time to read the 1860 posts in Oleg Maddox's Room. So, I compiled a list of all the answered questions, along with the relevant answers. That way it will be easier for everyone to find answers, and easier for Oleg because people won't keep asking the same questions. Quote:
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With 4.09 we will stop any work with Il-2. Really we did it already... just waiting finalization of new maps. Quote:
It will be in BoB. Already is in current code of BoB. Quote:
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No new sounds in 4.09. Quote:
Camera views will be expanded Quote:
Fuel rearm - will be. Repair - some sort. No battles with infantry. We are doing flight sim. Quote:
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Sound - we alwasy use the most advanced sound cards that to get binaural sound. Quote:
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In BoB there is absolutley new sound engine. Maybe in Il-2 sound samples wasn't so good for the cheap speakers, but the 3D bunaural engine of sound there is still the best. And I don't undesrant why to repeat me... Lack of time means that we are busy with new sim. Completely new. This means time, forces and funds. I don't see if there could be any additional questions why or so... Quote:
1. Not for all is even possible to find sources that to make them looks like real. With the more great quality of modelling in new sim this point is going to be even more stronger than in IL-2. 2. now flyable aircraft, i.e developemtn of aircraft, cockpit of fighter take at least 4-6 months... I don't speak about bombers, which are more complex and have more internal seats to model with enviroument... So if you will make simple calculation and with take equal time for each aircraft you may get many-many years of developemtn only 30-40 aircraft in one small development studio. 3. We will release special tools for third party that will allow to include third party aircraft or new cocmpits... But it will be not like the chaos in MS... it will be by other way and no chaos in online. The new system. But tools - some time after the reelase of BoB itself... So the most advanced third party developers sure will make all flyable or will make completely new things... Simply this i shouldn't tell now in details. Some solutions are secret Quote:
50 Lb is really for two hands as a midle force with which possible to pilot aircraft still in the frame that to do not chrash... FM isn't the thing that you need to learn again. Some differences in complex situations... but in general fly the same or very close to what is. It will be different in details and more adjustable for different aircaraft types. Quote:
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I can't promise now... but my guys in research what is possible by minimal human/month busy schedule... Say "Thanks" guys who did it... and who do not understand what they did for online community... Quote:
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Shaders we use very much in Il-2 Quote:
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I don't know what we will have with FF... But probably this item will be open in source code for third party development. Quote:
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From bullets we will "draw" actual(exact) places of hits. This you will see not so soon and already in the 3D engine together with other types of damage. Main was to show missibg in flight aerodynamic panels of engine, etc.. It wasn't so rare in real aerial combat. For us is a great task how to make a lot of details and at the same time to render a lot of aircraft in air simultaniosly.... So all things will be optimized for this... Say it is possible to make even greater details of damage, aircraft itself , etc... but probably in case of hundreds aircraft in action around you you will need the PC that will be existed only say ten years after release Hope you all understand what the tasks we have and what the technical problems are on our board... The is no problem to make increadible amount of polygons in aircraft (or ground units), but then will follow problem of PC power, when in air isn't just one aircraft.... When the water is trasparent, when the clouds looks like real and moving, etc... BoB will be again a "fight of compromises" in technologies and will offer the best compromises that wioll be usable for many years ahead, like it was with Il-2 Quote:
And in Il-2, when it was born - nobody in industry had such "very general" Attemps of others was... Quote:
For all other questions I would say yes on 98%. Quote:
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Training also will be absolutely new. Including online training Quote:
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No... My statement was that Bob _will_run_ on the system on which now Il-2 series run at highest detail... But it doesn't means that it will run on high detail on that system... This means that probably it will be lowest settings... Quote:
Anyway, I personally plan to upgrage my home PC only _after_ release of BoB. Quote:
It looks good, but not like BoB engine. BoB engine it is not modification of Il-2 engine. Also I tested periodically BoP and would like to say that the contol of aircraft there and FM isn't like in all arcade sim-games, but control aircraft is more easy than in arcade sims... becasue the guys keeping some original physics from Il-2. Hope I did right answers for all the buzz around it Quote:
