Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 09-11-2012, 01:02 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default 109 prop pitch (rpm) and the supercharger

I think Klem had mentioned this last year someplace on the forums.. but I’m reviving the issue after having just finished reading “spitfire on my tail” - http://www.amazon.co.uk/gp/product/1...ls_o05_s00_i00

Ulrich Steinhilper, in his auto-biography (chapter 16) , talks about managing the prop-pitch on the early (E3 and E4 variant) 109s during the Battle of Britain. He states that, in order to achieve max climb rate and airspeed (particularly at higher altitudes) one had to constantly increase and decrease the propeller pitch. Increasing the pitch would engage the supercharger, which would be run for a short period (i.e. a second or less?) to force more air into the cylinders, then the pitch would be dropped back down again to disengage the supercharger and convert the power gained into airspeed, and allowing the engine/ supercharger to rest.

Steinhilper suggests that this prop-management was responsible for the pulsating sound of the German aircraft engines as reported on the ground. The fact that he has conflated the two (rightly or wrongly) suggests to me that this propeller management was continuous, and the changes between the flatter and coarser settings occurred over a few seconds (at most).

Steinhilper indicates that this was one of the most important skills for a 109 pilot to master, so it must have had a significant performance impact.

Is this effect modelled in the game? Does this constant prop management to engage and disengage the supercharger, allowing for best continued speed?

My experience is that the prop control is modelled to move quite slowly in the 109 in the game. But perhaps the range over which this manipulation needs to occur is quite narrow, just either side of the supercharger threshold?

Last edited by pstyle; 09-11-2012 at 01:07 PM.
Reply With Quote
  #2  
Old 09-11-2012, 02:09 PM
Kurfürst Kurfürst is offline
Approved Member
 
Join Date: Oct 2007
Posts: 705
Default

Its quite normal - manipulating the propeller pitch will increase/decrease engine RPM, and the engine RPM is in turn what defines the supercharger RPM. The faster the supercharger runs, of course, the more air it delivers to the engine, and it can mean that you can get a bit of extra power above the rated altitude of the engine, as it can maintain boost to higher altitudes.

Below rated altitude, it should not matter or even decrease engine power somewhat, since the engine is throttled (it wont get more than normal boost)

IIRC the DB 601 had something like an 1:10 gear ratio between the engine and the supercharger, meaning that the supercharger revolved at around 24 000 rpm if the engine was revving at 2400.) In November 1940 for example the LW even issued a circular that sanctioned this - apparently already existent - practice. See: http://kurfurst.org/Engine/Boostclea..._increase.html

Can you post this part from Steinhilper perhaps?
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
Reply With Quote
  #3  
Old 09-11-2012, 02:14 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Cheers, I Will compile the direct quotes tonight.
Reply With Quote
  #4  
Old 09-11-2012, 02:29 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

I'll be interested to re-read that part pstyle. I remember him talking about that, I think it was in reference to new pilots who couldn't do it and just fell away behind the formations. I seem to remember him mentioning that one chap was told to turn back and land because he fell away so far.
Reply With Quote
  #5  
Old 09-11-2012, 03:06 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Quote:
Originally Posted by Osprey View Post
I'll be interested to re-read that part pstyle. I remember him talking about that, I think it was in reference to new pilots who couldn't do it and just fell away behind the formations. I seem to remember him mentioning that one chap was told to turn back and land because he fell away so far.
Yes. You're right.
He does go into more detail about the technique in more than one place, not just with reference to that particular flight.
Reply With Quote
  #6  
Old 09-11-2012, 05:36 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Hi guys, as promised the direct quotes:

Of special importance was teachign them how to change the pitch of their propeller to get maximum pull from the engine at high altitude.
A flat pitch would allow the enginer to rev up to its maximum so that the super-charger would deliver the maximum vlume o air to the cylinders and
produce optimum power; chnaging to coarser pitch would have that enginer power converted into more pull and consequently speed our rate of climb.
It was vital they mastered this technique if they were to keep uo in a battl climb or at high altitude.


AND

... we began our climb almost immediately afdtetr take-off and he was constatly using the radio to ask us to slow down so that he could keep up.
It was obvious that he wasn't manipulating the pitch control with the skill of the more seasoned pilots to produce the same power as our mahcines...
Eventually, about half way accross the channel and at 4000m (13,000ft) Kühle told him to leave the fomration and retun home.


What I take from this:
1. The prop-pitch manipulation had direct impact on air-speed.
2. This technique was used BOTH at high altitude AND at low altitude in the climb, and had an effect in both cases.

I understand that this is not modelled in the game. Is that correct?
Reply With Quote
  #7  
Old 09-11-2012, 05:57 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by Osprey View Post
I'll be interested to re-read that part pstyle. I remember him talking about that, I think it was in reference to new pilots who couldn't do it and just fell away behind the formations. I seem to remember him mentioning that one chap was told to turn back and land because he fell away so far.
exactly what i remember....i think im going to read it again in the near future...
__________________
Reply With Quote
  #8  
Old 09-11-2012, 06:08 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Quote:
Originally Posted by David198502 View Post
exactly what i remember....i think im going to read it again in the near future...
see my direct quotes in the comment above yours David, that particular incident is described
Reply With Quote
  #9  
Old 09-11-2012, 08:23 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Quote:
Originally Posted by pstyle View Post
Hi guys, as promised the direct quotes:

Of special importance was teachign them how to change the pitch of their propeller to get maximum pull from the engine at high altitude.
A flat pitch would allow the enginer to rev up to its maximum so that the super-charger would deliver the maximum vlume o air to the cylinders and
produce optimum power; chnaging to coarser pitch would have that enginer power converted into more pull and consequently speed our rate of climb.
It was vital they mastered this technique if they were to keep uo in a battl climb or at high altitude.


AND

... we began our climb almost immediately afdtetr take-off and he was constatly using the radio to ask us to slow down so that he could keep up.
It was obvious that he wasn't manipulating the pitch control with the skill of the more seasoned pilots to produce the same power as our mahcines...
Eventually, about half way accross the channel and at 4000m (13,000ft) Kühle told him to leave the fomration and retun home.


What I take from this:
1. The prop-pitch manipulation had direct impact on air-speed.
2. This technique was used BOTH at high altitude AND at low altitude in the climb, and had an effect in both cases.

I understand that this is not modelled in the game. Is that correct?
It's in the game. I rember giving on this forum the same advice to rev up the the SC.

So COD is "quite accurate" again
Reply With Quote
  #10  
Old 09-12-2012, 02:50 AM
Crumpp's Avatar
Crumpp Crumpp is offline
Approved Member
 
Join Date: Feb 2008
Posts: 1,552
Default

What he is talking about is doing the same a CSP does automatically, a controllable pitch propeller has to be done manually.

Fine Pitch to maximize rpm and coarsen the pitch to maintain rpm as speed increases.

If you don't lower the pitch, the propeller will begin to drive the engine and you will lose performance.

A given manifold pressure and rpm as listed in the POH will deliver the maximum performance for the condition flight listed. The pilot must maintain that rpm by controlling the pitch.

I have my pitch control set on a slider for the Bf-109 and adjust it constantly to maintain the desired rpm.

Quote:
What I take from this:
1. The prop-pitch manipulation had direct impact on air-speed.
2. This technique was used BOTH at high altitude AND at low altitude in the climb, and had an effect in both cases.
You are making the right conclusions. The basics of operating an controllable pitch propeller are given above.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.