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Tips and Hints Different solutions, tips and hints. |
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#31
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Was quite clear , thanks got it and there are 37 of them there
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#32
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Now after 2nd game i have a better overview on units and so my favourites :
As for dragon emerald definetly As for units for mid-late game : Emerald again Skell archer Demon Royal snake Hunter Sprite Like fairy Shaman Inquisitor For early game i like mostly Royal snake Inqi (if avalaible) griphon archmage cannoner ancient/polar bear |
#33
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The best unit depends on the level difficulty and the monster you are fighing the most (like for instance in the labirynth = mostly dragons etc)
So if I know that I will encounter dragons I go skeleton archers+dragon arrows (pure ownage), or if I know I will encounter mostly melee monster I go ranged etc etc. But in overall the best unit in the game (the most used) is the swordsman if we look at the % of the battles. The stronges I would say: for a warrior: early-game = swordsman, skeleton archers (in late game and provided with dragon arrows and the +initiative talent, my skeleton archers did like 20k-30k damage each turn in mid game, late game the damage was much more around 40k), for a mage: shamman for a palladin: early game = royal snake, mid-end game = griffin Also I would like to note the best unit is YOUR choice, its your playing style, if you want to go pure tank+archers to do the damage then your units are different, if you want to go all melee the units are different also (like for instance griffins+flying units with no retaliation supported by 1-2 stacks of ranged units etc) = all depends on your playing style. Personaly what I can say is that dragons are really bad (for a warrior and a paladin, for a mage a bit better) cause a warrior and a palladin will 100% get +initiative in the 1st round. |
#34
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Also if Archers can get a nice bonus that cannot get other range units you could not have items for that or not have slot available for it. That's when Cyclop, Evil Beholder, Royal Thorn and Hunter Thorn can be very good alternative of range units. And that's the core point, favorite units are highly linked to items you have and can wear. Also some units are dependent of the availability of some spells, the current wife can influence preferred units and army composition too (more or less range units). To complete Amidamaru86 comment about army choice and preferred units, I suspect that in general the no range unit army is under evaluated and not much looked at. I could be wrong objectively but that's still an interesting possibility that open some different tactical options make worth more some units like Knight and Sea Dog. For all those reasons I add those units to your list (minus Archmage):
I wonder why but I never tried a lot those following units, I suspect they could worth a lot: Devilfish, Hyena, Black Knight, Imp, Scoffer Imp, Cerberus, Orc units (catapult seems to be an excellent archer alternative). And the list of units I don't like at all for good or bad reason:
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#35
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Its favourute unit, not to post oall units or half of them ~~ i disagree on few points.Cyclops are crappy for me,also knight with circle atttack is nothing compared to demon, Elves arent butter than hunter playd with them both. Wolf annoying but not realy usefull, same for werewof
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#36
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#37
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i prefer royal snakes, ingi's, shamans, emeralds, evil beholders
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#38
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You want debate a little about units? Ok fine:
EDIT: Lol I even forgot quote Archidemon in my favorite list, arg those are dam great with their teleport adding nice tactical possibilites. And with the -20% Leadership bonus they become almost as good fighter than Giant with Ogre boot and -30 Leadership bonus. Last edited by Vilk; 05-01-2009 at 07:06 PM. |
#39
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No i am not ranged based i am used do have 2 ranged in my army, and i compared knight to demon because similiar role, teleport and hit many units
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#40
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Anyway I don't see the point, just no unit can be compared well to Griffin and Demon. That doesn't change that Knight has a very special attack quite unique and interesting but in term of pure strength there is better. |
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