The next after BoB we plan to make the area that never yet modelled And it should go on the market after BoB during a year or so. But the first our target after BoB - to release the Enduser tools that allow them to incorporate new planes, ground vechicles, ships, etc into a sim as a system. We would like to create some industry around it, like it is around MS FS. It is stron point of MS FS on the market. However we understand the problems with such way and we are doinf it with the target of no cheating online. Some time more close to release later I will tell it in all details. This will be someting new on the market. In BoB intial release we will have controlable stationary AA guns. You may play for them in online or even in sigle play if you wish to create such a mission. This will a first step in realisation of our plans for online gameplay. In a touch with writen above you may imagine what can do with only this feature some crative third party developers. Tools will alow to "program" by simple ways such objects (aircraft also). But again plase read with attention - this will not kill online. There will be some sort of protection. We don't plan to copy WWIIOL. But if we will decide to go for only online gameplay, then we can use BoB engine. Quote:
I'm the guy, who dislike to create one time good thing then wait when this good thing will be worse then new others... from others. I'm the guy who like to get always only good. So I would like top get in BoB many things that isn't in any sim in features, etc... or in any possible competitors in future (At least I hope ) Somebody told here that why we are doing the planes that didn't play role in the war... It is incorect opinion. Each plane played some role. And each plane that we model is important part of history and GAMEPLAY for single play. It is also important for users that like to make themselves some episodes of airwar that we or others never covered in a flightsim. Also this will make the sim unique comparing to all other BoBs before. If you'll look for years back, you may se that with original Il-2 was really the same situation ... Or you don't like to try to fly military autogyro for recon or for the tunings of radar and trying to escape attacks of bf109s? I can give you a guarantie that it will be for many people very interesting and to feell the things that was never experinced before.... Just little sample... Only when you pay attention to such "outside of main picture" detail the product might be interesting for all. In short: We try to make the BoB that will be not like all BoBs before on a sim market... we try to make not the single one time released game, but the series of expansions... that will work like Pacific Fighters in the past... stand alone or merged with previous release, begining from BoB. Quote:
Recording will be possible in two formats one of them is similar to NTRK, another - ready video, but still under question in which format finally. But only NTRK will be possible to use for full HD video conversion. Quote:
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So I expect that there will be many flyables later after the intial release... and BoB will be growing even more than Il-2 series Quote:
Last edited by nearmiss; 05-05-2009 at 06:07 PM. |
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4.09 still don't know when. My guys really to busy that to switch back to Il-2 even for some time. Quote:
There is only experinece of Il-2 development behind, but the 90+% of code is completely new. The other 10% also with changes. Quote:
2. Even at Beta isn't possible to define finally required sys. specs. For the best out of BoB probably there will be no such PC on the market at release... like it was with the first release of Il-2.... However eve without best out it will looks superb. Simply we should think about future becasue we plan for SoW series long life, not less than for Il-2 sries, if not more. We plan to make series that will cover agin Il-2 modelled battles as well as some never modelled in any game... 3. I hope everythng from the general graphics to the gameplay, from Ai to the FM, from the sky to the ground... as well as never seen before some of gameplay features, like it was offered with the first Il-2.... At the time of Il-2 release there were some many features that was release in a game for the first time in world in princile. Many others copied ideas from Il-2... 4. With the release of BoB there will be player controlable AA-guns. Even in sigle play if you like to create such a mission... This feature at first will show the features of our new game-sim engine... as well as it could be direction of parallel development or third party development... At lease I can say that the quality of ground modeling is with the idea in mind to use it for the future interesting features of the gameplay... so smart answer.... 5. There will be possible two types of campaing.... One is dynamic with the possibility of managment in a squad and higher. But there will be no feature of High command that could change everything in a war.. Dynamic campaign will be more or less close to history. The other campaing mode - it is a sequence of single missions, that possible to make very precise from historical point of view. I can't say right now will be such fully developed by us campaign inside the sim with the release, but at least it is possible. as well as there will be some amount of historical single missions right with the release. Anyway we again will offer more than any other developer of flight sims in that item... Also the campaign systems will be open for thirs party modifications or even for inclusion of own ENGINE of campaign. This will be ture for both sinlge and online gameplay campaigns. We simply learned all requests of users for some years of Il-2 life... The best that we can do - will be there. Hope I gave some info for the brain here Quote:
