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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: In the upcoming IL-2:BOP Downloadable Content (DLC) I would mostly like to see:
More maps 2 2.33%
More aircraft skins for aircraft already included in IL-2:BOP at launch 3 3.49%
More on-line Multi-Player (MP) modes 5 5.81%
A single-player mission/campaign (m/c) creator 17 19.77%
More allied and German fighter/bomber aircraft 7 8.14%
A new allied Single-Player (SP) campaign 2 2.33%
A m/c creator, bomber cockpit/gunner views and a new allied SP campaign for 20+ Euro´s/Dollars 9 10.47%
Cockpit views for all the German fighters 19 22.09%
A Single-Player (SP) German campaign 5 5.81%
A m/c creator, German cockpits and a German SP campaign for 20+ Euro´s/Dollars 17 19.77%
Voters: 86. You may not vote on this poll

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  #11  
Old 10-02-2009, 07:09 PM
daryld12 daryld12 is offline
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I would like to see an option to remap the controls and be able to have the flight stick on the right controller analog stick. I also would like them to fix realistic and simulator mode with a free downloadable patch as the aircraft stall way to easy in those modes. I am a real world pilot and it is just not that realistic to stall at the mere brush of the stick and it makes me not want to play that mode at all. The bottom line is it has to be fun which the arcade mode is while still feeling real. Plus there are many ways to get out of a stall depending on how severe it is. A mild stall can be fixed by just pushing the nose down an adding power. It would be nice to be able to snap spin and even flat spin in one of the advanced modes as long as it held in the spin. I find the graphics very beautiful and a lot of times I just fly around with friends online landing,taking off and flying formation just enjoying the view. Some sort of replay/picture taking feature with editing would be nice to share all those glory moments. It could use the hard drive on the PS3 to determine how much you could record. I think the sense of speed and altitude in this game are the best and most realistic I've ever seen bar none and it all runs at a silky smooth frame rate. There's a lot of potential for this game to go even further with DLC and I for one would gladly pay for that. Cockpits for the rest of the planes that don't have them would be nice since that's the main view I fly in. More(different) explosion animations would be great. I also would like to see some sort of Pacific theatre with B-25s and Corsairs, Wildcats, Bearcats etc...Down the road or in a sequel it would be amazing to have a game like this become a sand box game. Imagine marrying this with a game like GTA4(only WW2 of course). You could land or parachute at an enemy airfield, get out and steal an airplane, shoot people on the ground, hop in a tank or truck, operate artillery guns, crash land a plane and get out, have two or more online people in a bomber to fly,operate guns ,bombs etc....The multiplayer would be insane and even more addictive with endless mission possibilities. Anyway I hope they continue mkaing flight games for the consoles. I have the first Sturmovik and Pacifc Fighters for the PC and now Birds of Prey for the PS3. I have "The Other" big flight sim as well and these blow it away. I think this company makes the finest flight simulations for console or PC period.
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  #12  
Old 10-02-2009, 07:33 PM
dazz1971 dazz1971 is offline
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i voted for the single player mission/creator as one of the things i would like to do is have more options on the training mission like multi type missions eg fighter escort, bomber interception, bombing missions and stuff basicly so you could create your own single player mission
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  #13  
Old 10-02-2009, 07:55 PM
Widar Widar is offline
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Quote:
Originally Posted by dazz1971 View Post
i voted for the single player mission/creator as one of the things i would like to do is have more options on the training mission like multi type missions eg fighter escort, bomber interception, bombing missions and stuff basicly so you could create your own single player mission
Quote:
Originally Posted by Kirill Yudintsev View Post
Let's talk about game, (...), please. Your opinions about game are (...) interesting for us and (...) useful.
Thanks for your vote.

Based on the partial quote of Kirill Yudintsev above, it seems that the opinions and suggestions of the customers are valued by the developers, so any vote on this pole or in the "suggestions to the developers" thread (sticky) will give us a chance to maybe have some influence on future DLC/sequel content. So the more votes and posts on this subject the better it seems!
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  #14  
Old 10-02-2009, 07:56 PM
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Robotic Pope Robotic Pope is offline
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I voted for multiplayer modes. I have so many cool idea's for new modes I can't write them all down.
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  #15  
Old 10-02-2009, 08:29 PM
GabeFan GabeFan is offline
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I voted for a single-player mission editor and it seems like most people agree this would be a great feature.

