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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Just imagine CloD with WoP map
CloD is the most fantastic combat flight sim but it seems that the landscape rendering is causing the major fps/stuttering problems. Wings of Prey is not actually comparable but inferior to Clod in most aspects especially gameplay, aircraft modelling, mission building and lack of any editable land objects but I must admit that the landscape looks much more realistic and has smooth rendering during game play. I wonder why the Maddox team did not use similar algorithms for their mapping coding, but I think there should have been good reasons for this decision.
http://vimeo.com/14661191 |
#2
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Then we would hear how the maps need to be larger.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#3
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here is goes again. we've already had several 50+ pages discussion on WOP vs. COD landscape. but I have to say I agree with you.
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#4
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I agree with one of Blackdogs posts from a day or so ago. CloD has excellent components on the map, but they just need to blend together seemlessly.
I think that less trees would be better, in place of 3-D hedgerows around the field boundaries. More blue-atmospheric haze as well would improve things. One of the reasons why WoP works so well is because the landscape looks neat and natural; and because of the way the filter and the auto-pop is modelled, the texture transition is very smooth. Just my two pence (I won't even touch on colour here) |
#5
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Plz no more, What if Cod was Wop,
Last edited by nearmiss; 05-24-2011 at 03:41 AM. |
#6
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Hmm yes I can picture it in my mind now, just like flying inside a shoe-box!
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#7
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Promoting your WOP video here? tut
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#8
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Yes - we're at risk of repeating OLD news here, but i have to say, as someone who really had been looking forward to COD for a long time I am really disappointed with the map. That WOP vid really just rams home for me what a poor job the devs have done in creating a believable depiction of the English countryside.
Looking at the WOP video the scenery looks thoroughly convincing and real. When looking at the COD map I'm constantly fighting a sense of disbelief - it just doesn't give me a feeling of reality. It's primarily down to the poor placement of trees. The net result is that things don't quite gel and coalesce to the stage where I just accept it as real. There is always that 'something not quite right' feeling that I have to fight against (usually unsuccessfully). I'm convinced that if the tree placement was redone in a similar way to WOP the map would really come together + maybe a little atmospheric haze as Philip_Ed suggests. It would probably be a fairly major undertaking and is not likely to be done any time soon though. (Maybe eventually by modders?) I really never thought I'd say this, but the map is close to being a deal breaker for me with the entire game. Sorry - I know others will disagree with my opinion, but unfortunately that's my take.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 05-21-2011 at 10:04 PM. |
#9
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Same here - the map is a failure as it stands.
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#10
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a failure ? thats mighty harsh for a 1:1 scale representation of south east england. the un-educated critique around here is astounding. no wonder the developers shy away from any form of up front discussion. this is a simulation. not a game.
i think it does the job very well. but it isnt anywhere near a failure.. your opinion is more full of failure and the height of ridicule. (rediculous) western world priveledged philosophy. does anyone round here know what that is ? Last edited by Ali Fish; 05-21-2011 at 09:50 PM. |
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