So in Il-2 it was done in the last versions more real than you think... And I haven't seen yet in a sim more real tracers... If you mean color - they are all by a tracer specifications docs of WWII shells/bullets for each country that we modelled. At night the fire/flash leight of 20 mm cannon could be even more than 2 meters... At day it is the same but visible less and even more less on the film (in short words). At flight it depending of speed... But anyway it is present. The differences of leight we plan to model in flight and on the ground, at day and at night. The difference at the day/night time was done in Il-2 for the for the first time in the world in game industry. Quote:
I only can say you right now... that yes we will have sometime free add-ons with new features, like it was with Il-2. But other info - till the right time. Everything will be fine Quote:
3. No.... transparency of frae details will make visible other things... construction fuselase, engine, etc... Simply we model it by another way than others in arcade games or the games that say that they are simulators of ground battle but the models there ar far from what we say now is most realistic for the current period. Also on the sceen you see by two eyes. So the comparison with steroscopic view in life and like you mean by one eye isn't right. We simply will have more complex movement of the neck-head-body of the pilot than in Il-2. Quote:
Korea can't moves forward without us. Simply becasue it is based on SoW series engine. Quote:
What I can say really - we are working hard... and BoB will be done doesn't matter of anything in possible future Quote:
So you may see in color films from different theatres even for one type of weapon very different type of tracers, also that was changed some time several times during the war. Quote:
German radars will work by other way. They used it for another purpose. Quote:
2. Confirmed no "radars" across the clouds 3. We will have several very precise copies London building, but other things - most generic... But from above the streets, etc will looks close to the map of 1940 that we have. To make a full copy of London would take large time... it is impossible... or possible if we will drop the main thing of simulator... Quote:
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Yes we plan. Because it is really good for the recording of tracks We plan to make some browser. But probably it will be separate program from which you will be able to star the sim with automatic connection to selected server. We had such things in the past in our previous (before Il-2) games. But this program will be not the program that will replace others, that works fine with Il-2. It will be in additional, if user prefer. Quote:
And as I told... the code will be partially open in terms of modification with the use out of normal fixed parameters and code servers... In time I think we may see even U-boat controlable The water is transparent in engine. Quote:
I can't say yes to all your questions. Recon maps we would like to make and it is in plan. However I don't know if it will be in release. The format of brief is HTML... so theoretically there is possible to use recon map and send to others across the map. But it will depending of many factors, so I can't tell you 100% yes. As for the capture airfield.... we plan several online modes in additional to what we had in Il-2... Also can't say you final features As for changes of map... don't know yet all features that will go in final. You know I never promise when I'm not sure, if you are NSU that I know... Video in gif or flash player format probably will be possible in a brif. I don't know which type of HTML we will use in final. You know there is going the new version of HTML in future... Proabbly we will stay with the current for a long time. So if to make everything manually for single missions - then you probably may use all features of current HTML version . If automatic - then just limited amount of features... However the engine of campaign (doesn''t matter single or online) will be open for modifications. Or even someone may developm completely own. We will give access to that item of code for modifications that will not damage the fair online gameplay. You will be able to put on the map trigger with sound message with the defined radius of action. Quote:
Stall, black outs, redouts was a limit for AI even in Il-2. Simply they are robots and calculate it way faster than you. Quote:
In BoB we will have more complex AI behaviour that will be more "humanized". However before Il-2 there was no one sim with "humanized" aircraft AI like in Il-2... Quote:
We don't plan to model with the first release night fighers. Too much work for the too small effect in gamplay. The first thing is important that will be economicallyy right in development. However I do think in future if the BoB will be successful, then we may work over such things as well. As well as third party developers. Quote:
