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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! | 1 | 25.00% | |
Balancing! | 0 | 0% | |
The Mod Manager! | 0 | 0% | |
Asteroid ore-dropping! | 0 | 0% | |
Intensive Bugfixing! | 3 | 75.00% | |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
#551
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I`ve successfully installed your mod, and, I want to know is this correct:
Initial ship is labeled as a walrus as opposed to the vanilla Unitrans tug. When I select it to see its layout I get: "Scanning process aborted: Unknown source." Do I need to change some file, or this is how it is supposed to be? Did I install it correctly? I am very good with installing mods (good with PC parts and programs etc.) I unzipped Full RC9 release and Patch (the ones you provided the link for) in my main Star-Wolves Civil War folder, the one with data folder etc.. and, I am using that 8x.exe which you made available. |
#552
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The GUI for the walrus is indeed not set, so the game resolves this by replacing it with a standard error texture. Somehow it isn't possible for me to change the GUI for the walrus specifically, the game will just destroy itself once I do. So I just thought I'd leave it without GUI, since its only a replacer for the starter ship anyway without any real value to it.
You can safely ignore the error.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#553
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New ships for new year )
There are 3 ships as alternative for Butcher class corvette - place for 4 BG, 1Turret +(4 rockets) |
#554
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Looking really nice, good job!
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#555
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I am having fun with this mod, only issue I have is that the shields on my mothership are not regenerating, I have that 300+ system with 1 point regeneration (Scutum).
And the shields for all other ships do not regenerate. Even the enemy and mercenary ones. Is this on purpose? Last edited by Zekito; 01-12-2018 at 06:58 AM. |
#556
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@Zekito: Are the ships in their state possible damaged?
Due to StarRover Team's Armor Calculation script it is so that if your hull gets damaged enough it will eventually stop regenerating shields as it simulates the damaged ship to be "critically damaged" and unable to regen shields. If they have full HP though, please give me your LOGfile.txt in the game folder by uploading it to pastebin or similiar.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#557
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Yes, the ships are in a damaged state (their armor is damaged).
So, if I disable it via that optional script which is in Optionals folder, my shields would regenerate again, even in my current savegame? Edit: Yeah, I just tested it, and it works. I know it does feel more realistic with that script, but, sometimes shield is all that stands between glory or death. Last edited by Zekito; 01-12-2018 at 02:22 PM. |
#558
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Shark - pirate corvette aka Butcher
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#559
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nocalora29, how can I change/mod those autosave intervals? They autosave every minute?
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#560
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@Zekito
Sorry for the late response. You can change those Plugin options submenu in the modmenu (N)
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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