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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-22-2011, 11:14 PM
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CaptainDoggles CaptainDoggles is offline
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Default One of the nice things about hyperlobby was...

The global chat feature.

Steam has a similar feature that I suggest we start using. There is a feature called Steam Groups where users can create, you guessed it, groups relating to the games they play.

The largest group right now appears to be this one: http://steamcommunity.com/groups/IL2COD

Steam Groups have their own chat rooms too, and the nice thing about the chat rooms is that you can simply put a link into the chat like this: steam://connect/1.1.1.1:27015

With your server's IP and anyone clicking the link will have their game start automatically which IMHO would be excellent for starting coops, etc.

Hope this helps someone
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Old 06-23-2011, 12:16 AM
Ze-Jamz Ze-Jamz is offline
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Agreed, such a shame that alot of people won't use Steam in that way...

Il take a look though, kind of miss that feature as I'm not using HL much anymore
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Old 06-23-2011, 12:24 AM
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That's literally the only thing I miss about HL. It was flawed on a fundamental level.
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Old 06-23-2011, 12:40 AM
Orpheus Orpheus is offline
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Joined up, not doing any MP yet but when I do I'll try the group chat thing.
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Old 06-23-2011, 12:54 AM
Warhound Warhound is offline
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One of the nice things about hyperlobby was...saying goodbye to it.
No more inane "converstations" to read and no more having to launch an extra program to get online.
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Old 06-23-2011, 12:56 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by CaptainDoggles View Post
That's literally the only thing I miss about HL. It was flawed on a fundamental level.
Flawed? i thought it kept the MP community alive for years...perhaps were using 2 different versions...ill get my magnifyne glass out and have a look..although i do seem to remember have no problems for the past few years...but i could have missed something....back in a minute
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Old 06-23-2011, 12:58 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Warhound View Post
One of the nice things about hyperlobby was...saying goodbye to it.
No more inane "converstations" to read and no more having to launch an extra program to get online.
im going to give you a chance to think that through...
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Old 06-23-2011, 01:11 AM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by Thee_oddball View Post
Flawed? i thought it kept the MP community alive for years...perhaps were using 2 different versions...ill get my magnifyne glass out and have a look..although i do seem to remember have no problems for the past few years...but i could have missed something....back in a minute
Well for starters how about the fact that it can't count players who are ingame if they join via direct connect? I'd call that an underlying flaw in the design of the program.

I understand the rose-coloured glasses, and yes it was a great tool for the community when you consider the alternative was the ubi.com lobby (ugh).

You can keep rolling those eyes though, you're only fooling yourself.
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Old 06-23-2011, 01:27 AM
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Here we go again.

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Old 06-23-2011, 01:47 AM
Warhound Warhound is offline
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Quote:
Originally Posted by Thee_oddball View Post
im going to give you a chance to think that through...
Well for me it's correct..Steam always loads as my PC boost and has done so for many many years(takes up a massive 9mb). So I can just click on CLOD and play without launching HL, waiting for it to display the servers, clicking the server I want to finally be able to launch the game.
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