A new single player campaign and single missions (Allied & Axis) would be great also...
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  #16  
Old 10-02-2009, 08:31 PM
xX-SiLeNcE-Xx xX-SiLeNcE-Xx is offline
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Oops, I voted for German cockpits, but what I really wanted was Bomber cockpits/gunner view, and a Co-op online Campaign. These two things would make this game the perfect flying game.
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  #17  
Old 10-02-2009, 08:33 PM
Widar Widar is offline
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Quote:
Originally Posted by Robotic Pope View Post
I voted for multiplayer modes. I have so many cool idea's for new modes I can't write them all down.
Thanks for the vote.

I voted for the "a m/c creator, German cockpits and a German SP campaign for 20+ Euro´s/Dollars" myself, but more multiplayer choices would have been my second choice.

If at all possible, write one or two of your multiplayer ideas down for the developers, you never know!

The first few multiplayer ideas I can think of are:

1- A "respawn off" setting for simulator team battle mode since otherwise the limited ammo/fuel option seems rather useless;

2- Maybe an aircraft landing and reloading option for simulator team battle mode at virtual airfields at the opposite edges of the maps protected by friendly Flak/AAA (to ward off cheap airfield kill stalkers) for 20+ minute online BOP duels, with points subtracted for each landing to award players that can finish a 20+ minute duel without reloading and rearming. I would rather see players retreat to refuel and rearm instead of them crashing on purpose because they have run out of ammo just to be rewarded with a brand new plane with a full load of ammo. This would cut down on the constant spray-and-pray-and-then-crash virtual pilots on limited ammo setting;

3- Asymmetric multiplayer modes, for instance where one side is made up of attacking bombers and fighter escort that have to bomb a target and inflict N % of damage on it and the other side made up of defending fighters that have to inflict N % of damage on the other attacker side;

4- A "Nationality" setting for simulator team battle multiplayer duels. It is really a pain at the moment to have to wait until you see the red or blue stripe on an aircraft in simulator because both sides are flying Spitfires for instance. It would be really really nice to know for sure that if you fly in a Spitfire and see another Spitfire at a distance that you are sure that that Spiffire is a friendly and do not have to close the range first to spot the red/blue stripe.

5- Replace the "accurate position small red dot" on the in-flight map in simulator team battle mode with a "larger red dot" that "roughly indicates the area "where the enemy is but not their EXACT position. The way it is now, players can accurately and instantly find the exact location of their adversaries and then track the position of each adversary on simulator mode by constantly checking the map. This is fine for Arcade and Realistic mode, but not for simulator in my opinion. This way players still can find their adversary by checking the map, but not the EXACT position of that adversary. This could, of course, also be introduced in the form of a "setting" that could be turned on or off.

6- Have players on the same team in simulator team battle mode start in a finger-four formation instead of the current random start position right between the enemy. This way players can start flying in a leader-wingman team at the start of the online duel. This could also be introduced in the form of a multiplayer "setting" of course that could be turned on or off.

Last edited by Widar; 10-02-2009 at 09:14 PM.
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  #18  
Old 10-02-2009, 08:50 PM
xX-SiLeNcE-Xx xX-SiLeNcE-Xx is offline
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wow, I really like the idea of #5. Add to the skill level needed to play Sim, and also make sure you communicate with teammates.
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  #19  
Old 10-02-2009, 10:16 PM
Axe99 Axe99 is offline
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Quote:
Originally Posted by Robotic Pope View Post
I voted for multiplayer modes. I have so many cool idea's for new modes I can't write them all down.
Multiplayer modes would be great, but there's a real possibility of more people working on producing them than actually playing them*, so for this outing I'd highly recommend single-player.

*Given the lobby issues - using RF:G as an example - great game that sold hundreds of thousands of copies more than IL-2 (just because it's more mainstream, and was a recognised console brand - IL-2 is an all-round better game ), and because of it's lobby issues sold next to none of it's Multiplayer DLC pack because no-one was playing it online, despite it being one of the best online experiences released this year, when you could get a game (sound familiar?).
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  #20  
Old 10-03-2009, 04:52 AM
GabeFan GabeFan is offline
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Quote:
Originally Posted by Axe99 View Post
Multiplayer modes would be great, but there's a real possibility of more people working on producing them than actually playing them*, so for this outing I'd highly recommend single-player.
Agree 100%
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