However it is explained as well above about their precise. Some time AI with level of Novice also crashes in a stall in dogfight... Quote:
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2. It is possible. Probably we will minimize it in release, becasue of hit to resources, but in general Buses already now can travel by their own trajectory in a city and make stops as well cars will try to find place for parking in a end "waypoint". It is working already. Just would repeat the amount of such action probably we will need to minimize due to resource eater feature. But for Editor we will offere to use it for enduser to modify scenery, etc... 3. See above. Yes we plan some life on airfields. But the main goal of course still will be the air battles 4. Yes. Also we are currently working over "real" 3D craters of bomb hits on the ground.. that will destroy the usability of airfields for some time (real time for repair of runway or the time that defined in tunings of mission or on server) 5. The resolution of detials and LODs is way higher than in lL-2. How far we we will see the type of the object... I can't say right now. All will depends of the all final resource-eaters.... In Il-2 once we did halfransparent dot for the groun objects that to make some ability to see it from longer distance... howver users dislike this system and preffered to go back as it was. It isn't definitiopn of the LOD only. It is definition of the screen resolution, and power of a system on which we will run BoB in fuuture in a middle settings. Also due to online gamplay we will need to make it absolutely identical to medium system for the fair gameplay. Its a rule... Or the player with more power PC and greate resolution of the monitor you would be named as a cheater.... We already have great experience in that and many items of gameplay when we need to go for some middle level of details on middle to high power game machines... Quote:
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1. Can't say at the moment. I only can say that in each cokpit we model we make all switches operable in 3D models. But not operable in the intial code. As I told it is for "masochists" 2. To switch different fuel tanks should be possible in intial release. 3. Not everything. Partially panic, but close to very historic types of attach - yes. 4. Probably. It will depending of the final GUI complexity. I can say that we now can change the load of the bullet/shell belts, but it will be anyway in a way of some amount of standard sets. And special effiency of each shell/bullet type will play more greater role than in Il-2. Quote:
2. If you mean the problem on ailerons of Spitfire before and including initial series of MK V due to rodation of the wing relatively aileron - Yes we plan it. Wing twist - visually separate of each console - not. Quote:
2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"... The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure... 3. Yes. A bit. Becasue we model more precise fuel consumption due to different input, than in Il-2. 4. This I already answered above in other answers. 5. No. But in a code it is possible alreay now. see my other answers. 6. We have completely new online protocol. More for sure. Quote:
2. In Il-2 the sound engine was designed for HiEnd sound cards. It was so different sounding on Hi End and on regular cards.... On simple motherboard cards of some producers the panning was so simple, that we was unable to control it or regulate the distance... and some people begun to use it... In BoB we will have completely new sound engine that will not depending of type of sound card. We simply did own panning code, etc... Also how to limit the ability of player to make louder his speakers... still don't know This will be the only one limit I know in a new sim... Quote:
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technically in engine it is possible, but I don't think we will have work time for such "small" features before we will release the sim. Quote:
2. Will 3. question is done too early (as many others from other guys) 4. These turrerts that has two positions for fire and the speedy flight will work as it should. It is done with actual time animations. 5. will but on close distances. 6. Way more complex than in Il-2. As for the rescue.. we plan special aircraft for that in missions. Boats - maybe, maybe not. To wait boat will be too hard so great time... Not too interesting for the gameplay. 7. Weak points will be. But not the ammo belts of MGs of ships 9. I think no. Becasue at first we are doing flight sim, then we are thinking what is most important to develope for ther other things that have their own sequence of importance. Quote:
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Right now I would say that most of requested by you features are used for internal tools. For the end user some of them will be removed due to many commercial reasons. 100% answer can be done for the size of map. For the end users it will be limited in size. Because the great size map will will keep only for us, as a developrs of the next after BoB new sim or/nad map + objects addons on a payware basis. So in general enduser will be able to make own maps say for online gameplay in proportions like it is done for Il-2. Quote:
Ta-152c - I hope you don't read indicator speed that to get image of real speed with which aircraft is flying. Compare indicator speed in cockpit and in the mode without cockpit. Without cockpit the speed is real. In cockpit - indicated. Please read in internet or books what is real speed(TAS) and indicated(IAS) Quote:
