#21
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I don't have any good Soviet or German sources here, but as examples, Francis Gabreski (leading US Ace in the ETO) was captured after he damaged his plane's prop when it hit the edge of a railway embankment while making a strafing run, and that another US pilot making a low strafing run literally cut a German soldier's head off with his airplane's wing! Of course, that makes it a pain to program the AI, since it means a whole bunch of collision avoidance programming that you can mostly ignore as long as AI aircraft don't fly below a couple hundred meters AGL. |
#22
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45-60* dive angle aiming at the tank's rear deck, while trying to keep your airspeed down. Time your shot for 300 m or closer, take your shot and then immediately pull out of your dive so that you just miss the ground. Flaps and dive brakes up, full throttle, and then some sort of evasive action - like a climbing turn - while you extend range and regain altitude. In the game, you can make repeated attacks. In real life, pilots who survived to become veteran pilots learned that it was "one and done" - unless you were absolutely sure that any flak in the area had been neutralized. Quote:
At least for convoys of soft vehicles or lightly armored vehicles, you take out the flak guns first. Then you take out the lead vehicle which will bring the rest of the convoy to a stop. For soft vehicles, you can then strafe down the column, working from front to back. For AFVs, pick them off one by one making side or rear attacks, but starting from the front of the convoy. |
#23
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In that way, I think that IL2 is unintentionally realistic, in that it sort of models the kill claims made by ground attack pilots. (The unofficial rule being that if you put gunfire into a vehicle it's a kill, even if a few hours at the maintenance unit will set things right.) This was, and is, is a very common reason for pilots (and tankers) to make exaggerated kill claims. Unlike in IL2, where the game helpfully shows you (and tells you, if you've got Padlock and HUD messages on) whether you've killed a vehicle or not, in real life it's sometimes quite hard to tell if an AFV is damaged to the point of destruction. That means that different pilots (and tankers) might shoot up the same "dead" vehicle multiple times thinking that it was still a valid target. Quote:
But, setting an AFV on fire is usually a good way to wreck it, since the heat of the fire ruins the armor as well as any internal equipment. In combat, it's more useful to think of "mobility kills" (vehicle can't move), "gun kills" (weapons systems no longer functional), and "combat effectiveness" kills (crew wounded, killed, or otherwise no longer willing or able to fight, vital equipment destroyed, low on fuel, etc. to the point that the vehicle won't be taking any further part in the action that day.) If IL2 paid more attention to ground vehicle ops, then it might be useful to model mobility and gun kills. Right now what it does is crudely models combat effectiveness kills. Quote:
I think that there's a lot of truth to his stories. Certainly, his story about sinking the Marat is valid, as is his sortie record (over 2,500 combat missions!). How many ground vehicles he actually destroyed is questionable, but it's probably a considerable number. |
#24
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#25
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Amazing is not enough, “incredible” is more fitting word. Any Russian fighter had an enormous speed and manoeuvrability advantage over a Stuka, so big that no pilot’s ability on earth could balance it, if not by pure chance. If ever happened, this incident demonstrates just luck.
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#26
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#27
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__________________
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#28
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Anyway 30mm are easily penned by 37mm BK, on any angle in between 45° and 90° at around 300m Quote:
Tank is abandoned, crew is badly injured, or temporarily out of comission, the attack is a kill. Many kills were scored by pilots that never realized that they were that successful. Not all kills are spectacular. Quote:
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Anyway, my comment was supposed to be an irony. |
#29
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Many of this planes at slow speeds, got better maneuver capacity than the fighters themselves, and they were also better at low level handling. A fighter pilot trained to dive and shoot as near as possible, will see a low level flying aircraft as a "not on the manual" procedure. If they overshoot, they were most likely to end six feet under, without the need for a grave digger. Last edited by RPS69; 12-16-2015 at 12:23 AM. |
#30
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Rudel only knew that he'd won the fight when his rear gunner told him the Soviet plane had crashed, which tells you that he was utterly focused on defense. By rights, Rudel should have been dead, but his opponent got greedy for the kill, got sucked into a low speed maneuver fight, and then screwed up (or got unlucky) doing it. Smart tactics for the Soviet pilot would have been to get a few of his buddies together and do "Thatch weave" beam attacks by sections. Twisty, windy, slow speed evasive tricks only work well against one opponent. They don't work so well if you're bracketed by 2 or 4 fighters. Last edited by Pursuivant; 12-16-2015 at 04:52 AM. |
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