#21
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Why does everyone come to this forum to praise WoP? Don't they have their own? lol
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#22
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"Just imagine CloD with WoP map."
I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#23
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WOP looks great at a glance but when I got down low and had a closer look at the trees and houses. The shadows were just drawn on the ground as part of the ground texture. There's a huge saving in fps. WOP doesn't compute tree/building shadows in real time and so you can't change the time of day.
Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk. |
#24
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Make your point. Why is it stupid?.
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#25
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WOP is nice in a Hollywood sort of way, but really WOP is so smooth with little or no pop ups etc because the horizon is a lot closer than in CoD and the map itself is tiny, even the no pop-up is replaced by a lot of shadowy buildings that gradually clear, it is a better way of doing it than CoD but really, do you want tiny maps, modelled with modern building placement or something a bit more realistic in size, modelling England as it was in 1940, just my thoughts, I guess we all are looking for different things.
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#26
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Really, beyond comparing steak to Spam I think both sides are right. It's much, much more resource intensive doing the scale that CloD has to process not to mention individual plane AI, but there is a lot of room for efficiency improvement.
We really are still in beta right now so they're tacking on stuff as they can manage then optimizing. We'll see, but the flickering shadows really gotta go... |
#27
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The comparison has direct relevance and is a valid discussion
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#28
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then don't participate!
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#29
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I agree with you; up close the detail of the vegetation in CoD is awesome but it disappears at 30 meter distance When flying (99% of time) and at low altitudes then the trees have a kind of cartoon appearance and is a reality passion killer. I just hope and trust that these will be fixed some day.
Last edited by biltongbru; 05-22-2011 at 07:54 AM. |
#30
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Quote:
WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects. Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time. Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts). Etc, etc. Im not using CoD as an example because everyone automaticly assumes everything is broken in it. Last edited by Baron; 05-22-2011 at 08:01 AM. |
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