But you can't load directly the dot matrix (raster) image into the tools. You will need to work with it to the standards of tools... to create layers of altitudes, etc... Nothing comon here with the SIM CITY Another way if you want to create new quick map that is siutable for the new scenery of online gameplay... then our tools will give you ability to make it very fast and easy and looking like real surface with only features that we offer in standard set... However even in this case you can make own textures and to add it in tools that to work with them and use in new map. Quote:
Notice: However if you are playing with gamepade or other similar device and then connect the online server where all other plays with the joystics (settings on the server) then you automatically will get the switch to normal FM... and possibly will be not able to play with others on the same level of aircraft control, like with at least Joystick. my personal opinion as well as all pilots that I know and was asking specially for this item, all tell that clickable cockpit by the mouse is Ok for the the civil aircraft (say such funtctions like levers, wheels, etc), but anyway it isn't even comparable to the real life precise of hand movement... Say, pedals also clickable? Mapping on the device or even keyboard is more close to real life than to make all things clickbale/moveable by the mouse. Especially in military aircraft.... Some reealtive sample: I would be glad to see how some will be control aircraft by the joyistick and then by the mouse simultaniosly clicking on the fire button on the control column in 3D cockpit. This sample I give only as realtive. But it is easy to understand in comparison... |
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Very nice!
I hope your collection of answers will replace the old thread, so people don't ask for the things already answered over and over again. |
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Ok, guys, really good idea, so this is new thread for Q & A. The old one is closed from this moment. Forgottenfighter thanks for the summarizing info.
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#5
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Will oil from let's say an fuel leak pour onto the windsheild dynamiclly or like a splash texture like in the previous game. Just curious
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From this point onwards could everyone please try articulate their posts such that they actually contain a question for Oleg with regard to SOW BOB. The idea of this thread was not to hide the unanswered questions in the previous Oleg Maddox's Room, nor to simply rename it. If there is any chance that Oleg will answer our questions, we need a fresh thread to remove the same posts that some people are now bringing back here. Keep it clean, more questions less rambling about Oleg abandoning us. Thank you.
Last edited by nearmiss; 05-05-2009 at 03:35 PM. |
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Hi Oleg, During the war gunner's were told to use short burst of their guns to avoid extream heat damage, and even melting. Will this possible type damage to the guns, be included in damage moddel of SOW?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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about multi-core usage...
Will SoW_BoB make more efficient use of two cores (75% usage for both cores? 80%?) or wil it show better efficiency with a quad-core cpu? I wonder if it's better to have a sim where you can turn on all the goodies, and have (say...) 50% per core usage on a dual core? That might imply some headroom left by the sim. So I discount that, knowing the source of the sim. Is it predictable that Sow with all the goodies turned on will overpower a quad core running at 3.6ghz, and 90% efficiency? If so, good thing it's scalable!!
No chance this sim will be more GPU intensive than CPU intensive. Right? Flyby out
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the warrior creed: crap happens to the other guy! |
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Oleg(quote)
We are developing the simulation of ground AAA support in all areas, including radars, High Command, etc. It will work as a system: damage of one will have result in other.(quote) Will this type damage logic apply to airfields that have had their fuel levels/ammo levels lessened do to an attack. Will it under these circumstances prevent the choice of a full load of fuel prior to take off. Possibly then have to go land at another airfield to re-fuel or even just to get ammo?...And then how to know other airfield have supplies...have to call to them by their location name, using the Radio?...and finally would it be possible to use a program such as teamspeak to communicate with the AI controll tower (or possibly a human because of ground position choice's, not that anyone would choose to be in a tower), instead of using text?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 04-14-2009 at 01:10 PM. |
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What I was thinking was a type of speech recognition software for some simple phrases in game, requiring the use of a mic...its everywhere now a days
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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