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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Server Requirements?
Any news on what will need to have a maxed out player server is terms of server specs and bandwidth?
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#2
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The original dedicated server(2.04) used about 2KB(not Kb) per client.
The 4.0 dedicated server upped that usage to 4KB(not Kb) per client. As they are still optimizing the code I would not expect any specs until it goes gold. The IL2 series has had some of the best net code I have experienced online. |
#3
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Plus it was possible for anyone with a spare PC with very low specs to host COOP with dsl lines. I can't wait to be part of a coop with 128 slots filled this is going to be an experience |
#4
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I am very much looking forward to the new server software.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#5
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I do remember I was hosting 26 players COOP every sunday night with a dedicated Athlon 2600, 2Gb ram and a 1Mb upload dsl connection with no problem. I've never flown more than 32 players (I stopped playing a few years ago, never tried any modded IL2 for example). Like you Im looking forward the new server functions but were I live now I wont be able to host anything with more than me |
#6
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I don't know what the requirements are, but if our dedicated server can't host 128 players smoothly, nothing can. We'll probably be running several MP Full switch servers.
Specs: Quote:
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#7
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Nice setup. We will just be going for 1 128 player server and see how it goes. |
#8
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Ping is not as important as consistency.
Early on when dialup was still prevalent a guy used to come on my server with a ping of 800.But it was a rock solid 800.It never varied and he never had a problem.However those with much lower pings that spiked up and down would often have lag or connection problems. I think it is more a problem of packet loss than time(ping). |
#9
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As far as the server specs requirement, IL2 didn't take much of a machine to provide a nice smooth environment (90 players), but in Cliffs of Dover, I would only expect it be a much better machine. With 20x the physics of IL2 alone, I would think CPU power would have to be fairly good for a dedicated machine in the new sim. I guess we'll have to wait and see. |
#10
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I wonder if in CoD we'll see an aircraft follow the curved path it was on.
So not a straight line and the rotations it had in the last packet, like in IL2. |
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